3 #extension GL_KHR_shader_subgroup_ballot: enable
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5 layout (local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
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7 layout(binding = 0) buffer Buffers
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16 uint invocation = (gl_SubgroupInvocationID + gl_SubgroupSize) % 4u;
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18 uvec4 relMask = gl_SubgroupEqMask +
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24 uvec4 result = subgroupBallot(true);
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26 data[0].u4.x = subgroupBallotBitCount(result);
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27 data[0].u4.y = subgroupBallotBitExtract(result, 0) ? 1u : 0u;
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28 data[0].u4.z = subgroupBallotInclusiveBitCount(result) + subgroupBallotExclusiveBitCount(result);
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29 data[0].u4.w = subgroupBallotFindLSB(result) + subgroupBallotFindMSB(result);
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31 data[1].f4.x = subgroupBroadcast(data[0].f4.x, invocation); // ERROR: not constant
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