1 hlsl.samplebias.basic.dx10.frag
3 gl_FragCoord origin is upper left
6 0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
7 0:28 Function Parameters:
10 0:31 move second child to first child ( temp 4-component vector of float)
11 0:31 'txval10' ( temp 4-component vector of float)
12 0:31 texture ( temp 4-component vector of float)
13 0:31 Construct combined texture-sampler ( temp sampler1D)
14 0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D)
15 0:31 'g_sSamp' (layout( binding=0) uniform sampler)
21 0:32 move second child to first child ( temp 4-component vector of int)
22 0:32 'txval11' ( temp 4-component vector of int)
23 0:32 texture ( temp 4-component vector of int)
24 0:32 Construct combined texture-sampler ( temp isampler1D)
25 0:32 'g_tTex1di4' ( uniform itexture1D)
26 0:32 'g_sSamp' (layout( binding=0) uniform sampler)
32 0:33 move second child to first child ( temp 4-component vector of uint)
33 0:33 'txval12' ( temp 4-component vector of uint)
34 0:33 texture ( temp 4-component vector of uint)
35 0:33 Construct combined texture-sampler ( temp usampler1D)
36 0:33 'g_tTex1du4' ( uniform utexture1D)
37 0:33 'g_sSamp' (layout( binding=0) uniform sampler)
43 0:35 move second child to first child ( temp 4-component vector of float)
44 0:35 'txval20' ( temp 4-component vector of float)
45 0:35 texture ( temp 4-component vector of float)
46 0:35 Construct combined texture-sampler ( temp sampler2D)
47 0:35 'g_tTex2df4' ( uniform texture2D)
48 0:35 'g_sSamp' (layout( binding=0) uniform sampler)
55 0:36 move second child to first child ( temp 4-component vector of int)
56 0:36 'txval21' ( temp 4-component vector of int)
57 0:36 texture ( temp 4-component vector of int)
58 0:36 Construct combined texture-sampler ( temp isampler2D)
59 0:36 'g_tTex2di4' ( uniform itexture2D)
60 0:36 'g_sSamp' (layout( binding=0) uniform sampler)
67 0:37 move second child to first child ( temp 4-component vector of uint)
68 0:37 'txval22' ( temp 4-component vector of uint)
69 0:37 texture ( temp 4-component vector of uint)
70 0:37 Construct combined texture-sampler ( temp usampler2D)
71 0:37 'g_tTex2du4' ( uniform utexture2D)
72 0:37 'g_sSamp' (layout( binding=0) uniform sampler)
79 0:39 move second child to first child ( temp 4-component vector of float)
80 0:39 'txval30' ( temp 4-component vector of float)
81 0:39 texture ( temp 4-component vector of float)
82 0:39 Construct combined texture-sampler ( temp sampler3D)
83 0:39 'g_tTex3df4' ( uniform texture3D)
84 0:39 'g_sSamp' (layout( binding=0) uniform sampler)
92 0:40 move second child to first child ( temp 4-component vector of int)
93 0:40 'txval31' ( temp 4-component vector of int)
94 0:40 texture ( temp 4-component vector of int)
95 0:40 Construct combined texture-sampler ( temp isampler3D)
96 0:40 'g_tTex3di4' ( uniform itexture3D)
97 0:40 'g_sSamp' (layout( binding=0) uniform sampler)
105 0:41 move second child to first child ( temp 4-component vector of uint)
106 0:41 'txval32' ( temp 4-component vector of uint)
107 0:41 texture ( temp 4-component vector of uint)
108 0:41 Construct combined texture-sampler ( temp usampler3D)
109 0:41 'g_tTex3du4' ( uniform utexture3D)
110 0:41 'g_sSamp' (layout( binding=0) uniform sampler)
118 0:43 move second child to first child ( temp 4-component vector of float)
119 0:43 'txval40' ( temp 4-component vector of float)
120 0:43 texture ( temp 4-component vector of float)
121 0:43 Construct combined texture-sampler ( temp samplerCube)
122 0:43 'g_tTexcdf4' ( uniform textureCube)
