1 hlsl.load.rwtexture.array.dx10.frag
3 gl_FragCoord origin is upper left
5 0:40 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
6 0:40 Function Parameters:
8 0:44 imageLoad ( temp 4-component vector of float)
9 0:44 'g_tTex1df4a' (layout( rgba32f) uniform image1DArray)
10 0:44 c2: direct index for structure ( uniform 2-component vector of int)
11 0:44 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
14 0:45 imageLoad ( temp 4-component vector of int)
15 0:45 'g_tTex1di4a' (layout( rgba32i) uniform iimage1DArray)
16 0:45 c2: direct index for structure ( uniform 2-component vector of int)
17 0:45 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
20 0:46 imageLoad ( temp 4-component vector of uint)
21 0:46 'g_tTex1du4a' (layout( rgba32ui) uniform uimage1DArray)
22 0:46 c2: direct index for structure ( uniform 2-component vector of int)
23 0:46 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
26 0:49 imageLoad ( temp 4-component vector of float)
27 0:49 'g_tTex2df4a' (layout( rgba32f) uniform image2DArray)
28 0:49 c3: direct index for structure ( uniform 3-component vector of int)
29 0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
32 0:50 imageLoad ( temp 4-component vector of int)
33 0:50 'g_tTex2di4a' (layout( rgba32i) uniform iimage2DArray)
34 0:50 c3: direct index for structure ( uniform 3-component vector of int)
35 0:50 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
38 0:51 imageLoad ( temp 4-component vector of uint)
39 0:51 'g_tTex2du4a' (layout( rgba32ui) uniform uimage2DArray)
40 0:51 c3: direct index for structure ( uniform 3-component vector of int)
41 0:51 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
44 0:53 move second child to first child ( temp 4-component vector of float)
45 0:53 Color: direct index for structure ( temp 4-component vector of float)
46 0:53 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
54 0:54 move second child to first child ( temp float)
55 0:54 Depth: direct index for structure ( temp float)
56 0:54 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
61 0:56 Branch: Return with expression
62 0:56 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
63 0:40 Function Definition: main( ( temp void)
64 0:40 Function Parameters:
67 0:40 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
68 0:40 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
69 0:40 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
70 0:40 move second child to first child ( temp 4-component vector of float)
71 0:? 'Color' (layout( location=0) out 4-component vector of float)
72 0:40 Color: direct index for structure ( temp 4-component vector of float)
73 0:40 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
76 0:40 move second child to first child ( temp float)
77 0:? 'Depth' ( out float FragDepth)
78 0:40 Depth: direct index for structure ( temp float)
79 0:40 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
83 0:? 'g_sSamp' (layout( binding=0) uniform sampler)
84 0:? 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
85 0:? 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
86 0:? 'g_tTex1du4' (layout( rgba32ui) uniform uimage1D)
87 0:? 'g_tTex2df4' (layout( rgba32f) uniform image2D)
88 0:? 'g_tTex2di4' (layout( rgba32i) uniform iimage2D)
89 0:? 'g_tTex2du4' (layout( rgba32ui) uniform uimage2D)
90 0:? 'g_tTex3df4' (layout( rgba32f) uniform image3D)
91 0:? 'g_tTex3di4' (layout( rgba32i) uniform iimage3D)
92 0:? 'g_tTex3du4' (layout( rgba32ui) uniform uimage3D)
93 0:? 'g_tTex1df4a' (layout( rgba32f) uniform image1DArray)
94 0:? 'g_tTex1di4a' (layout( rgba32i) uniform iimage1DArray)
