3 gl_FragCoord origin is upper left
6 0:1 move second child to first child ( temp 4-component vector of float)
7 0:1 'AmbientColor' ( global 4-component vector of float)
13 0:4 Function Definition: ShaderFunction(vf4; ( temp 4-component vector of float)
14 0:4 Function Parameters:
15 0:4 'input' ( in 4-component vector of float)
17 0:5 Branch: Return with expression
18 0:5 component-wise multiply ( temp 4-component vector of float)
19 0:5 vector swizzle ( temp 4-component vector of float)
20 0:5 'input' ( in 4-component vector of float)
30 0:5 Construct vec4 ( temp 4-component vector of float)
31 0:5 direct index ( temp float)
32 0:5 'AmbientColor' ( global 4-component vector of float)
36 0:? 'AmbientColor' ( global 4-component vector of float)
39 Linked fragment stage:
41 WARNING: Linking fragment stage: Entry point not found
44 gl_FragCoord origin is upper left
47 0:1 move second child to first child ( temp 4-component vector of float)
48 0:1 'AmbientColor' ( global 4-component vector of float)
54 0:4 Function Definition: ShaderFunction(vf4; ( temp 4-component vector of float)
55 0:4 Function Parameters:
56 0:4 'input' ( in 4-component vector of float)
58 0:5 Branch: Return with expression
59 0:5 component-wise multiply ( temp 4-component vector of float)
60 0:5 vector swizzle ( temp 4-component vector of float)
61 0:5 'input' ( in 4-component vector of float)
71 0:5 Construct vec4 ( temp 4-component vector of float)
72 0:5 direct index ( temp float)
73 0:5 'AmbientColor' ( global 4-component vector of float)
77 0:? 'AmbientColor' ( global 4-component vector of float)
79 // Module Version 10000
80 // Generated by (magic number): 8000b
81 // Id's are bound by 30
84 1: ExtInstImport "GLSL.std.450"
85 MemoryModel Logical GLSL450
86 EntryPoint Fragment 4 "PixelShaderFunction"
87 ExecutionMode 4 OriginUpperLeft
89 Name 4 "PixelShaderFunction"
90 Name 11 "ShaderFunction(vf4;"
92 Name 14 "AmbientColor"
96 7: TypeVector 6(float) 4
97 8: TypePointer Function 7(fvec4)
98 9: TypeFunction 7(fvec4) 8(ptr)
99 13: TypePointer Private 7(fvec4)
100 14(AmbientColor): 13(ptr) Variable Private
101 15: 6(float) Constant 1065353216
102 16: 6(float) Constant 1056964608
103 17: 6(float) Constant 0
104 18: 7(fvec4) ConstantComposite 15 16 17 15
106 22: 21(int) Constant 2
107 23: TypePointer Private 6(float)
108 4(PixelShaderFunction): 2 Function None 3
110 Store 14(AmbientColor) 18
113 11(ShaderFunction(vf4;): 7(fvec4) Function None 9
114 10(input): 8(ptr) FunctionParameter
116 19: 7(fvec4) Load 10(input)
117 20: 7(fvec4) VectorShuffle 19 19 3 3 1 0
118 24: 23(ptr) AccessChain 14(AmbientColor) 22
120 26: 7(fvec4) CompositeConstruct 25 25 25 25
121 27: 7(fvec4) FMul 20 26