1 hlsl.samplecmp.offset.dx10.frag
3 gl_FragCoord origin is upper left
6 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
7 0:38 Function Parameters:
10 0:42 move second child to first child ( temp float)
11 0:42 'r01' ( temp float)
12 0:42 textureOffset ( temp float)
13 0:42 Construct combined texture-sampler ( temp sampler1DShadow)
14 0:42 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
15 0:42 'g_sSamp' (layout( binding=0) uniform sampler)
16 0:42 Construct vec2 ( temp 2-component vector of float)
24 0:43 move second child to first child ( temp float)
25 0:43 'r03' ( temp float)
26 0:43 textureOffset ( temp float)
27 0:43 Construct combined texture-sampler ( temp isampler1DShadow)
28 0:43 'g_tTex1di4' ( uniform itexture1DShadow)
29 0:43 'g_sSamp' (layout( binding=0) uniform sampler)
30 0:43 Construct vec2 ( temp 2-component vector of float)
38 0:44 move second child to first child ( temp float)
39 0:44 'r05' ( temp float)
40 0:44 textureOffset ( temp float)
41 0:44 Construct combined texture-sampler ( temp usampler1DShadow)
42 0:44 'g_tTex1du4' ( uniform utexture1DShadow)
43 0:44 'g_sSamp' (layout( binding=0) uniform sampler)
44 0:44 Construct vec2 ( temp 2-component vector of float)
52 0:47 move second child to first child ( temp float)
53 0:47 'r21' ( temp float)
54 0:47 textureOffset ( temp float)
55 0:47 Construct combined texture-sampler ( temp sampler2DShadow)
56 0:47 'g_tTex2df4' ( uniform texture2DShadow)
57 0:47 'g_sSamp' (layout( binding=0) uniform sampler)
58 0:47 Construct vec3 ( temp 3-component vector of float)
68 0:48 move second child to first child ( temp float)
69 0:48 'r23' ( temp float)
70 0:48 textureOffset ( temp float)
71 0:48 Construct combined texture-sampler ( temp isampler2DShadow)
72 0:48 'g_tTex2di4' ( uniform itexture2DShadow)
73 0:48 'g_sSamp' (layout( binding=0) uniform sampler)
74 0:48 Construct vec3 ( temp 3-component vector of float)
84 0:49 move second child to first child ( temp float)
85 0:49 'r25' ( temp float)
86 0:49 textureOffset ( temp float)
87 0:49 Construct combined texture-sampler ( temp usampler2DShadow)
88 0:49 'g_tTex2du4' ( uniform utexture2DShadow)
89 0:49 'g_sSamp' (layout( binding=0) uniform sampler)
90 0:49 Construct vec3 ( temp 3-component vector of float)
99 0:62 move second child to first child ( temp 4-component vector of float)
100 0:62 Color: direct index for structure ( temp 4-component vector of float)
101 0:62 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
109 0:63 move second child to first child ( temp float)
110 0:63 Depth: direct index for structure ( temp float)
111 0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
116 0:65 Branch: Return with expression
117 0:65 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
118 0:38 Function Definition: main( ( temp void)
119 0:38 Function Parameters:
122 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
123 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
124 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
125 0:38 move second child to first child ( temp 4-component vector of float)
126 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
127 0:38 Color: direct index for structure ( temp 4-component vector of float)