95 0:? 'g_tTex1du4a' (layout( rgba32ui) uniform uimage1DArray)
96 0:? 'g_tTex2df4a' (layout( rgba32f) uniform image2DArray)
97 0:? 'g_tTex2di4a' (layout( rgba32i) uniform iimage2DArray)
98 0:? 'g_tTex2du4a' (layout( rgba32ui) uniform uimage2DArray)
99 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
100 0:? 'Color' (layout( location=0) out 4-component vector of float)
101 0:? 'Depth' ( out float FragDepth)
104 Linked fragment stage:
108 gl_FragCoord origin is upper left
110 0:40 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
111 0:40 Function Parameters:
113 0:44 imageLoad ( temp 4-component vector of float)
114 0:44 'g_tTex1df4a' (layout( rgba32f) uniform image1DArray)
115 0:44 c2: direct index for structure ( uniform 2-component vector of int)
116 0:44 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
119 0:45 imageLoad ( temp 4-component vector of int)
120 0:45 'g_tTex1di4a' (layout( rgba32i) uniform iimage1DArray)
121 0:45 c2: direct index for structure ( uniform 2-component vector of int)
122 0:45 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
125 0:46 imageLoad ( temp 4-component vector of uint)
126 0:46 'g_tTex1du4a' (layout( rgba32ui) uniform uimage1DArray)
127 0:46 c2: direct index for structure ( uniform 2-component vector of int)
128 0:46 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
131 0:49 imageLoad ( temp 4-component vector of float)
132 0:49 'g_tTex2df4a' (layout( rgba32f) uniform image2DArray)
133 0:49 c3: direct index for structure ( uniform 3-component vector of int)
134 0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
137 0:50 imageLoad ( temp 4-component vector of int)
138 0:50 'g_tTex2di4a' (layout( rgba32i) uniform iimage2DArray)
139 0:50 c3: direct index for structure ( uniform 3-component vector of int)
140 0:50 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
143 0:51 imageLoad ( temp 4-component vector of uint)
144 0:51 'g_tTex2du4a' (layout( rgba32ui) uniform uimage2DArray)
145 0:51 c3: direct index for structure ( uniform 3-component vector of int)
146 0:51 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
149 0:53 move second child to first child ( temp 4-component vector of float)
150 0:53 Color: direct index for structure ( temp 4-component vector of float)
151 0:53 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
159 0:54 move second child to first child ( temp float)
160 0:54 Depth: direct index for structure ( temp float)
161 0:54 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
166 0:56 Branch: Return with expression
167 0:56 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
168 0:40 Function Definition: main( ( temp void)
169 0:40 Function Parameters:
172 0:40 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
173 0:40 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
174 0:40 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
175 0:40 move second child to first child ( temp 4-component vector of float)
176 0:? 'Color' (layout( location=0) out 4-component vector of float)
177 0:40 Color: direct index for structure ( temp 4-component vector of float)
178 0:40 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
181 0:40 move second child to first child ( temp float)
182 0:? 'Depth' ( out float FragDepth)
183 0:40 Depth: direct index for structure ( temp float)
184 0:40 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
188 0:? 'g_sSamp' (layout( binding=0) uniform sampler)
189 0:? 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
190 0:? 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
191 0:? 'g_tTex1du4' (layout( rgba32ui) uniform uimage1D)
192 0:? 'g_tTex2df4' (layout( rgba32f) uniform image2D)
