1 hlsl.samplelevel.basic.dx10.frag
3 gl_FragCoord origin is upper left
5 0:29 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
6 0:29 Function Parameters:
9 0:32 move second child to first child ( temp 4-component vector of float)
10 0:32 'txval10' ( temp 4-component vector of float)
11 0:32 textureLod ( temp 4-component vector of float)
12 0:32 Construct combined texture-sampler ( temp sampler1D)
13 0:32 'g_tTex1df4' (layout( binding=0) uniform texture1D)
14 0:32 'g_sSamp' (layout( binding=0) uniform sampler)
20 0:33 move second child to first child ( temp 4-component vector of int)
21 0:33 'txval11' ( temp 4-component vector of int)
22 0:33 textureLod ( temp 4-component vector of int)
23 0:33 Construct combined texture-sampler ( temp isampler1D)
24 0:33 'g_tTex1di4' ( uniform itexture1D)
25 0:33 'g_sSamp' (layout( binding=0) uniform sampler)
31 0:34 move second child to first child ( temp 4-component vector of uint)
32 0:34 'txval12' ( temp 4-component vector of uint)
33 0:34 textureLod ( temp 4-component vector of uint)
34 0:34 Construct combined texture-sampler ( temp usampler1D)
35 0:34 'g_tTex1du4' ( uniform utexture1D)
36 0:34 'g_sSamp' (layout( binding=0) uniform sampler)
42 0:36 move second child to first child ( temp 4-component vector of float)
43 0:36 'txval20' ( temp 4-component vector of float)
44 0:36 textureLod ( temp 4-component vector of float)
45 0:36 Construct combined texture-sampler ( temp sampler2D)
46 0:36 'g_tTex2df4' ( uniform texture2D)
47 0:36 'g_sSamp' (layout( binding=0) uniform sampler)
54 0:37 move second child to first child ( temp 4-component vector of int)
55 0:37 'txval21' ( temp 4-component vector of int)
56 0:37 textureLod ( temp 4-component vector of int)
57 0:37 Construct combined texture-sampler ( temp isampler2D)
58 0:37 'g_tTex2di4' ( uniform itexture2D)
59 0:37 'g_sSamp' (layout( binding=0) uniform sampler)
66 0:38 move second child to first child ( temp 4-component vector of uint)
67 0:38 'txval22' ( temp 4-component vector of uint)
68 0:38 textureLod ( temp 4-component vector of uint)
69 0:38 Construct combined texture-sampler ( temp usampler2D)
70 0:38 'g_tTex2du4' ( uniform utexture2D)
71 0:38 'g_sSamp' (layout( binding=0) uniform sampler)
78 0:40 move second child to first child ( temp 4-component vector of float)
79 0:40 'txval30' ( temp 4-component vector of float)
80 0:40 textureLod ( temp 4-component vector of float)
81 0:40 Construct combined texture-sampler ( temp sampler3D)
82 0:40 'g_tTex3df4' ( uniform texture3D)
83 0:40 'g_sSamp' (layout( binding=0) uniform sampler)
91 0:41 move second child to first child ( temp 4-component vector of int)
92 0:41 'txval31' ( temp 4-component vector of int)
93 0:41 textureLod ( temp 4-component vector of int)
94 0:41 Construct combined texture-sampler ( temp isampler3D)
95 0:41 'g_tTex3di4' ( uniform itexture3D)
96 0:41 'g_sSamp' (layout( binding=0) uniform sampler)
104 0:42 move second child to first child ( temp 4-component vector of uint)
105 0:42 'txval32' ( temp 4-component vector of uint)
106 0:42 textureLod ( temp 4-component vector of uint)
107 0:42 Construct combined texture-sampler ( temp usampler3D)
108 0:42 'g_tTex3du4' ( uniform utexture3D)
109 0:42 'g_sSamp' (layout( binding=0) uniform sampler)
117 0:44 move second child to first child ( temp 4-component vector of float)
118 0:44 'txval40' ( temp 4-component vector of float)
119 0:44 textureLod ( temp 4-component vector of float)
