14 float fn(float x){ return x + 4.0;}
17 gl_Position = vec4(1);
18 gl_Position = clamp(1, 2, 3);
19 gl_Position = vec4(1);
20 gl_Position = vec4(1, 2);
21 gl_Position = vec4(fn(3));
27 += -= *= /= %= <<= >>= &= |= ^=
52 s . member2 + s . member1;
58 vec3 a = vec3(0);vec3 b = a . zxyz;vec3 b = a . xxyz;vec3 b = a . yyz;vec3 b = a . xxyz();vec3 b = a . yzy;vec3 b = a . z;