193 0:? 'g_tTex2di4' (layout( rgba32i) uniform iimage2D)
194 0:? 'g_tTex2du4' (layout( rgba32ui) uniform uimage2D)
195 0:? 'g_tTex3df4' (layout( rgba32f) uniform image3D)
196 0:? 'g_tTex3di4' (layout( rgba32i) uniform iimage3D)
197 0:? 'g_tTex3du4' (layout( rgba32ui) uniform uimage3D)
198 0:? 'g_tTex1df4a' (layout( rgba32f) uniform image1DArray)
199 0:? 'g_tTex1di4a' (layout( rgba32i) uniform iimage1DArray)
200 0:? 'g_tTex1du4a' (layout( rgba32ui) uniform uimage1DArray)
201 0:? 'g_tTex2df4a' (layout( rgba32f) uniform image2DArray)
202 0:? 'g_tTex2di4a' (layout( rgba32i) uniform iimage2DArray)
203 0:? 'g_tTex2du4a' (layout( rgba32ui) uniform uimage2DArray)
204 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
205 0:? 'Color' (layout( location=0) out 4-component vector of float)
206 0:? 'Depth' ( out float FragDepth)
208 // Module Version 10000
209 // Generated by (magic number): 80001
210 // Id's are bound by 119
214 1: ExtInstImport "GLSL.std.450"
215 MemoryModel Logical GLSL450
216 EntryPoint Fragment 4 "main" 82 86
217 ExecutionMode 4 OriginUpperLeft
220 MemberName 8(PS_OUTPUT) 0 "Color"
221 MemberName 8(PS_OUTPUT) 1 "Depth"
223 Name 14 "g_tTex1df4a"
225 MemberName 20($Global) 0 "c1"
226 MemberName 20($Global) 1 "c2"
227 MemberName 20($Global) 2 "c3"
228 MemberName 20($Global) 3 "c4"
229 MemberName 20($Global) 4 "o1"
230 MemberName 20($Global) 5 "o2"
231 MemberName 20($Global) 6 "o3"
232 MemberName 20($Global) 7 "o4"
234 Name 30 "g_tTex1di4a"
235 Name 38 "g_tTex1du4a"
236 Name 46 "g_tTex2df4a"
237 Name 55 "g_tTex2di4a"
238 Name 62 "g_tTex2du4a"
240 Name 79 "flattenTemp"
246 Name 100 "g_tTex1du4"
247 Name 103 "g_tTex2df4"
248 Name 106 "g_tTex2di4"
249 Name 109 "g_tTex2du4"
250 Name 112 "g_tTex3df4"
251 Name 115 "g_tTex3di4"
252 Name 118 "g_tTex3du4"
253 Decorate 14(g_tTex1df4a) DescriptorSet 0
254 MemberDecorate 20($Global) 0 Offset 0
255 MemberDecorate 20($Global) 1 Offset 8
256 MemberDecorate 20($Global) 2 Offset 16
257 MemberDecorate 20($Global) 3 Offset 32
258 MemberDecorate 20($Global) 4 Offset 48
259 MemberDecorate 20($Global) 5 Offset 56
260 MemberDecorate 20($Global) 6 Offset 64
261 MemberDecorate 20($Global) 7 Offset 80
262 Decorate 20($Global) Block
263 Decorate 22 DescriptorSet 0
264 Decorate 30(g_tTex1di4a) DescriptorSet 0
265 Decorate 38(g_tTex1du4a) DescriptorSet 0
266 Decorate 46(g_tTex2df4a) DescriptorSet 0
267 Decorate 55(g_tTex2di4a) DescriptorSet 0
268 Decorate 62(g_tTex2du4a) DescriptorSet 0
269 Decorate 82(Color) Location 0
270 Decorate 86(Depth) BuiltIn FragDepth
271 Decorate 91(g_sSamp) DescriptorSet 0
272 Decorate 91(g_sSamp) Binding 0
273 Decorate 94(g_tTex1df4) DescriptorSet 0
274 Decorate 94(g_tTex1df4) Binding 0
275 Decorate 97(g_tTex1di4) DescriptorSet 0
276 Decorate 100(g_tTex1du4) DescriptorSet 0
277 Decorate 103(g_tTex2df4) DescriptorSet 0
278 Decorate 106(g_tTex2di4) DescriptorSet 0
279 Decorate 109(g_tTex2du4) DescriptorSet 0
280 Decorate 112(g_tTex3df4) DescriptorSet 0
281 Decorate 115(g_tTex3di4) DescriptorSet 0
282 Decorate 118(g_tTex3du4) DescriptorSet 0
286 7: TypeVector 6(float) 4
287 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
288 9: TypeFunction 8(PS_OUTPUT)
289 12: TypeImage 6(float) 1D array nonsampled format:Rgba32f
290 13: TypePointer UniformConstant 12
291 14(g_tTex1df4a): 13(ptr) Variable UniformConstant
293 17: TypeVector 16(int) 2
294 18: TypeVector 16(int) 3
295 19: TypeVector 16(int) 4
296 20($Global): TypeStruct 16(int) 17(ivec2) 18(ivec3) 19(ivec4) 16(int) 17(ivec2) 18(ivec3) 19(ivec4)
297 21: TypePointer Uniform 20($Global)
298 22: 21(ptr) Variable Uniform
299 23: 16(int) Constant 1
300 24: TypePointer Uniform 17(ivec2)
