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Merge pull request #2891 from dneto0/hlsl-namespace
[platform/upstream/glslang.git]
/
Test
/
hlsl.float1.frag
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static float1 f1 = float1(1.0);
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static float scalar = 2.0;
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float1 ShaderFunction(float1 inFloat1 : COLOR, float inScalar) : COLOR0
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{
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return f1 * scalar + inFloat1 * inScalar;
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}