1 SamplerState g_sSamp : register(s0);
3 [[spv::format_rgba32f]] RWTexture1D <float4> g_tTex1df4 : register(t0);
4 [[spv::format_rg32f]] RWTexture1D <int4> g_tTex1di4;
5 [[spv::format_rgba8snorm]] RWTexture1D <uint4> g_tTex1du4;
7 [[spv::format_rgba8i]] RWTexture2D <float4> g_tTex2df4;
8 [[spv::format_r11fg11fb10f]] RWTexture2D <int4> g_tTex2di4;
9 [[spv::format_r8snorm]] RWTexture2D <uint4> g_tTex2du4;
11 [[spv::format_rg8]] [[spv::nonwritable]] RWTexture3D <float4> g_tTex3df4;
12 [[spv::format_rgba16i]] [[spv::nonreadable]] RWTexture3D <int4> g_tTex3di4;
13 [[spv::format_r8i]] [[spv::nonwritable]] [[spv::nonreadable]] RWTexture3D <uint4> g_tTex3du4;
15 [[spv::format_rgba8ui]] RWTexture1DArray <float4> g_tTex1df4a;
16 [[spv::format_rg32ui]] RWTexture1DArray <int4> g_tTex1di4a;
17 [[spv::format_r16ui]] RWTexture1DArray <uint4> g_tTex1du4a;
19 [[spv::format_rgb10a2ui]] RWTexture2DArray <float4> g_tTex2df4a;
20 [[spv::format_r8ui]] RWTexture2DArray <int4> g_tTex2di4a;
21 [[spv::format_rgba16f]] RWTexture2DArray <uint4> g_tTex2du4a;
23 [[spv::format_rgba8 ]] RWTexture2DArray<int4> g_tTex01;
24 [[spv::format_rg16f ]] RWTexture2DArray<int4> g_tTex02;
25 [[spv::format_r16f ]] RWTexture2DArray<int4> g_tTex03;
26 [[spv::format_rgb10a2 ]] RWTexture2DArray<int4> g_tTex04;
27 [[spv::format_rg16 ]] RWTexture2DArray<int4> g_tTex05;
28 [[spv::format_r32f ]] RWTexture2DArray<int4> g_tTex06;
29 [[spv::format_rgba16 ]] RWTexture2DArray<int4> g_tTex07;
30 [[spv::format_r16 ]] RWTexture2DArray<int4> g_tTex08;
31 [[spv::format_r8 ]] RWTexture2DArray<int4> g_tTex09;
32 [[spv::format_rgba16snorm ]] RWTexture2DArray<int4> g_tTex10;
33 [[spv::format_rg16snorm ]] RWTexture2DArray<int4> g_tTex11;
34 [[spv::format_r16snorm ]] RWTexture2DArray<int4> g_tTex12;
35 [[spv::format_r8snorm ]] RWTexture2DArray<int4> g_tTex13;
36 [[spv::format_rgba32i ]] RWTexture2DArray<int4> g_tTex14;
37 [[spv::format_r32i ]] RWTexture2DArray<int4> g_tTex15;
38 [[spv::format_r32ui ]] RWTexture2DArray<int4> g_tTex16;
39 [[spv::format_rg16i ]] RWTexture2DArray<int4> g_tTex17;
40 [[spv::format_r16i ]] RWTexture2DArray<int4> g_tTex18;
41 [[spv::format_rg32i ]] RWTexture2DArray<int4> g_tTex19;
42 [[spv::format_rg8i ]] RWTexture2DArray<int4> g_tTex20;
43 [[spv::format_rg8ui ]] RWTexture2DArray<int4> g_tTex21;
44 [[spv::format_rgba32ui ]] RWTexture2DArray<int4> g_tTex22;
45 [[spv::format_rgba16ui ]] RWTexture2DArray<int4> g_tTex23;
46 [[spv::format_rg32ui ]] RWTexture2DArray<int4> g_tTex24;
47 [[spv::format_rg16ui ]] RWTexture2DArray<int4> g_tTex25;
51 float4 Color : SV_Target0;
52 float Depth : SV_Depth;