120 0:44 Construct combined texture-sampler ( temp samplerCube)
121 0:44 'g_tTexcdf4' ( uniform textureCube)
122 0:44 'g_sSamp' (layout( binding=0) uniform sampler)
130 0:45 move second child to first child ( temp 4-component vector of int)
131 0:45 'txval41' ( temp 4-component vector of int)
132 0:45 textureLod ( temp 4-component vector of int)
133 0:45 Construct combined texture-sampler ( temp isamplerCube)
134 0:45 'g_tTexcdi4' ( uniform itextureCube)
135 0:45 'g_sSamp' (layout( binding=0) uniform sampler)
143 0:46 move second child to first child ( temp 4-component vector of uint)
144 0:46 'txval42' ( temp 4-component vector of uint)
145 0:46 textureLod ( temp 4-component vector of uint)
146 0:46 Construct combined texture-sampler ( temp usamplerCube)
147 0:46 'g_tTexcdu4' ( uniform utextureCube)
148 0:46 'g_sSamp' (layout( binding=0) uniform sampler)
155 0:48 move second child to first child ( temp 4-component vector of float)
156 0:48 Color: direct index for structure ( temp 4-component vector of float)
157 0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
165 0:49 move second child to first child ( temp float)
166 0:49 Depth: direct index for structure ( temp float)
167 0:49 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
172 0:51 Branch: Return with expression
173 0:51 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
174 0:29 Function Definition: main( ( temp void)
175 0:29 Function Parameters:
178 0:29 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
179 0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
180 0:29 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
181 0:29 move second child to first child ( temp 4-component vector of float)
182 0:? 'Color' (layout( location=0) out 4-component vector of float)
183 0:29 Color: direct index for structure ( temp 4-component vector of float)
184 0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
187 0:29 move second child to first child ( temp float)
188 0:? 'Depth' ( out float FragDepth)
189 0:29 Depth: direct index for structure ( temp float)
190 0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
194 0:? 'g_sSamp' (layout( binding=0) uniform sampler)
195 0:? 'g_sSamp2d' ( uniform sampler)
196 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
197 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
198 0:? 'g_tTex1di4' ( uniform itexture1D)
199 0:? 'g_tTex1du4' ( uniform utexture1D)
200 0:? 'g_tTex2df4' ( uniform texture2D)
201 0:? 'g_tTex2di4' ( uniform itexture2D)
202 0:? 'g_tTex2du4' ( uniform utexture2D)
203 0:? 'g_tTex3df4' ( uniform texture3D)
204 0:? 'g_tTex3di4' ( uniform itexture3D)
205 0:? 'g_tTex3du4' ( uniform utexture3D)
206 0:? 'g_tTexcdf4' ( uniform textureCube)
207 0:? 'g_tTexcdi4' ( uniform itextureCube)
208 0:? 'g_tTexcdu4' ( uniform utextureCube)
209 0:? 'Color' (layout( location=0) out 4-component vector of float)
210 0:? 'Depth' ( out float FragDepth)
213 Linked fragment stage:
217 gl_FragCoord origin is upper left
219 0:29 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
220 0:29 Function Parameters:
223 0:32 move second child to first child ( temp 4-component vector of float)
224 0:32 'txval10' ( temp 4-component vector of float)
225 0:32 textureLod ( temp 4-component vector of float)
226 0:32 Construct combined texture-sampler ( temp sampler1D)
227 0:32 'g_tTex1df4' (layout( binding=0) uniform texture1D)
228 0:32 'g_sSamp' (layout( binding=0) uniform sampler)