123 0:43 'g_sSamp' (layout( binding=0) uniform sampler)
131 0:44 move second child to first child ( temp 4-component vector of int)
132 0:44 'txval41' ( temp 4-component vector of int)
133 0:44 texture ( temp 4-component vector of int)
134 0:44 Construct combined texture-sampler ( temp isamplerCube)
135 0:44 'g_tTexcdi4' ( uniform itextureCube)
136 0:44 'g_sSamp' (layout( binding=0) uniform sampler)
144 0:45 move second child to first child ( temp 4-component vector of uint)
145 0:45 'txval42' ( temp 4-component vector of uint)
146 0:45 texture ( temp 4-component vector of uint)
147 0:45 Construct combined texture-sampler ( temp usamplerCube)
148 0:45 'g_tTexcdu4' ( uniform utextureCube)
149 0:45 'g_sSamp' (layout( binding=0) uniform sampler)
156 0:47 move second child to first child ( temp 4-component vector of float)
157 0:47 Color: direct index for structure ( temp 4-component vector of float)
158 0:47 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
166 0:48 move second child to first child ( temp float)
167 0:48 Depth: direct index for structure ( temp float)
168 0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
173 0:50 Branch: Return with expression
174 0:50 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
175 0:28 Function Definition: main( ( temp void)
176 0:28 Function Parameters:
179 0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
180 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
181 0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
182 0:28 move second child to first child ( temp 4-component vector of float)
183 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
184 0:28 Color: direct index for structure ( temp 4-component vector of float)
185 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
188 0:28 move second child to first child ( temp float)
189 0:? '@entryPointOutput.Depth' ( out float FragDepth)
190 0:28 Depth: direct index for structure ( temp float)
191 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
195 0:? 'g_sSamp' (layout( binding=0) uniform sampler)
196 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
197 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
198 0:? 'g_tTex1di4' ( uniform itexture1D)
199 0:? 'g_tTex1du4' ( uniform utexture1D)
200 0:? 'g_tTex2df4' ( uniform texture2D)
201 0:? 'g_tTex2di4' ( uniform itexture2D)
202 0:? 'g_tTex2du4' ( uniform utexture2D)
203 0:? 'g_tTex3df4' ( uniform texture3D)
204 0:? 'g_tTex3di4' ( uniform itexture3D)
205 0:? 'g_tTex3du4' ( uniform utexture3D)
206 0:? 'g_tTexcdf4' ( uniform textureCube)
207 0:? 'g_tTexcdi4' ( uniform itextureCube)
208 0:? 'g_tTexcdu4' ( uniform utextureCube)
209 0:? '@entryPointOutput.Depth' ( out float FragDepth)
210 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
213 Linked fragment stage:
217 gl_FragCoord origin is upper left
220 0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
221 0:28 Function Parameters:
224 0:31 move second child to first child ( temp 4-component vector of float)
225 0:31 'txval10' ( temp 4-component vector of float)
226 0:31 texture ( temp 4-component vector of float)
227 0:31 Construct combined texture-sampler ( temp sampler1D)
228 0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D)
229 0:31 'g_sSamp' (layout( binding=0) uniform sampler)
235 0:32 move second child to first child ( temp 4-component vector of int)
236 0:32 'txval11' ( temp 4-component vector of int)
237 0:32 texture ( temp 4-component vector of int)
238 0:32 Construct combined texture-sampler ( temp isampler1D)
