6 StructuredBuffer<S> buffer1;
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8 [[vk::binding(3, 2)]]
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9 StructuredBuffer<S> buffer3;
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11 [[vk::input_attachment_index(4)]]
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12 Texture2D<float4> attach;
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14 [[vk::constant_id(13)]] const int ci = 11;
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16 [[vk::push_constant]] cbuffer pcBuf { int a; };
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18 [[vk::location(7)]] float4
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19 main([[vk::location(8)]] float4 input: A) : B
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21 return input + attach.Load(float2(0.5));// * a;
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