234 0:33 move second child to first child ( temp 4-component vector of int)
235 0:33 'txval11' ( temp 4-component vector of int)
236 0:33 textureLod ( temp 4-component vector of int)
237 0:33 Construct combined texture-sampler ( temp isampler1D)
238 0:33 'g_tTex1di4' ( uniform itexture1D)
239 0:33 'g_sSamp' (layout( binding=0) uniform sampler)
245 0:34 move second child to first child ( temp 4-component vector of uint)
246 0:34 'txval12' ( temp 4-component vector of uint)
247 0:34 textureLod ( temp 4-component vector of uint)
248 0:34 Construct combined texture-sampler ( temp usampler1D)
249 0:34 'g_tTex1du4' ( uniform utexture1D)
250 0:34 'g_sSamp' (layout( binding=0) uniform sampler)
256 0:36 move second child to first child ( temp 4-component vector of float)
257 0:36 'txval20' ( temp 4-component vector of float)
258 0:36 textureLod ( temp 4-component vector of float)
259 0:36 Construct combined texture-sampler ( temp sampler2D)
260 0:36 'g_tTex2df4' ( uniform texture2D)
261 0:36 'g_sSamp' (layout( binding=0) uniform sampler)
268 0:37 move second child to first child ( temp 4-component vector of int)
269 0:37 'txval21' ( temp 4-component vector of int)
270 0:37 textureLod ( temp 4-component vector of int)
271 0:37 Construct combined texture-sampler ( temp isampler2D)
272 0:37 'g_tTex2di4' ( uniform itexture2D)
273 0:37 'g_sSamp' (layout( binding=0) uniform sampler)
280 0:38 move second child to first child ( temp 4-component vector of uint)
281 0:38 'txval22' ( temp 4-component vector of uint)
282 0:38 textureLod ( temp 4-component vector of uint)
283 0:38 Construct combined texture-sampler ( temp usampler2D)
284 0:38 'g_tTex2du4' ( uniform utexture2D)
285 0:38 'g_sSamp' (layout( binding=0) uniform sampler)
292 0:40 move second child to first child ( temp 4-component vector of float)
293 0:40 'txval30' ( temp 4-component vector of float)
294 0:40 textureLod ( temp 4-component vector of float)
295 0:40 Construct combined texture-sampler ( temp sampler3D)
296 0:40 'g_tTex3df4' ( uniform texture3D)
297 0:40 'g_sSamp' (layout( binding=0) uniform sampler)
305 0:41 move second child to first child ( temp 4-component vector of int)
306 0:41 'txval31' ( temp 4-component vector of int)
307 0:41 textureLod ( temp 4-component vector of int)
308 0:41 Construct combined texture-sampler ( temp isampler3D)
309 0:41 'g_tTex3di4' ( uniform itexture3D)
310 0:41 'g_sSamp' (layout( binding=0) uniform sampler)
318 0:42 move second child to first child ( temp 4-component vector of uint)
319 0:42 'txval32' ( temp 4-component vector of uint)
320 0:42 textureLod ( temp 4-component vector of uint)
321 0:42 Construct combined texture-sampler ( temp usampler3D)
322 0:42 'g_tTex3du4' ( uniform utexture3D)
323 0:42 'g_sSamp' (layout( binding=0) uniform sampler)
331 0:44 move second child to first child ( temp 4-component vector of float)
332 0:44 'txval40' ( temp 4-component vector of float)
333 0:44 textureLod ( temp 4-component vector of float)
334 0:44 Construct combined texture-sampler ( temp samplerCube)
335 0:44 'g_tTexcdf4' ( uniform textureCube)
336 0:44 'g_sSamp' (layout( binding=0) uniform sampler)
344 0:45 move second child to first child ( temp 4-component vector of int)
345 0:45 'txval41' ( temp 4-component vector of int)
346 0:45 textureLod ( temp 4-component vector of int)
347 0:45 Construct combined texture-sampler ( temp isamplerCube)
348 0:45 'g_tTexcdi4' ( uniform itextureCube)
349 0:45 'g_sSamp' (layout( binding=0) uniform sampler)