239 0:32 'g_tTex1di4' ( uniform itexture1D)
240 0:32 'g_sSamp' (layout( binding=0) uniform sampler)
246 0:33 move second child to first child ( temp 4-component vector of uint)
247 0:33 'txval12' ( temp 4-component vector of uint)
248 0:33 texture ( temp 4-component vector of uint)
249 0:33 Construct combined texture-sampler ( temp usampler1D)
250 0:33 'g_tTex1du4' ( uniform utexture1D)
251 0:33 'g_sSamp' (layout( binding=0) uniform sampler)
257 0:35 move second child to first child ( temp 4-component vector of float)
258 0:35 'txval20' ( temp 4-component vector of float)
259 0:35 texture ( temp 4-component vector of float)
260 0:35 Construct combined texture-sampler ( temp sampler2D)
261 0:35 'g_tTex2df4' ( uniform texture2D)
262 0:35 'g_sSamp' (layout( binding=0) uniform sampler)
269 0:36 move second child to first child ( temp 4-component vector of int)
270 0:36 'txval21' ( temp 4-component vector of int)
271 0:36 texture ( temp 4-component vector of int)
272 0:36 Construct combined texture-sampler ( temp isampler2D)
273 0:36 'g_tTex2di4' ( uniform itexture2D)
274 0:36 'g_sSamp' (layout( binding=0) uniform sampler)
281 0:37 move second child to first child ( temp 4-component vector of uint)
282 0:37 'txval22' ( temp 4-component vector of uint)
283 0:37 texture ( temp 4-component vector of uint)
284 0:37 Construct combined texture-sampler ( temp usampler2D)
285 0:37 'g_tTex2du4' ( uniform utexture2D)
286 0:37 'g_sSamp' (layout( binding=0) uniform sampler)
293 0:39 move second child to first child ( temp 4-component vector of float)
294 0:39 'txval30' ( temp 4-component vector of float)
295 0:39 texture ( temp 4-component vector of float)
296 0:39 Construct combined texture-sampler ( temp sampler3D)
297 0:39 'g_tTex3df4' ( uniform texture3D)
298 0:39 'g_sSamp' (layout( binding=0) uniform sampler)
306 0:40 move second child to first child ( temp 4-component vector of int)
307 0:40 'txval31' ( temp 4-component vector of int)
308 0:40 texture ( temp 4-component vector of int)
309 0:40 Construct combined texture-sampler ( temp isampler3D)
310 0:40 'g_tTex3di4' ( uniform itexture3D)
311 0:40 'g_sSamp' (layout( binding=0) uniform sampler)
319 0:41 move second child to first child ( temp 4-component vector of uint)
320 0:41 'txval32' ( temp 4-component vector of uint)
321 0:41 texture ( temp 4-component vector of uint)
322 0:41 Construct combined texture-sampler ( temp usampler3D)
323 0:41 'g_tTex3du4' ( uniform utexture3D)
324 0:41 'g_sSamp' (layout( binding=0) uniform sampler)
332 0:43 move second child to first child ( temp 4-component vector of float)
333 0:43 'txval40' ( temp 4-component vector of float)
334 0:43 texture ( temp 4-component vector of float)
335 0:43 Construct combined texture-sampler ( temp samplerCube)
336 0:43 'g_tTexcdf4' ( uniform textureCube)
337 0:43 'g_sSamp' (layout( binding=0) uniform sampler)
345 0:44 move second child to first child ( temp 4-component vector of int)
346 0:44 'txval41' ( temp 4-component vector of int)
347 0:44 texture ( temp 4-component vector of int)
348 0:44 Construct combined texture-sampler ( temp isamplerCube)
349 0:44 'g_tTexcdi4' ( uniform itextureCube)
350 0:44 'g_sSamp' (layout( binding=0) uniform sampler)
358 0:45 move second child to first child ( temp 4-component vector of uint)
359 0:45 'txval42' ( temp 4-component vector of uint)
360 0:45 texture ( temp 4-component vector of uint)
361 0:45 Construct combined texture-sampler ( temp usamplerCube)
362 0:45 'g_tTexcdu4' ( uniform utextureCube)
