3 gl_FragCoord origin is upper left
5 0:4 Function Definition: ShaderFunction(vf4;i1; ( temp 4-component vector of float)
6 0:4 Function Parameters:
7 0:4 'input' ( in 4-component vector of float)
11 0:6 move second child to first child ( temp 4-component vector of float)
12 0:6 'a1' ( temp 4-component vector of float)
19 0:7 move second child to first child ( temp int)
24 0:9 move second child to first child ( temp int)
27 0:10 Branch: Return with expression
28 0:10 add ( temp 4-component vector of float)
29 0:10 component-wise multiply ( temp 4-component vector of float)
30 0:10 'input' ( in 4-component vector of float)
31 0:10 'a1' ( temp 4-component vector of float)
32 0:10 Construct vec4 ( uniform 4-component vector of float)
33 0:10 Convert int to float ( temp float)
40 Linked fragment stage:
42 WARNING: Linking fragment stage: Entry point not found
45 gl_FragCoord origin is upper left
47 0:4 Function Definition: ShaderFunction(vf4;i1; ( temp 4-component vector of float)
48 0:4 Function Parameters:
49 0:4 'input' ( in 4-component vector of float)
53 0:6 move second child to first child ( temp 4-component vector of float)
54 0:6 'a1' ( temp 4-component vector of float)
61 0:7 move second child to first child ( temp int)
66 0:9 move second child to first child ( temp int)
69 0:10 Branch: Return with expression
70 0:10 add ( temp 4-component vector of float)
71 0:10 component-wise multiply ( temp 4-component vector of float)
72 0:10 'input' ( in 4-component vector of float)
73 0:10 'a1' ( temp 4-component vector of float)
74 0:10 Construct vec4 ( uniform 4-component vector of float)
75 0:10 Convert int to float ( temp float)
81 // Module Version 10000
82 // Generated by (magic number): 80001
83 // Id's are bound by 34
86 1: ExtInstImport "GLSL.std.450"
87 MemoryModel Logical GLSL450
88 EntryPoint Fragment 4 "PixelShaderFunction"
89 ExecutionMode 4 OriginUpperLeft
90 Name 4 "PixelShaderFunction"
91 Name 14 "ShaderFunction(vf4;i1;"
100 7: TypeVector 6(float) 4
101 8: TypePointer Function 7(fvec4)
103 10: TypePointer Function 9(int)
104 11: TypeFunction 7(fvec4) 8(ptr) 10(ptr)
105 17: 6(float) Constant 1065353216
106 18: 7(fvec4) ConstantComposite 17 17 17 17
107 20: 9(int) Constant 2
108 4(PixelShaderFunction): 2 Function None 3
112 14(ShaderFunction(vf4;i1;): 7(fvec4) Function None 11
113 12(input): 8(ptr) FunctionParameter
114 13(ii): 10(ptr) FunctionParameter
116 16(a1): 8(ptr) Variable Function
117 19(i): 10(ptr) Variable Function
118 21(j): 10(ptr) Variable Function
121 22: 9(int) Load 13(ii)
123 23: 7(fvec4) Load 12(input)
124 24: 7(fvec4) Load 16(a1)
125 25: 7(fvec4) FMul 23 24
126 26: 9(int) Load 19(i)
127 27: 9(int) Load 21(j)
128 28: 9(int) IAdd 26 27
129 29: 6(float) ConvertSToF 28
130 30: 7(fvec4) CompositeConstruct 29 29 29 29
131 31: 7(fvec4) FAdd 25 30