357 0:46 move second child to first child ( temp 4-component vector of uint)
358 0:46 'txval42' ( temp 4-component vector of uint)
359 0:46 textureLod ( temp 4-component vector of uint)
360 0:46 Construct combined texture-sampler ( temp usamplerCube)
361 0:46 'g_tTexcdu4' ( uniform utextureCube)
362 0:46 'g_sSamp' (layout( binding=0) uniform sampler)
369 0:48 move second child to first child ( temp 4-component vector of float)
370 0:48 Color: direct index for structure ( temp 4-component vector of float)
371 0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
379 0:49 move second child to first child ( temp float)
380 0:49 Depth: direct index for structure ( temp float)
381 0:49 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
386 0:51 Branch: Return with expression
387 0:51 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
388 0:29 Function Definition: main( ( temp void)
389 0:29 Function Parameters:
392 0:29 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
393 0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
394 0:29 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
395 0:29 move second child to first child ( temp 4-component vector of float)
396 0:? 'Color' (layout( location=0) out 4-component vector of float)
397 0:29 Color: direct index for structure ( temp 4-component vector of float)
398 0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
401 0:29 move second child to first child ( temp float)
402 0:? 'Depth' ( out float FragDepth)
403 0:29 Depth: direct index for structure ( temp float)
404 0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
408 0:? 'g_sSamp' (layout( binding=0) uniform sampler)
409 0:? 'g_sSamp2d' ( uniform sampler)
410 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
411 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
412 0:? 'g_tTex1di4' ( uniform itexture1D)
413 0:? 'g_tTex1du4' ( uniform utexture1D)
414 0:? 'g_tTex2df4' ( uniform texture2D)
415 0:? 'g_tTex2di4' ( uniform itexture2D)
416 0:? 'g_tTex2du4' ( uniform utexture2D)
417 0:? 'g_tTex3df4' ( uniform texture3D)
418 0:? 'g_tTex3di4' ( uniform itexture3D)
419 0:? 'g_tTex3du4' ( uniform utexture3D)
420 0:? 'g_tTexcdf4' ( uniform textureCube)
421 0:? 'g_tTexcdi4' ( uniform itextureCube)
422 0:? 'g_tTexcdu4' ( uniform utextureCube)
423 0:? 'Color' (layout( location=0) out 4-component vector of float)
424 0:? 'Depth' ( out float FragDepth)
426 // Module Version 10000
427 // Generated by (magic number): 80001
428 // Id's are bound by 172
432 1: ExtInstImport "GLSL.std.450"
433 MemoryModel Logical GLSL450
434 EntryPoint Fragment 4 "main" 163 167
435 ExecutionMode 4 OriginUpperLeft
438 MemberName 8(PS_OUTPUT) 0 "Color"
439 MemberName 8(PS_OUTPUT) 1 "Depth"
457 Name 101 "g_tTex3di4"
459 Name 111 "g_tTex3du4"
461 Name 124 "g_tTexcdf4"
463 Name 133 "g_tTexcdi4"
465 Name 142 "g_tTexcdu4"
467 Name 160 "flattenTemp"
471 Name 171 "g_tTex1df4a"
472 Decorate 16(g_tTex1df4) DescriptorSet 0
473 Decorate 16(g_tTex1df4) Binding 0
474 Decorate 20(g_sSamp) DescriptorSet 0
475 Decorate 20(g_sSamp) Binding 0
476 Decorate 33(g_tTex1di4) DescriptorSet 0
477 Decorate 46(g_tTex1du4) DescriptorSet 0
478 Decorate 56(g_tTex2df4) DescriptorSet 0
479 Decorate 67(g_tTex2di4) DescriptorSet 0
480 Decorate 78(g_tTex2du4) DescriptorSet 0
481 Decorate 90(g_tTex3df4) DescriptorSet 0
482 Decorate 101(g_tTex3di4) DescriptorSet 0
483 Decorate 111(g_tTex3du4) DescriptorSet 0
484 Decorate 124(g_tTexcdf4) DescriptorSet 0