363 0:45 'g_sSamp' (layout( binding=0) uniform sampler)
370 0:47 move second child to first child ( temp 4-component vector of float)
371 0:47 Color: direct index for structure ( temp 4-component vector of float)
372 0:47 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
380 0:48 move second child to first child ( temp float)
381 0:48 Depth: direct index for structure ( temp float)
382 0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
387 0:50 Branch: Return with expression
388 0:50 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
389 0:28 Function Definition: main( ( temp void)
390 0:28 Function Parameters:
393 0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
394 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
395 0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
396 0:28 move second child to first child ( temp 4-component vector of float)
397 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
398 0:28 Color: direct index for structure ( temp 4-component vector of float)
399 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
402 0:28 move second child to first child ( temp float)
403 0:? '@entryPointOutput.Depth' ( out float FragDepth)
404 0:28 Depth: direct index for structure ( temp float)
405 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
409 0:? 'g_sSamp' (layout( binding=0) uniform sampler)
410 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
411 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
412 0:? 'g_tTex1di4' ( uniform itexture1D)
413 0:? 'g_tTex1du4' ( uniform utexture1D)
414 0:? 'g_tTex2df4' ( uniform texture2D)
415 0:? 'g_tTex2di4' ( uniform itexture2D)
416 0:? 'g_tTex2du4' ( uniform utexture2D)
417 0:? 'g_tTex3df4' ( uniform texture3D)
418 0:? 'g_tTex3di4' ( uniform itexture3D)
419 0:? 'g_tTex3du4' ( uniform utexture3D)
420 0:? 'g_tTexcdf4' ( uniform textureCube)
421 0:? 'g_tTexcdi4' ( uniform itextureCube)
422 0:? 'g_tTexcdu4' ( uniform utextureCube)
423 0:? '@entryPointOutput.Depth' ( out float FragDepth)
424 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
426 // Module Version 10000
427 // Generated by (magic number): 8000a
428 // Id's are bound by 170
432 1: ExtInstImport "GLSL.std.450"
433 MemoryModel Logical GLSL450
434 EntryPoint Fragment 4 "main" 162 166
435 ExecutionMode 4 OriginUpperLeft
436 ExecutionMode 4 DepthReplacing
440 MemberName 8(PS_OUTPUT) 0 "Color"
441 MemberName 8(PS_OUTPUT) 1 "Depth"
459 Name 100 "g_tTex3di4"
461 Name 110 "g_tTex3du4"
463 Name 123 "g_tTexcdf4"
465 Name 132 "g_tTexcdi4"
467 Name 141 "g_tTexcdu4"
469 Name 159 "flattenTemp"
470 Name 162 "@entryPointOutput.Color"
471 Name 166 "@entryPointOutput.Depth"
472 Name 169 "g_tTex1df4a"
473 Decorate 16(g_tTex1df4) DescriptorSet 0
474 Decorate 16(g_tTex1df4) Binding 0
475 Decorate 20(g_sSamp) DescriptorSet 0
476 Decorate 20(g_sSamp) Binding 0
477 Decorate 33(g_tTex1di4) DescriptorSet 0
478 Decorate 33(g_tTex1di4) Binding 2
479 Decorate 46(g_tTex1du4) DescriptorSet 0
480 Decorate 46(g_tTex1du4) Binding 3
481 Decorate 56(g_tTex2df4) DescriptorSet 0
482 Decorate 56(g_tTex2df4) Binding 4
483 Decorate 67(g_tTex2di4) DescriptorSet 0
484 Decorate 67(g_tTex2di4) Binding 5
485 Decorate 78(g_tTex2du4) DescriptorSet 0
486 Decorate 78(g_tTex2du4) Binding 6
487 Decorate 89(g_tTex3df4) DescriptorSet 0
488 Decorate 89(g_tTex3df4) Binding 7
489 Decorate 100(g_tTex3di4) DescriptorSet 0
490 Decorate 100(g_tTex3di4) Binding 8
491 Decorate 110(g_tTex3du4) DescriptorSet 0
492 Decorate 110(g_tTex3du4) Binding 9
493 Decorate 123(g_tTexcdf4) DescriptorSet 0
