3 #extension GL_KHR_shader_subgroup_clustered: enable
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5 layout (local_size_x = 8) in;
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7 layout(binding = 0) buffer Buffers
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18 const int aConst = 1;
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20 uint invocation = (gl_SubgroupInvocationID + gl_SubgroupSize) % 4;
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22 data[invocation].f4.xy = subgroupClusteredAdd(data[1].f4.xy, 0); // ERROR, less than 1
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24 data[invocation].f4.x = subgroupClusteredMul(data[0].f4.x, 3); // ERROR, not a power of 2
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26 data[invocation].i4.xy = subgroupClusteredMin(data[1].i4.xy, 8);
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27 data[invocation].i4.xyz = subgroupClusteredMin(data[2].i4.xyz, 6); // ERROR, not a power of 2
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29 data[invocation].f4.x = subgroupClusteredMax(data[0].f4.x, -1); // ERROR, less than 1
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31 data[invocation].i4 = subgroupClusteredAnd(data[3].i4, -3); // ERROR, less than 1
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33 data[invocation].i4.x = subgroupClusteredOr(data[0].i4.x, a); // ERROR, not constant
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34 data[invocation].i4.xy = subgroupClusteredOr(data[1].i4.xy, aConst);
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36 data[invocation].i4.x = subgroupClusteredXor(data[0].i4.x, 1 + a); // ERROR, not constant
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37 data[invocation].i4.xy = subgroupClusteredXor(data[1].i4.xy, aConst + a); // ERROR, not constant
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38 data[invocation].i4.xyz = subgroupClusteredXor(data[2].i4.xyz, 1 + aConst);
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