Merge pull request #2976 from jeremy-lunarg/hayes-fix-2975
[platform/upstream/glslang.git] / Test / enhanced.5.frag
1 #version 450 core
2
3 layout (location = 0) out vec4 FragColor;
4
5 layout (location = 0) in VS_OUT
6 {
7     vec3 TexCoords;
8 } fs_in;
9
10 layout (binding = 1) uniform sampler2D t0;
11
12 void main()
13 {             
14     FragColor = texture(t0, fs_in.TexCoords.xy);   
15 }
16