494 Decorate 123(g_tTexcdf4) Binding 10
495 Decorate 132(g_tTexcdi4) DescriptorSet 0
496 Decorate 132(g_tTexcdi4) Binding 11
497 Decorate 141(g_tTexcdu4) DescriptorSet 0
498 Decorate 141(g_tTexcdu4) Binding 12
499 Decorate 162(@entryPointOutput.Color) Location 0
500 Decorate 166(@entryPointOutput.Depth) BuiltIn FragDepth
501 Decorate 169(g_tTex1df4a) DescriptorSet 0
502 Decorate 169(g_tTex1df4a) Binding 1
506 7: TypeVector 6(float) 4
507 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
508 9: TypeFunction 8(PS_OUTPUT)
509 12: TypePointer Function 7(fvec4)
510 14: TypeImage 6(float) 1D sampled format:Unknown
511 15: TypePointer UniformConstant 14
512 16(g_tTex1df4): 15(ptr) Variable UniformConstant
514 19: TypePointer UniformConstant 18
515 20(g_sSamp): 19(ptr) Variable UniformConstant
516 22: TypeSampledImage 14
517 24: 6(float) Constant 1036831949
518 25: 6(float) Constant 1056964608
520 28: TypeVector 27(int) 4
521 29: TypePointer Function 28(ivec4)
522 31: TypeImage 27(int) 1D sampled format:Unknown
523 32: TypePointer UniformConstant 31
524 33(g_tTex1di4): 32(ptr) Variable UniformConstant
525 36: TypeSampledImage 31
526 38: 6(float) Constant 1045220557
528 41: TypeVector 40(int) 4
529 42: TypePointer Function 41(ivec4)
530 44: TypeImage 40(int) 1D sampled format:Unknown
531 45: TypePointer UniformConstant 44
532 46(g_tTex1du4): 45(ptr) Variable UniformConstant
533 49: TypeSampledImage 44
534 51: 6(float) Constant 1050253722
535 54: TypeImage 6(float) 2D sampled format:Unknown
536 55: TypePointer UniformConstant 54
537 56(g_tTex2df4): 55(ptr) Variable UniformConstant
538 59: TypeSampledImage 54
539 61: TypeVector 6(float) 2
540 62: 61(fvec2) ConstantComposite 24 38
541 65: TypeImage 27(int) 2D sampled format:Unknown
542 66: TypePointer UniformConstant 65
543 67(g_tTex2di4): 66(ptr) Variable UniformConstant
544 70: TypeSampledImage 65
545 72: 6(float) Constant 1053609165
546 73: 61(fvec2) ConstantComposite 51 72
547 76: TypeImage 40(int) 2D sampled format:Unknown
548 77: TypePointer UniformConstant 76
549 78(g_tTex2du4): 77(ptr) Variable UniformConstant
550 81: TypeSampledImage 76
551 83: 6(float) Constant 1058642330
552 84: 61(fvec2) ConstantComposite 25 83
553 87: TypeImage 6(float) 3D sampled format:Unknown
554 88: TypePointer UniformConstant 87
555 89(g_tTex3df4): 88(ptr) Variable UniformConstant
556 92: TypeSampledImage 87
557 94: TypeVector 6(float) 3
558 95: 94(fvec3) ConstantComposite 24 38 51
559 98: TypeImage 27(int) 3D sampled format:Unknown
560 99: TypePointer UniformConstant 98
561 100(g_tTex3di4): 99(ptr) Variable UniformConstant
562 103: TypeSampledImage 98
563 105: 94(fvec3) ConstantComposite 72 25 83
564 108: TypeImage 40(int) 3D sampled format:Unknown
565 109: TypePointer UniformConstant 108
566 110(g_tTex3du4): 109(ptr) Variable UniformConstant
567 113: TypeSampledImage 108
568 115: 6(float) Constant 1060320051
569 116: 6(float) Constant 1061997773
570 117: 6(float) Constant 1063675494
571 118: 94(fvec3) ConstantComposite 115 116 117
572 121: TypeImage 6(float) Cube sampled format:Unknown
573 122: TypePointer UniformConstant 121
574 123(g_tTexcdf4): 122(ptr) Variable UniformConstant
575 126: TypeSampledImage 121
576 130: TypeImage 27(int) Cube sampled format:Unknown
577 131: TypePointer UniformConstant 130
578 132(g_tTexcdi4): 131(ptr) Variable UniformConstant
579 135: TypeSampledImage 130
580 139: TypeImage 40(int) Cube sampled format:Unknown
581 140: TypePointer UniformConstant 139
582 141(g_tTexcdu4): 140(ptr) Variable UniformConstant
