2 float4 pos : SV_Position;
3 float2 clip[2] : SV_ClipDistance0;
7 void main(triangle in float4 pos[3] : SV_Position,
8 triangle in uint VertexID[3] : VertexID,
9 inout LineStream<S> OutputStream,
10 triangle in float2 clip[3][2] : SV_ClipDistance) // externally: an array 3 of array 4 of float.
15 s.clip[0] = clip[0][0];
16 s.clip[1] = clip[0][1];
18 OutputStream.Append(s);