485 Decorate 133(g_tTexcdi4) DescriptorSet 0
486 Decorate 142(g_tTexcdu4) DescriptorSet 0
487 Decorate 163(Color) Location 0
488 Decorate 167(Depth) BuiltIn FragDepth
489 Decorate 170(g_sSamp2d) DescriptorSet 0
490 Decorate 171(g_tTex1df4a) DescriptorSet 0
491 Decorate 171(g_tTex1df4a) Binding 1
495 7: TypeVector 6(float) 4
496 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
497 9: TypeFunction 8(PS_OUTPUT)
498 12: TypePointer Function 7(fvec4)
499 14: TypeImage 6(float) 1D sampled format:Unknown
500 15: TypePointer UniformConstant 14
501 16(g_tTex1df4): 15(ptr) Variable UniformConstant
503 19: TypePointer UniformConstant 18
504 20(g_sSamp): 19(ptr) Variable UniformConstant
505 22: TypeSampledImage 14
506 24: 6(float) Constant 1036831949
507 25: 6(float) Constant 1061158912
509 28: TypeVector 27(int) 4
510 29: TypePointer Function 28(ivec4)
511 31: TypeImage 27(int) 1D sampled format:Unknown
512 32: TypePointer UniformConstant 31
513 33(g_tTex1di4): 32(ptr) Variable UniformConstant
514 36: TypeSampledImage 31
515 38: 6(float) Constant 1045220557
517 41: TypeVector 40(int) 4
518 42: TypePointer Function 41(ivec4)
519 44: TypeImage 40(int) 1D sampled format:Unknown
520 45: TypePointer UniformConstant 44
521 46(g_tTex1du4): 45(ptr) Variable UniformConstant
522 49: TypeSampledImage 44
523 51: 6(float) Constant 1050253722
524 54: TypeImage 6(float) 2D sampled format:Unknown
525 55: TypePointer UniformConstant 54
526 56(g_tTex2df4): 55(ptr) Variable UniformConstant
527 59: TypeSampledImage 54
528 61: TypeVector 6(float) 2
529 62: 61(fvec2) ConstantComposite 24 38
530 65: TypeImage 27(int) 2D sampled format:Unknown
531 66: TypePointer UniformConstant 65
532 67(g_tTex2di4): 66(ptr) Variable UniformConstant
533 70: TypeSampledImage 65
534 72: 6(float) Constant 1053609165
535 73: 61(fvec2) ConstantComposite 51 72
536 76: TypeImage 40(int) 2D sampled format:Unknown
537 77: TypePointer UniformConstant 76
538 78(g_tTex2du4): 77(ptr) Variable UniformConstant
539 81: TypeSampledImage 76
540 83: 6(float) Constant 1056964608
541 84: 6(float) Constant 1058642330
542 85: 61(fvec2) ConstantComposite 83 84
543 88: TypeImage 6(float) 3D sampled format:Unknown
544 89: TypePointer UniformConstant 88
545 90(g_tTex3df4): 89(ptr) Variable UniformConstant
546 93: TypeSampledImage 88
547 95: TypeVector 6(float) 3
548 96: 95(fvec3) ConstantComposite 24 38 51
549 99: TypeImage 27(int) 3D sampled format:Unknown
550 100: TypePointer UniformConstant 99
551 101(g_tTex3di4): 100(ptr) Variable UniformConstant
552 104: TypeSampledImage 99
553 106: 95(fvec3) ConstantComposite 72 83 84
554 109: TypeImage 40(int) 3D sampled format:Unknown
555 110: TypePointer UniformConstant 109
556 111(g_tTex3du4): 110(ptr) Variable UniformConstant
557 114: TypeSampledImage 109
558 116: 6(float) Constant 1060320051
559 117: 6(float) Constant 1061997773
560 118: 6(float) Constant 1063675494
561 119: 95(fvec3) ConstantComposite 116 117 118
562 122: TypeImage 6(float) Cube sampled format:Unknown
563 123: TypePointer UniformConstant 122
564 124(g_tTexcdf4): 123(ptr) Variable UniformConstant
565 127: TypeSampledImage 122
566 131: TypeImage 27(int) Cube sampled format:Unknown
567 132: TypePointer UniformConstant 131
568 133(g_tTexcdi4): 132(ptr) Variable UniformConstant
569 136: TypeSampledImage 131
570 140: TypeImage 40(int) Cube sampled format:Unknown
571 141: TypePointer UniformConstant 140
572 142(g_tTexcdu4): 141(ptr) Variable UniformConstant