583 144: TypeSampledImage 139
584 147: TypePointer Function 8(PS_OUTPUT)
585 149: 27(int) Constant 0
586 150: 6(float) Constant 1065353216
587 151: 7(fvec4) ConstantComposite 150 150 150 150
588 153: 27(int) Constant 1
589 154: TypePointer Function 6(float)
590 161: TypePointer Output 7(fvec4)
591 162(@entryPointOutput.Color): 161(ptr) Variable Output
592 165: TypePointer Output 6(float)
593 166(@entryPointOutput.Depth): 165(ptr) Variable Output
594 169(g_tTex1df4a): 15(ptr) Variable UniformConstant
595 4(main): 2 Function None 3
597 159(flattenTemp): 147(ptr) Variable Function
598 160:8(PS_OUTPUT) FunctionCall 10(@main()
599 Store 159(flattenTemp) 160
600 163: 12(ptr) AccessChain 159(flattenTemp) 149
601 164: 7(fvec4) Load 163
602 Store 162(@entryPointOutput.Color) 164
603 167: 154(ptr) AccessChain 159(flattenTemp) 153
604 168: 6(float) Load 167
605 Store 166(@entryPointOutput.Depth) 168
608 10(@main():8(PS_OUTPUT) Function None 9
610 13(txval10): 12(ptr) Variable Function
611 30(txval11): 29(ptr) Variable Function
612 43(txval12): 42(ptr) Variable Function
613 53(txval20): 12(ptr) Variable Function
614 64(txval21): 29(ptr) Variable Function
615 75(txval22): 42(ptr) Variable Function
616 86(txval30): 12(ptr) Variable Function
617 97(txval31): 29(ptr) Variable Function
618 107(txval32): 42(ptr) Variable Function
619 120(txval40): 12(ptr) Variable Function
620 129(txval41): 29(ptr) Variable Function
621 138(txval42): 42(ptr) Variable Function
622 148(psout): 147(ptr) Variable Function
623 17: 14 Load 16(g_tTex1df4)
624 21: 18 Load 20(g_sSamp)
625 23: 22 SampledImage 17 21
626 26: 7(fvec4) ImageSampleImplicitLod 23 24 Bias 25
628 34: 31 Load 33(g_tTex1di4)
629 35: 18 Load 20(g_sSamp)
630 37: 36 SampledImage 34 35
631 39: 28(ivec4) ImageSampleImplicitLod 37 38 Bias 25
633 47: 44 Load 46(g_tTex1du4)
634 48: 18 Load 20(g_sSamp)
635 50: 49 SampledImage 47 48
636 52: 41(ivec4) ImageSampleImplicitLod 50 51 Bias 25
638 57: 54 Load 56(g_tTex2df4)
639 58: 18 Load 20(g_sSamp)
640 60: 59 SampledImage 57 58
641 63: 7(fvec4) ImageSampleImplicitLod 60 62 Bias 25
643 68: 65 Load 67(g_tTex2di4)
644 69: 18 Load 20(g_sSamp)
645 71: 70 SampledImage 68 69
646 74: 28(ivec4) ImageSampleImplicitLod 71 73 Bias 25
648 79: 76 Load 78(g_tTex2du4)
649 80: 18 Load 20(g_sSamp)
650 82: 81 SampledImage 79 80
651 85: 41(ivec4) ImageSampleImplicitLod 82 84 Bias 25
653 90: 87 Load 89(g_tTex3df4)
654 91: 18 Load 20(g_sSamp)
655 93: 92 SampledImage 90 91
656 96: 7(fvec4) ImageSampleImplicitLod 93 95 Bias 25
658 101: 98 Load 100(g_tTex3di4)
659 102: 18 Load 20(g_sSamp)
660 104: 103 SampledImage 101 102
661 106: 28(ivec4) ImageSampleImplicitLod 104 105 Bias 25
662 Store 97(txval31) 106
663 111: 108 Load 110(g_tTex3du4)
664 112: 18 Load 20(g_sSamp)
665 114: 113 SampledImage 111 112
666 119: 41(ivec4) ImageSampleImplicitLod 114 118 Bias 25
667 Store 107(txval32) 119
668 124: 121 Load 123(g_tTexcdf4)
669 125: 18 Load 20(g_sSamp)
670 127: 126 SampledImage 124 125
671 128: 7(fvec4) ImageSampleImplicitLod 127 95 Bias 25
672 Store 120(txval40) 128
673 133: 130 Load 132(g_tTexcdi4)
674 134: 18 Load 20(g_sSamp)
675 136: 135 SampledImage 133 134
676 137: 28(ivec4) ImageSampleImplicitLod 136 105 Bias 25
677 Store 129(txval41) 137
678 142: 139 Load 141(g_tTexcdu4)
679 143: 18 Load 20(g_sSamp)
680 145: 144 SampledImage 142 143
681 146: 41(ivec4) ImageSampleImplicitLod 145 118 Bias 25
682 Store 138(txval42) 146
683 152: 12(ptr) AccessChain 148(psout) 149
685 155: 154(ptr) AccessChain 148(psout) 153
687 156:8(PS_OUTPUT) Load 148(psout)