128 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
131 0:38 move second child to first child ( temp float)
132 0:? '@entryPointOutput.Depth' ( out float FragDepth)
133 0:38 Depth: direct index for structure ( temp float)
134 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
138 0:? 'g_sSamp' (layout( binding=0) uniform sampler)
139 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
140 0:? 'g_tTex1di4' ( uniform itexture1DShadow)
141 0:? 'g_tTex1du4' ( uniform utexture1DShadow)
142 0:? 'g_tTex2df4' ( uniform texture2DShadow)
143 0:? 'g_tTex2di4' ( uniform itexture2DShadow)
144 0:? 'g_tTex2du4' ( uniform utexture2DShadow)
145 0:? 'g_tTex3df4' ( uniform texture3D)
146 0:? 'g_tTex3di4' ( uniform itexture3D)
147 0:? 'g_tTex3du4' ( uniform utexture3D)
148 0:? 'g_tTexcdf4' ( uniform textureCube)
149 0:? 'g_tTexcdi4' ( uniform itextureCube)
150 0:? 'g_tTexcdu4' ( uniform utextureCube)
151 0:? 'g_tTex1df4a' ( uniform texture1DArray)
152 0:? 'g_tTex1di4a' ( uniform itexture1DArray)
153 0:? 'g_tTex1du4a' ( uniform utexture1DArray)
154 0:? 'g_tTex2df4a' ( uniform texture2DArray)
155 0:? 'g_tTex2di4a' ( uniform itexture2DArray)
156 0:? 'g_tTex2du4a' ( uniform utexture2DArray)
157 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
158 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
159 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
160 0:? '@entryPointOutput.Depth' ( out float FragDepth)
161 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
164 Linked fragment stage:
168 gl_FragCoord origin is upper left
171 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
172 0:38 Function Parameters:
175 0:42 move second child to first child ( temp float)
176 0:42 'r01' ( temp float)
177 0:42 textureOffset ( temp float)
178 0:42 Construct combined texture-sampler ( temp sampler1DShadow)
179 0:42 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
180 0:42 'g_sSamp' (layout( binding=0) uniform sampler)
181 0:42 Construct vec2 ( temp 2-component vector of float)
189 0:43 move second child to first child ( temp float)
190 0:43 'r03' ( temp float)
191 0:43 textureOffset ( temp float)
192 0:43 Construct combined texture-sampler ( temp isampler1DShadow)
193 0:43 'g_tTex1di4' ( uniform itexture1DShadow)
194 0:43 'g_sSamp' (layout( binding=0) uniform sampler)
195 0:43 Construct vec2 ( temp 2-component vector of float)
203 0:44 move second child to first child ( temp float)
204 0:44 'r05' ( temp float)
205 0:44 textureOffset ( temp float)
206 0:44 Construct combined texture-sampler ( temp usampler1DShadow)
207 0:44 'g_tTex1du4' ( uniform utexture1DShadow)
208 0:44 'g_sSamp' (layout( binding=0) uniform sampler)
209 0:44 Construct vec2 ( temp 2-component vector of float)
217 0:47 move second child to first child ( temp float)
218 0:47 'r21' ( temp float)
219 0:47 textureOffset ( temp float)
220 0:47 Construct combined texture-sampler ( temp sampler2DShadow)
221 0:47 'g_tTex2df4' ( uniform texture2DShadow)
222 0:47 'g_sSamp' (layout( binding=0) uniform sampler)
223 0:47 Construct vec3 ( temp 3-component vector of float)
233 0:48 move second child to first child ( temp float)
234 0:48 'r23' ( temp float)
235 0:48 textureOffset ( temp float)
