1 float4 AmbientColor = float4(1, 0.5, 0, 1);
3 bool ff1 : SV_IsFrontFace;
4 float ff2 : packoffset(c1.y);
5 float4 ff3 : packoffset(c2) : register(ps_5_0, s0) ;
6 float4 ff4 : VPOS : packoffset(c3) : register(ps_5_0, s1) <int bambam=30;> ;
8 float4 ShaderFunction(float4 input) : COLOR0
10 return input * AmbientColor;