Merge pull request #2891 from dneto0/hlsl-namespace
[platform/upstream/glslang.git] / Test / hlsl.float1.frag
1 static float1 f1 = float1(1.0);
2 static float scalar = 2.0;
3
4 float1 ShaderFunction(float1 inFloat1 : COLOR, float inScalar) : COLOR0
5 {
6     return f1 * scalar + inFloat1 * inScalar;
7 }