2 float4 Position : POSITION;
6 float4 Position : SV_Position;
7 float4 ClipRect : SV_ClipDistance0; // vector in split struct
10 VS_OUTPUT main(const VS_INPUT v)
15 Output.ClipRect.x = 1;
16 Output.ClipRect.y = 2;
17 Output.ClipRect.z = 3;
18 Output.ClipRect.w = 4;