2 float4 Position : POSITION;
6 float4 Position : SV_Position;
7 float2 ClipRect[2] : SV_ClipDistance0; // array of float2 in split struct
10 VS_OUTPUT main(const VS_INPUT v)
15 Output.ClipRect[0].x = 1;
16 Output.ClipRect[0].y = 2;
17 Output.ClipRect[1].x = 3;
18 Output.ClipRect[1].y = 4;