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Merge pull request #2913 from greg-lunarg/i2905
[platform/upstream/glslang.git]
/
Test
/
hlsl.discard.frag
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void foo(float f)
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{
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if (f < 1.0)
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discard;
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}
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void PixelShaderFunction(float4 input) : COLOR0
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{
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foo(input.z);
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if (input.x)
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discard;
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float f = input.x;
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discard;
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}