3 gl_FragCoord origin is upper left
5 0:23 Function Definition: @main( ( temp 4-component vector of float)
6 0:23 Function Parameters:
8 0:25 Branch: Return with expression
9 0:24 add ( temp 4-component vector of float)
10 0:24 vector-times-matrix ( temp 4-component vector of float)
11 0:24 vec1: direct index for structure ( temp 4-component vector of float)
12 0:24 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo})
13 0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
18 0:24 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float)
19 0:24 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo})
20 0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
25 0:25 vector-times-matrix ( temp 4-component vector of float)
26 0:25 vec1: direct index for structure ( temp 4-component vector of float)
27 0:25 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1})
28 0:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
33 0:25 mat1: direct index for structure (layout( column_major) temp 4X4 matrix of float)
34 0:25 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1})
35 0:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
40 0:23 Function Definition: main( ( temp void)
41 0:23 Function Parameters:
43 0:23 move second child to first child ( temp 4-component vector of float)
44 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
45 0:23 Function Call: @main( ( temp 4-component vector of float)
47 0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
48 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
51 Linked fragment stage:
55 gl_FragCoord origin is upper left
57 0:23 Function Definition: @main( ( temp 4-component vector of float)
58 0:23 Function Parameters:
60 0:25 Branch: Return with expression
61 0:24 add ( temp 4-component vector of float)
62 0:24 vector-times-matrix ( temp 4-component vector of float)
63 0:24 vec1: direct index for structure ( temp 4-component vector of float)
64 0:24 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo})
65 0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
70 0:24 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float)
71 0:24 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo})
72 0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
77 0:25 vector-times-matrix ( temp 4-component vector of float)
78 0:25 vec1: direct index for structure ( temp 4-component vector of float)
79 0:25 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1})
80 0:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
85 0:25 mat1: direct index for structure (layout( column_major) temp 4X4 matrix of float)
86 0:25 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1})
87 0:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
92 0:23 Function Definition: main( ( temp void)
93 0:23 Function Parameters:
95 0:23 move second child to first child ( temp 4-component vector of float)
96 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
97 0:23 Function Call: @main( ( temp 4-component vector of float)
99 0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
100 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
102 // Module Version 10000
103 // Generated by (magic number): 8000a
104 // Id's are bound by 39
107 1: ExtInstImport "GLSL.std.450"
108 MemoryModel Logical GLSL450
109 EntryPoint Fragment 4 "main" 37
110 ExecutionMode 4 OriginUpperLeft
115 MemberName 12(MyBuffer1) 0 "mat1"
116 MemberName 12(MyBuffer1) 1 "mat2"
117 MemberName 12(MyBuffer1) 2 "vec1"
118 MemberName 12(MyBuffer1) 3 "foo"
120 MemberName 13(MyBuffer2) 0 "mat1"
121 MemberName 13(MyBuffer2) 1 "vec1"
123 MemberName 14(Example) 0 "g_MyBuffer1"
124 MemberName 14(Example) 1 "g_MyBuffer2"
125 MemberName 14(Example) 2 "mat1a"
127 Name 37 "@entryPointOutput"
128 MemberDecorate 12(MyBuffer1) 0 RowMajor
129 MemberDecorate 12(MyBuffer1) 0 Offset 0
130 MemberDecorate 12(MyBuffer1) 0 MatrixStride 16
131 MemberDecorate 12(MyBuffer1) 1 ColMajor
132 MemberDecorate 12(MyBuffer1) 1 Offset 64
133 MemberDecorate 12(MyBuffer1) 1 MatrixStride 16
134 MemberDecorate 12(MyBuffer1) 2 Offset 128
135 MemberDecorate 12(MyBuffer1) 3 Offset 144
136 MemberDecorate 13(MyBuffer2) 0 ColMajor
137 MemberDecorate 13(MyBuffer2) 0 Offset 0
138 MemberDecorate 13(MyBuffer2) 0 MatrixStride 16
139 MemberDecorate 13(MyBuffer2) 1 Offset 64
140 MemberDecorate 14(Example) 0 Offset 0
141 MemberDecorate 14(Example) 1 Offset 160
142 MemberDecorate 14(Example) 2 RowMajor
143 MemberDecorate 14(Example) 2 Offset 240
144 MemberDecorate 14(Example) 2 MatrixStride 16
145 Decorate 14(Example) Block
146 Decorate 16 DescriptorSet 0
147 Decorate 16 Binding 0
148 Decorate 37(@entryPointOutput) Location 0
152 7: TypeVector 6(float) 4
153 8: TypeFunction 7(fvec4)
154 11: TypeMatrix 7(fvec4) 4
155 12(MyBuffer1): TypeStruct 11 11 7(fvec4) 6(float)
156 13(MyBuffer2): TypeStruct 11 7(fvec4)
157 14(Example): TypeStruct 12(MyBuffer1) 13(MyBuffer2) 11
158 15: TypePointer Uniform 14(Example)
159 16: 15(ptr) Variable Uniform
161 18: 17(int) Constant 0
162 19: 17(int) Constant 2
163 20: TypePointer Uniform 7(fvec4)
164 23: TypePointer Uniform 11
165 27: 17(int) Constant 1
166 36: TypePointer Output 7(fvec4)
167 37(@entryPointOutput): 36(ptr) Variable Output
168 4(main): 2 Function None 3
170 38: 7(fvec4) FunctionCall 9(@main()
171 Store 37(@entryPointOutput) 38
174 9(@main(): 7(fvec4) Function None 8
176 21: 20(ptr) AccessChain 16 18 19
178 24: 23(ptr) AccessChain 16 18 18
180 26: 7(fvec4) VectorTimesMatrix 22 25
181 28: 20(ptr) AccessChain 16 27 27
183 30: 23(ptr) AccessChain 16 27 18
185 32: 7(fvec4) VectorTimesMatrix 29 31
186 33: 7(fvec4) FAdd 26 32