3 #extension GL_KHR_shader_subgroup_ballot: enable
\r
5 layout (local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
\r
7 layout(binding = 0) buffer Buffers
\r
17 uint invocation = (gl_SubgroupInvocationID + gl_SubgroupSize) % 4;
\r
19 uvec4 relMask = gl_SubgroupEqMask +
\r
25 uvec4 result = subgroupBallot(true);
\r
27 data[invocation].u4.x = subgroupBallotBitCount(result);
\r
28 data[invocation].u4.y = subgroupBallotBitExtract(result, 0) ? 1 : 0;
\r
29 data[invocation].u4.z = subgroupBallotInclusiveBitCount(result) + subgroupBallotExclusiveBitCount(result);
\r
30 data[invocation].u4.w = subgroupBallotFindLSB(result) + subgroupBallotFindMSB(result);
\r
32 if ((relMask == result) && subgroupInverseBallot(data[0].u4))
\r
34 data[invocation].f4.x = subgroupBroadcast(data[0].f4.x, 3);
\r
35 data[invocation].f4.xy = subgroupBroadcast(data[1].f4.xy, 3);
\r
36 data[invocation].f4.xyz = subgroupBroadcast(data[2].f4.xyz, 3);
\r
37 data[invocation].f4 = subgroupBroadcast(data[3].f4, 3);
\r
39 data[invocation].i4.x = subgroupBroadcast(data[0].i4.x, 2);
\r
40 data[invocation].i4.xy = subgroupBroadcast(data[1].i4.xy, 2);
\r
41 data[invocation].i4.xyz = subgroupBroadcast(data[2].i4.xyz, 2);
\r
42 data[invocation].i4 = subgroupBroadcast(data[3].i4, 2);
\r
44 data[invocation].u4.x = subgroupBroadcast(data[0].u4.x, 1);
\r
45 data[invocation].u4.xy = subgroupBroadcast(data[1].u4.xy, 1);
\r
46 data[invocation].u4.xyz = subgroupBroadcast(data[2].u4.xyz, 1);
\r
47 data[invocation].u4 = subgroupBroadcast(data[3].u4, 1);
\r
49 data[invocation].d4.x = subgroupBroadcast(data[0].d4.x, 0);
\r
50 data[invocation].d4.xy = subgroupBroadcast(data[1].d4.xy, 0);
\r
51 data[invocation].d4.xyz = subgroupBroadcast(data[2].d4.xyz, 0);
\r
52 data[invocation].d4 = subgroupBroadcast(data[3].d4, 0);
\r
54 data[invocation].i4.x = int(subgroupBroadcast(data[0].i4.x < 0, 1));
\r
55 data[invocation].i4.xy = ivec2(subgroupBroadcast(lessThan(data[1].i4.xy, ivec2(0)), 1));
\r
56 data[invocation].i4.xyz = ivec3(subgroupBroadcast(lessThan(data[1].i4.xyz, ivec3(0)), 1));
\r
57 data[invocation].i4 = ivec4(subgroupBroadcast(lessThan(data[1].i4, ivec4(0)), 1));
\r
61 data[invocation].f4.x = subgroupBroadcastFirst(data[0].f4.x);
\r
62 data[invocation].f4.xy = subgroupBroadcastFirst(data[1].f4.xy);
\r
63 data[invocation].f4.xyz = subgroupBroadcastFirst(data[2].f4.xyz);
\r
64 data[invocation].f4 = subgroupBroadcastFirst(data[3].f4);
\r
66 data[invocation].i4.x = subgroupBroadcastFirst(data[0].i4.x);
\r
67 data[invocation].i4.xy = subgroupBroadcastFirst(data[1].i4.xy);
\r
68 data[invocation].i4.xyz = subgroupBroadcastFirst(data[2].i4.xyz);
\r
69 data[invocation].i4 = subgroupBroadcastFirst(data[3].i4);
\r
71 data[invocation].u4.x = subgroupBroadcastFirst(data[0].u4.x);
\r
72 data[invocation].u4.xy = subgroupBroadcastFirst(data[1].u4.xy);
\r
73 data[invocation].u4.xyz = subgroupBroadcastFirst(data[2].u4.xyz);
\r
74 data[invocation].u4 = subgroupBroadcastFirst(data[3].u4);
\r
76 data[invocation].d4.x = subgroupBroadcastFirst(data[0].d4.x);
\r
77 data[invocation].d4.xy = subgroupBroadcastFirst(data[1].d4.xy);
\r
78 data[invocation].d4.xyz = subgroupBroadcastFirst(data[2].d4.xyz);
\r
79 data[invocation].d4 = subgroupBroadcastFirst(data[3].d4);
\r
81 data[invocation].i4.x = int(subgroupBroadcastFirst(data[0].i4.x < 0));
\r
82 data[invocation].i4.xy = ivec2(subgroupBroadcastFirst(lessThan(data[1].i4.xy, ivec2(0))));
\r
83 data[invocation].i4.xyz = ivec3(subgroupBroadcastFirst(lessThan(data[1].i4.xyz, ivec3(0))));
\r
84 data[invocation].i4 = ivec4(subgroupBroadcastFirst(lessThan(data[1].i4, ivec4(0))));
\r