3 uniform vec4 bigColor;
\r
4 varying vec4 BaseColor;
\r
11 return bar.x + bar.y;
\r
18 float unreachableReturn()
\r
24 // might be another return inserted here by builders, has to be correct type
\r
27 float missingReturn()
\r
37 vec4 color = vec4(foo(BaseColor));
\r
40 float f = unreachableReturn();
\r
41 float g = missingReturn();
\r
43 gl_FragColor = color * f * h;
\r