1 struct FxaaTex { SamplerState smpl; Texture2D tex; float f; };
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2 SamplerState g_tInputTexture_sampler; Texture2D g_tInputTexture;
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4 float4 lookUp(FxaaTex tex)
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6 return tex.tex.Sample(tex.smpl, float2(tex.f, tex.f));
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9 float4 main() : SV_TARGET0
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11 FxaaTex tex = { g_tInputTexture_sampler, g_tInputTexture, 0.5 };
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