236 0:48 Construct combined texture-sampler ( temp isampler2DShadow)
237 0:48 'g_tTex2di4' ( uniform itexture2DShadow)
238 0:48 'g_sSamp' (layout( binding=0) uniform sampler)
239 0:48 Construct vec3 ( temp 3-component vector of float)
249 0:49 move second child to first child ( temp float)
250 0:49 'r25' ( temp float)
251 0:49 textureOffset ( temp float)
252 0:49 Construct combined texture-sampler ( temp usampler2DShadow)
253 0:49 'g_tTex2du4' ( uniform utexture2DShadow)
254 0:49 'g_sSamp' (layout( binding=0) uniform sampler)
255 0:49 Construct vec3 ( temp 3-component vector of float)
264 0:62 move second child to first child ( temp 4-component vector of float)
265 0:62 Color: direct index for structure ( temp 4-component vector of float)
266 0:62 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
274 0:63 move second child to first child ( temp float)
275 0:63 Depth: direct index for structure ( temp float)
276 0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
281 0:65 Branch: Return with expression
282 0:65 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
283 0:38 Function Definition: main( ( temp void)
284 0:38 Function Parameters:
287 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
288 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
289 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
290 0:38 move second child to first child ( temp 4-component vector of float)
291 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
292 0:38 Color: direct index for structure ( temp 4-component vector of float)
293 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
296 0:38 move second child to first child ( temp float)
297 0:? '@entryPointOutput.Depth' ( out float FragDepth)
298 0:38 Depth: direct index for structure ( temp float)
299 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
303 0:? 'g_sSamp' (layout( binding=0) uniform sampler)
304 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
305 0:? 'g_tTex1di4' ( uniform itexture1DShadow)
306 0:? 'g_tTex1du4' ( uniform utexture1DShadow)
307 0:? 'g_tTex2df4' ( uniform texture2DShadow)
308 0:? 'g_tTex2di4' ( uniform itexture2DShadow)
309 0:? 'g_tTex2du4' ( uniform utexture2DShadow)
310 0:? 'g_tTex3df4' ( uniform texture3D)
311 0:? 'g_tTex3di4' ( uniform itexture3D)
312 0:? 'g_tTex3du4' ( uniform utexture3D)
313 0:? 'g_tTexcdf4' ( uniform textureCube)
314 0:? 'g_tTexcdi4' ( uniform itextureCube)
315 0:? 'g_tTexcdu4' ( uniform utextureCube)
316 0:? 'g_tTex1df4a' ( uniform texture1DArray)
317 0:? 'g_tTex1di4a' ( uniform itexture1DArray)
318 0:? 'g_tTex1du4a' ( uniform utexture1DArray)
319 0:? 'g_tTex2df4a' ( uniform texture2DArray)
320 0:? 'g_tTex2di4a' ( uniform itexture2DArray)
321 0:? 'g_tTex2du4a' ( uniform utexture2DArray)
322 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
323 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
324 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
325 0:? '@entryPointOutput.Depth' ( out float FragDepth)
326 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
329 // Module Version 10000
330 // Generated by (magic number): 8000b
331 // Id's are bound by 167
335 Capability SampledCubeArray
