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Merge pull request #2891 from dneto0/hlsl-namespace
[platform/upstream/glslang.git]
/
Test
/
enhanced.5.frag
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#version 450 core
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layout (location = 0) out vec4 FragColor;
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layout (location = 0) in VS_OUT
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{
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vec3 TexCoords;
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} fs_in;
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layout (binding = 1) uniform sampler2D t0;
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void main()
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{
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FragColor = texture(t0, fs_in.TexCoords.xy);
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}
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