4 #error GL_SPIRV is set ( correct, not an error )
\r
6 #error GL_SPIR is 100
\r
14 uniform float f; // ERROR, no location
\r
15 layout(location = 2) uniform float g;
\r
16 uniform sampler2D s1;
\r
17 layout(location = 3) uniform sampler2D s2;
\r
27 layout(input_attachment_index = 1) uniform subpassInput sub; // ERROR, no inputs
\r