336 1: ExtInstImport "GLSL.std.450"
337 MemoryModel Logical GLSL450
338 EntryPoint Fragment 4 "main" 115 119
339 ExecutionMode 4 OriginUpperLeft
340 ExecutionMode 4 DepthReplacing
344 MemberName 8(PS_OUTPUT) 0 "Color"
345 MemberName 8(PS_OUTPUT) 1 "Depth"
361 Name 112 "flattenTemp"
362 Name 115 "@entryPointOutput.Color"
363 Name 119 "@entryPointOutput.Depth"
364 Name 124 "g_tTex3df4"
365 Name 127 "g_tTex3di4"
366 Name 130 "g_tTex3du4"
367 Name 133 "g_tTexcdf4"
368 Name 136 "g_tTexcdi4"
369 Name 139 "g_tTexcdu4"
370 Name 142 "g_tTex1df4a"
371 Name 145 "g_tTex1di4a"
372 Name 148 "g_tTex1du4a"
373 Name 151 "g_tTex2df4a"
374 Name 154 "g_tTex2di4a"
375 Name 157 "g_tTex2du4a"
376 Name 160 "g_tTexcdf4a"
377 Name 163 "g_tTexcdi4a"
378 Name 166 "g_tTexcdu4a"
379 Decorate 16(g_tTex1df4) DescriptorSet 0
380 Decorate 16(g_tTex1df4) Binding 0
381 Decorate 20(g_sSamp) DescriptorSet 0
382 Decorate 20(g_sSamp) Binding 0
383 Decorate 35(g_tTex1di4) DescriptorSet 0
384 Decorate 35(g_tTex1di4) Binding 1
385 Decorate 47(g_tTex1du4) DescriptorSet 0
386 Decorate 47(g_tTex1du4) Binding 2
387 Decorate 58(g_tTex2df4) DescriptorSet 0
388 Decorate 58(g_tTex2df4) Binding 3
389 Decorate 77(g_tTex2di4) DescriptorSet 0
390 Decorate 77(g_tTex2di4) Binding 4
391 Decorate 90(g_tTex2du4) DescriptorSet 0
392 Decorate 90(g_tTex2du4) Binding 5
393 Decorate 115(@entryPointOutput.Color) Location 0
394 Decorate 119(@entryPointOutput.Depth) BuiltIn FragDepth
395 Decorate 124(g_tTex3df4) DescriptorSet 0
396 Decorate 124(g_tTex3df4) Binding 0
397 Decorate 127(g_tTex3di4) DescriptorSet 0
398 Decorate 127(g_tTex3di4) Binding 0
399 Decorate 130(g_tTex3du4) DescriptorSet 0
400 Decorate 130(g_tTex3du4) Binding 0
401 Decorate 133(g_tTexcdf4) DescriptorSet 0
402 Decorate 133(g_tTexcdf4) Binding 0
403 Decorate 136(g_tTexcdi4) DescriptorSet 0
404 Decorate 136(g_tTexcdi4) Binding 0
405 Decorate 139(g_tTexcdu4) DescriptorSet 0
406 Decorate 139(g_tTexcdu4) Binding 0
407 Decorate 142(g_tTex1df4a) DescriptorSet 0
408 Decorate 142(g_tTex1df4a) Binding 0
409 Decorate 145(g_tTex1di4a) DescriptorSet 0
410 Decorate 145(g_tTex1di4a) Binding 0
411 Decorate 148(g_tTex1du4a) DescriptorSet 0
412 Decorate 148(g_tTex1du4a) Binding 0
413 Decorate 151(g_tTex2df4a) DescriptorSet 0
414 Decorate 151(g_tTex2df4a) Binding 0
415 Decorate 154(g_tTex2di4a) DescriptorSet 0
416 Decorate 154(g_tTex2di4a) Binding 0
417 Decorate 157(g_tTex2du4a) DescriptorSet 0
418 Decorate 157(g_tTex2du4a) Binding 0
419 Decorate 160(g_tTexcdf4a) DescriptorSet 0
420 Decorate 160(g_tTexcdf4a) Binding 0
421 Decorate 163(g_tTexcdi4a) DescriptorSet 0
422 Decorate 163(g_tTexcdi4a) Binding 0
423 Decorate 166(g_tTexcdu4a) DescriptorSet 0
424 Decorate 166(g_tTexcdu4a) Binding 0
428 7: TypeVector 6(float) 4
429 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
430 9: TypeFunction 8(PS_OUTPUT)
431 12: TypePointer Function 6(float)
432 14: TypeImage 6(float) 1D depth sampled format:Unknown
433 15: TypePointer UniformConstant 14
434 16(g_tTex1df4): 15(ptr) Variable UniformConstant
436 19: TypePointer UniformConstant 18
437 20(g_sSamp): 19(ptr) Variable UniformConstant
438 22: TypeSampledImage 14
439 24: 6(float) Constant 1036831949
440 25: 6(float) Constant 1061158912