573 145: TypeSampledImage 140
574 148: TypePointer Function 8(PS_OUTPUT)
575 150: 27(int) Constant 0
576 151: 6(float) Constant 1065353216
577 152: 7(fvec4) ConstantComposite 151 151 151 151
578 154: 27(int) Constant 1
579 155: TypePointer Function 6(float)
580 162: TypePointer Output 7(fvec4)
581 163(Color): 162(ptr) Variable Output
582 166: TypePointer Output 6(float)
583 167(Depth): 166(ptr) Variable Output
584 170(g_sSamp2d): 19(ptr) Variable UniformConstant
585 171(g_tTex1df4a): 15(ptr) Variable UniformConstant
586 4(main): 2 Function None 3
588 160(flattenTemp): 148(ptr) Variable Function
589 161:8(PS_OUTPUT) FunctionCall 10(@main()
590 Store 160(flattenTemp) 161
591 164: 12(ptr) AccessChain 160(flattenTemp) 150
592 165: 7(fvec4) Load 164
594 168: 155(ptr) AccessChain 160(flattenTemp) 154
595 169: 6(float) Load 168
599 10(@main():8(PS_OUTPUT) Function None 9
601 13(txval10): 12(ptr) Variable Function
602 30(txval11): 29(ptr) Variable Function
603 43(txval12): 42(ptr) Variable Function
604 53(txval20): 12(ptr) Variable Function
605 64(txval21): 29(ptr) Variable Function
606 75(txval22): 42(ptr) Variable Function
607 87(txval30): 12(ptr) Variable Function
608 98(txval31): 29(ptr) Variable Function
609 108(txval32): 42(ptr) Variable Function
610 121(txval40): 12(ptr) Variable Function
611 130(txval41): 29(ptr) Variable Function
612 139(txval42): 42(ptr) Variable Function
613 149(psout): 148(ptr) Variable Function
614 17: 14 Load 16(g_tTex1df4)
615 21: 18 Load 20(g_sSamp)
616 23: 22 SampledImage 17 21
617 26: 7(fvec4) ImageSampleExplicitLod 23 24 Lod 25
619 34: 31 Load 33(g_tTex1di4)
620 35: 18 Load 20(g_sSamp)
621 37: 36 SampledImage 34 35
622 39: 28(ivec4) ImageSampleExplicitLod 37 38 Lod 25
624 47: 44 Load 46(g_tTex1du4)
625 48: 18 Load 20(g_sSamp)
626 50: 49 SampledImage 47 48
627 52: 41(ivec4) ImageSampleExplicitLod 50 51 Lod 25
629 57: 54 Load 56(g_tTex2df4)
630 58: 18 Load 20(g_sSamp)
631 60: 59 SampledImage 57 58
632 63: 7(fvec4) ImageSampleExplicitLod 60 62 Lod 25
634 68: 65 Load 67(g_tTex2di4)
635 69: 18 Load 20(g_sSamp)
636 71: 70 SampledImage 68 69
637 74: 28(ivec4) ImageSampleExplicitLod 71 73 Lod 25
639 79: 76 Load 78(g_tTex2du4)
640 80: 18 Load 20(g_sSamp)
641 82: 81 SampledImage 79 80
642 86: 41(ivec4) ImageSampleExplicitLod 82 85 Lod 25
644 91: 88 Load 90(g_tTex3df4)
645 92: 18 Load 20(g_sSamp)
646 94: 93 SampledImage 91 92
647 97: 7(fvec4) ImageSampleExplicitLod 94 96 Lod 25
649 102: 99 Load 101(g_tTex3di4)
650 103: 18 Load 20(g_sSamp)
651 105: 104 SampledImage 102 103
652 107: 28(ivec4) ImageSampleExplicitLod 105 106 Lod 25
653 Store 98(txval31) 107
654 112: 109 Load 111(g_tTex3du4)
655 113: 18 Load 20(g_sSamp)
656 115: 114 SampledImage 112 113
657 120: 41(ivec4) ImageSampleExplicitLod 115 119 Lod 25
658 Store 108(txval32) 120
659 125: 122 Load 124(g_tTexcdf4)
660 126: 18 Load 20(g_sSamp)
661 128: 127 SampledImage 125 126
662 129: 7(fvec4) ImageSampleExplicitLod 128 96 Lod 25
663 Store 121(txval40) 129
664 134: 131 Load 133(g_tTexcdi4)
665 135: 18 Load 20(g_sSamp)
666 137: 136 SampledImage 134 135
667 138: 28(ivec4) ImageSampleExplicitLod 137 106 Lod 25
668 Store 130(txval41) 138
669 143: 140 Load 142(g_tTexcdu4)
670 144: 18 Load 20(g_sSamp)
671 146: 145 SampledImage 143 144
672 147: 41(ivec4) ImageSampleExplicitLod 146 119 Lod 25
673 Store 139(txval42) 147
674 153: 12(ptr) AccessChain 149(psout) 150
676 156: 155(ptr) AccessChain 149(psout) 154
678 157:8(PS_OUTPUT) Load 149(psout)