Merge pull request #2892 from greg-lunarg/mb
[platform/upstream/glslang.git] / Test / hlsl.deadFunctionMissingBody.vert
1 float4 main(): SV_Target0 { return 0; }\r
2 struct Surface { float3 albedo; };\r
3 Surface surfaceShader(float fade);\r
4 Surface surfaceShaderExec()\r
5 {\r
6     float fade = 0;\r
7     return surfaceShader(0);\r
8 }\r