441 26: TypeVector 6(float) 2
443 29: 28(int) Constant 2
444 33: TypeImage 28(int) 1D depth sampled format:Unknown
445 34: TypePointer UniformConstant 33
446 35(g_tTex1di4): 34(ptr) Variable UniformConstant
447 38: TypeSampledImage 33
449 45: TypeImage 44(int) 1D depth sampled format:Unknown
450 46: TypePointer UniformConstant 45
451 47(g_tTex1du4): 46(ptr) Variable UniformConstant
452 50: TypeSampledImage 45
453 56: TypeImage 6(float) 2D depth sampled format:Unknown
454 57: TypePointer UniformConstant 56
455 58(g_tTex2df4): 57(ptr) Variable UniformConstant
456 61: TypeSampledImage 56
457 63: 6(float) Constant 1045220557
458 64: 26(fvec2) ConstantComposite 24 63
459 65: TypeVector 6(float) 3
460 69: TypeVector 28(int) 2
461 70: 28(int) Constant 3
462 71: 69(ivec2) ConstantComposite 29 70
463 75: TypeImage 28(int) 2D depth sampled format:Unknown
464 76: TypePointer UniformConstant 75
465 77(g_tTex2di4): 76(ptr) Variable UniformConstant
466 80: TypeSampledImage 75
467 88: TypeImage 44(int) 2D depth sampled format:Unknown
468 89: TypePointer UniformConstant 88
469 90(g_tTex2du4): 89(ptr) Variable UniformConstant
470 93: TypeSampledImage 88
471 100: TypePointer Function 8(PS_OUTPUT)
472 102: 28(int) Constant 0
473 103: 6(float) Constant 1065353216
474 104: 7(fvec4) ConstantComposite 103 103 103 103
475 105: TypePointer Function 7(fvec4)
476 107: 28(int) Constant 1
477 114: TypePointer Output 7(fvec4)
478 115(@entryPointOutput.Color): 114(ptr) Variable Output
479 118: TypePointer Output 6(float)
480 119(@entryPointOutput.Depth): 118(ptr) Variable Output
481 122: TypeImage 6(float) 3D sampled format:Unknown
482 123: TypePointer UniformConstant 122
483 124(g_tTex3df4): 123(ptr) Variable UniformConstant
484 125: TypeImage 28(int) 3D sampled format:Unknown
485 126: TypePointer UniformConstant 125
486 127(g_tTex3di4): 126(ptr) Variable UniformConstant
487 128: TypeImage 44(int) 3D sampled format:Unknown
488 129: TypePointer UniformConstant 128
489 130(g_tTex3du4): 129(ptr) Variable UniformConstant
490 131: TypeImage 6(float) Cube sampled format:Unknown
491 132: TypePointer UniformConstant 131
492 133(g_tTexcdf4): 132(ptr) Variable UniformConstant
493 134: TypeImage 28(int) Cube sampled format:Unknown
494 135: TypePointer UniformConstant 134
495 136(g_tTexcdi4): 135(ptr) Variable UniformConstant
496 137: TypeImage 44(int) Cube sampled format:Unknown
497 138: TypePointer UniformConstant 137
498 139(g_tTexcdu4): 138(ptr) Variable UniformConstant
499 140: TypeImage 6(float) 1D array sampled format:Unknown
500 141: TypePointer UniformConstant 140
501 142(g_tTex1df4a): 141(ptr) Variable UniformConstant
502 143: TypeImage 28(int) 1D array sampled format:Unknown
503 144: TypePointer UniformConstant 143
504 145(g_tTex1di4a): 144(ptr) Variable UniformConstant
505 146: TypeImage 44(int) 1D array sampled format:Unknown
506 147: TypePointer UniformConstant 146
507 148(g_tTex1du4a): 147(ptr) Variable UniformConstant
508 149: TypeImage 6(float) 2D array sampled format:Unknown
509 150: TypePointer UniformConstant 149
510 151(g_tTex2df4a): 150(ptr) Variable UniformConstant
511 152: TypeImage 28(int) 2D array sampled format:Unknown
512 153: TypePointer UniformConstant 152
