Update CHANGES for release 11.12.0
[platform/upstream/glslang.git] / Test / baseResults / spv.viewportArray2.tesc.out
1 spv.viewportArray2.tesc
2 // Module Version 10000
3 // Generated by (magic number): 8000b
4 // Id's are bound by 23
5
6                               Capability Tessellation
7                               Capability ShaderViewportIndexLayerNV
8                               Capability ShaderViewportMaskNV
9                               Extension  "SPV_EXT_shader_viewport_index_layer"
10                               Extension  "SPV_NV_viewport_array2"
11                1:             ExtInstImport  "GLSL.std.450"
12                               MemoryModel Logical GLSL450
13                               EntryPoint TessellationControl 4  "main" 14 16 22
14                               ExecutionMode 4 OutputVertices 4
15                               Source GLSL 430
16                               SourceExtension  "GL_NV_viewport_array2"
17                               Name 4  "main"
18                               Name 10  "gl_PerVertex"
19                               MemberName 10(gl_PerVertex) 0  "gl_ViewportMask"
20                               Name 14  "gl_out"
21                               Name 16  "gl_InvocationID"
22                               Name 22  "gl_Layer"
23                               MemberDecorate 10(gl_PerVertex) 0 BuiltIn ViewportMaskNV
24                               Decorate 10(gl_PerVertex) Block
25                               Decorate 16(gl_InvocationID) BuiltIn InvocationId
26                               Decorate 22(gl_Layer) BuiltIn Layer
27                               Decorate 22(gl_Layer) ViewportRelativeNV
28                2:             TypeVoid
29                3:             TypeFunction 2
30                6:             TypeInt 32 1
31                7:             TypeInt 32 0
32                8:      7(int) Constant 2
33                9:             TypeArray 6(int) 8
34 10(gl_PerVertex):             TypeStruct 9
35               11:      7(int) Constant 4
36               12:             TypeArray 10(gl_PerVertex) 11
37               13:             TypePointer Output 12
38       14(gl_out):     13(ptr) Variable Output
39               15:             TypePointer Input 6(int)
40 16(gl_InvocationID):     15(ptr) Variable Input
41               18:      6(int) Constant 0
42               19:      6(int) Constant 1
43               20:             TypePointer Output 6(int)
44     22(gl_Layer):     20(ptr) Variable Output
45          4(main):           2 Function None 3
46                5:             Label
47               17:      6(int) Load 16(gl_InvocationID)
48               21:     20(ptr) AccessChain 14(gl_out) 17 18 18
49                               Store 21 19
50                               Return
51                               FunctionEnd