3 #extension GL_KHR_shader_subgroup_shuffle_relative: enable
\r
5 layout (local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
\r
7 layout(binding = 0) buffer Buffers
\r
16 uint invocation = (gl_SubgroupInvocationID + gl_SubgroupSize) % 4u;
\r
18 data[0].f4.x = subgroupShuffleUp(data[0].f4.x, invocation);
\r
19 data[0].f4.xy = subgroupShuffleUp(data[1].f4.xy, invocation);
\r
20 data[0].f4.xyz = subgroupShuffleUp(data[2].f4.xyz, invocation);
\r
21 data[0].f4 = subgroupShuffleUp(data[3].f4, invocation);
\r
23 data[0].i4.x = subgroupShuffleUp(data[0].i4.x, invocation);
\r
24 data[0].i4.xy = subgroupShuffleUp(data[1].i4.xy, invocation);
\r
25 data[0].i4.xyz = subgroupShuffleUp(data[2].i4.xyz, invocation);
\r
26 data[0].i4 = subgroupShuffleUp(data[3].i4, invocation);
\r
28 data[1].u4.x = subgroupShuffleUp(data[0].u4.x, invocation);
\r
29 data[1].u4.xy = subgroupShuffleUp(data[1].u4.xy, invocation);
\r
30 data[1].u4.xyz = subgroupShuffleUp(data[2].u4.xyz, invocation);
\r
31 data[1].u4 = subgroupShuffleUp(data[3].u4, invocation);
\r
33 data[1].i4.x = int(subgroupShuffleUp(data[0].i4.x < 0, invocation));
\r
34 data[1].i4.xy = ivec2(subgroupShuffleUp(lessThan(data[1].i4.xy, ivec2(0)), invocation));
\r
35 data[1].i4.xyz = ivec3(subgroupShuffleUp(lessThan(data[1].i4.xyz, ivec3(0)), invocation));
\r
36 data[1].i4 = ivec4(subgroupShuffleUp(lessThan(data[1].i4, ivec4(0)), invocation));
\r
38 data[2].f4.x = subgroupShuffleDown(data[0].f4.x, invocation);
\r
39 data[2].f4.xy = subgroupShuffleDown(data[1].f4.xy, invocation);
\r
40 data[2].f4.xyz = subgroupShuffleDown(data[2].f4.xyz, invocation);
\r
41 data[2].f4 = subgroupShuffleDown(data[3].f4, invocation);
\r
43 data[2].i4.x = subgroupShuffleDown(data[0].i4.x, invocation);
\r
44 data[2].i4.xy = subgroupShuffleDown(data[1].i4.xy, invocation);
\r
45 data[2].i4.xyz = subgroupShuffleDown(data[2].i4.xyz, invocation);
\r
46 data[2].i4 = subgroupShuffleDown(data[3].i4, invocation);
\r
48 data[3].u4.x = subgroupShuffleDown(data[0].u4.x, invocation);
\r
49 data[3].u4.xy = subgroupShuffleDown(data[1].u4.xy, invocation);
\r
50 data[3].u4.xyz = subgroupShuffleDown(data[2].u4.xyz, invocation);
\r
51 data[3].u4 = subgroupShuffleDown(data[3].u4, invocation);
\r
53 data[3].i4.x = int(subgroupShuffleDown(data[0].i4.x < 0, invocation));
\r
54 data[3].i4.xy = ivec2(subgroupShuffleDown(lessThan(data[1].i4.xy, ivec2(0)), invocation));
\r
55 data[3].i4.xyz = ivec3(subgroupShuffleDown(lessThan(data[1].i4.xyz, ivec3(0)), invocation));
\r
56 data[3].i4 = ivec4(subgroupShuffleDown(lessThan(data[1].i4, ivec4(0)), invocation));
\r