513 154(g_tTex2di4a): 153(ptr) Variable UniformConstant
514 155: TypeImage 44(int) 2D array sampled format:Unknown
515 156: TypePointer UniformConstant 155
516 157(g_tTex2du4a): 156(ptr) Variable UniformConstant
517 158: TypeImage 6(float) Cube array sampled format:Unknown
518 159: TypePointer UniformConstant 158
519 160(g_tTexcdf4a): 159(ptr) Variable UniformConstant
520 161: TypeImage 28(int) Cube array sampled format:Unknown
521 162: TypePointer UniformConstant 161
522 163(g_tTexcdi4a): 162(ptr) Variable UniformConstant
523 164: TypeImage 44(int) Cube array sampled format:Unknown
524 165: TypePointer UniformConstant 164
525 166(g_tTexcdu4a): 165(ptr) Variable UniformConstant
526 4(main): 2 Function None 3
528 112(flattenTemp): 100(ptr) Variable Function
529 113:8(PS_OUTPUT) FunctionCall 10(@main()
530 Store 112(flattenTemp) 113
531 116: 105(ptr) AccessChain 112(flattenTemp) 102
532 117: 7(fvec4) Load 116
533 Store 115(@entryPointOutput.Color) 117
534 120: 12(ptr) AccessChain 112(flattenTemp) 107
535 121: 6(float) Load 120
536 Store 119(@entryPointOutput.Depth) 121
539 10(@main():8(PS_OUTPUT) Function None 9
541 13(r01): 12(ptr) Variable Function
542 32(r03): 12(ptr) Variable Function
543 43(r05): 12(ptr) Variable Function
544 55(r21): 12(ptr) Variable Function
545 74(r23): 12(ptr) Variable Function
546 87(r25): 12(ptr) Variable Function
547 101(psout): 100(ptr) Variable Function
548 17: 14 Load 16(g_tTex1df4)
549 21: 18 Load 20(g_sSamp)
550 23: 22 SampledImage 17 21
551 27: 26(fvec2) CompositeConstruct 24 25
552 30: 6(float) CompositeExtract 27 1
553 31: 6(float) ImageSampleDrefImplicitLod 23 27 30 ConstOffset 29
555 36: 33 Load 35(g_tTex1di4)
556 37: 18 Load 20(g_sSamp)
557 39: 38 SampledImage 36 37
558 40: 26(fvec2) CompositeConstruct 24 25
559 41: 6(float) CompositeExtract 40 1
560 42: 6(float) ImageSampleDrefImplicitLod 39 40 41 ConstOffset 29
562 48: 45 Load 47(g_tTex1du4)
563 49: 18 Load 20(g_sSamp)
564 51: 50 SampledImage 48 49
565 52: 26(fvec2) CompositeConstruct 24 25
566 53: 6(float) CompositeExtract 52 1
567 54: 6(float) ImageSampleDrefImplicitLod 51 52 53 ConstOffset 29
569 59: 56 Load 58(g_tTex2df4)
570 60: 18 Load 20(g_sSamp)
571 62: 61 SampledImage 59 60
572 66: 6(float) CompositeExtract 64 0
573 67: 6(float) CompositeExtract 64 1
574 68: 65(fvec3) CompositeConstruct 66 67 25
575 72: 6(float) CompositeExtract 68 2
576 73: 6(float) ImageSampleDrefImplicitLod 62 68 72 ConstOffset 71
578 78: 75 Load 77(g_tTex2di4)
579 79: 18 Load 20(g_sSamp)
580 81: 80 SampledImage 78 79
581 82: 6(float) CompositeExtract 64 0
582 83: 6(float) CompositeExtract 64 1
583 84: 65(fvec3) CompositeConstruct 82 83 25
584 85: 6(float) CompositeExtract 84 2
585 86: 6(float) ImageSampleDrefImplicitLod 81 84 85 ConstOffset 71
587 91: 88 Load 90(g_tTex2du4)
588 92: 18 Load 20(g_sSamp)
589 94: 93 SampledImage 91 92
590 95: 6(float) CompositeExtract 64 0
591 96: 6(float) CompositeExtract 64 1
592 97: 65(fvec3) CompositeConstruct 95 96 25
593 98: 6(float) CompositeExtract 97 2
594 99: 6(float) ImageSampleDrefImplicitLod 94 97 98 ConstOffset 71
596 106: 105(ptr) AccessChain 101(psout) 102
598 108: 12(ptr) AccessChain 101(psout) 107
600 109:8(PS_OUTPUT) Load 101(psout)