301 28: TypeImage 16(int) 1D array nonsampled format:Rgba32i
302 29: TypePointer UniformConstant 28
303 30(g_tTex1di4a): 29(ptr) Variable UniformConstant
305 36: TypeImage 35(int) 1D array nonsampled format:Rgba32ui
306 37: TypePointer UniformConstant 36
307 38(g_tTex1du4a): 37(ptr) Variable UniformConstant
308 42: TypeVector 35(int) 4
309 44: TypeImage 6(float) 2D array nonsampled format:Rgba32f
310 45: TypePointer UniformConstant 44
311 46(g_tTex2df4a): 45(ptr) Variable UniformConstant
312 48: 16(int) Constant 2
313 49: TypePointer Uniform 18(ivec3)
314 53: TypeImage 16(int) 2D array nonsampled format:Rgba32i
315 54: TypePointer UniformConstant 53
316 55(g_tTex2di4a): 54(ptr) Variable UniformConstant
317 60: TypeImage 35(int) 2D array nonsampled format:Rgba32ui
318 61: TypePointer UniformConstant 60
319 62(g_tTex2du4a): 61(ptr) Variable UniformConstant
320 67: TypePointer Function 8(PS_OUTPUT)
321 69: 16(int) Constant 0
322 70: 6(float) Constant 1065353216
323 71: 7(fvec4) ConstantComposite 70 70 70 70
324 72: TypePointer Function 7(fvec4)
325 74: TypePointer Function 6(float)
326 81: TypePointer Output 7(fvec4)
327 82(Color): 81(ptr) Variable Output
328 85: TypePointer Output 6(float)
329 86(Depth): 85(ptr) Variable Output
331 90: TypePointer UniformConstant 89
332 91(g_sSamp): 90(ptr) Variable UniformConstant
333 92: TypeImage 6(float) 1D nonsampled format:Rgba32f
334 93: TypePointer UniformConstant 92
335 94(g_tTex1df4): 93(ptr) Variable UniformConstant
336 95: TypeImage 16(int) 1D nonsampled format:Rgba32i
337 96: TypePointer UniformConstant 95
338 97(g_tTex1di4): 96(ptr) Variable UniformConstant
339 98: TypeImage 35(int) 1D nonsampled format:Rgba32ui
340 99: TypePointer UniformConstant 98
341 100(g_tTex1du4): 99(ptr) Variable UniformConstant
342 101: TypeImage 6(float) 2D nonsampled format:Rgba32f
343 102: TypePointer UniformConstant 101
344 103(g_tTex2df4): 102(ptr) Variable UniformConstant
345 104: TypeImage 16(int) 2D nonsampled format:Rgba32i
346 105: TypePointer UniformConstant 104
347 106(g_tTex2di4): 105(ptr) Variable UniformConstant
348 107: TypeImage 35(int) 2D nonsampled format:Rgba32ui
349 108: TypePointer UniformConstant 107
350 109(g_tTex2du4): 108(ptr) Variable UniformConstant
351 110: TypeImage 6(float) 3D nonsampled format:Rgba32f
352 111: TypePointer UniformConstant 110
353 112(g_tTex3df4): 111(ptr) Variable UniformConstant
354 113: TypeImage 16(int) 3D nonsampled format:Rgba32i
355 114: TypePointer UniformConstant 113
356 115(g_tTex3di4): 114(ptr) Variable UniformConstant
357 116: TypeImage 35(int) 3D nonsampled format:Rgba32ui
358 117: TypePointer UniformConstant 116
359 118(g_tTex3du4): 117(ptr) Variable UniformConstant
360 4(main): 2 Function None 3
362 79(flattenTemp): 67(ptr) Variable Function
363 80:8(PS_OUTPUT) FunctionCall 10(@main()
364 Store 79(flattenTemp) 80
365 83: 72(ptr) AccessChain 79(flattenTemp) 69
368 87: 74(ptr) AccessChain 79(flattenTemp) 23
373 10(@main():8(PS_OUTPUT) Function None 9
375 68(psout): 67(ptr) Variable Function
376 15: 12 Load 14(g_tTex1df4a)
377 25: 24(ptr) AccessChain 22 23
378 26: 17(ivec2) Load 25
379 27: 7(fvec4) ImageRead 15 26
380 31: 28 Load 30(g_tTex1di4a)
381 32: 24(ptr) AccessChain 22 23
382 33: 17(ivec2) Load 32
383 34: 19(ivec4) ImageRead 31 33
384 39: 36 Load 38(g_tTex1du4a)
385 40: 24(ptr) AccessChain 22 23
386 41: 17(ivec2) Load 40
387 43: 42(ivec4) ImageRead 39 41
388 47: 44 Load 46(g_tTex2df4a)
389 50: 49(ptr) AccessChain 22 48
390 51: 18(ivec3) Load 50
391 52: 7(fvec4) ImageRead 47 51
392 56: 53 Load 55(g_tTex2di4a)
393 57: 49(ptr) AccessChain 22 48
394 58: 18(ivec3) Load 57
395 59: 19(ivec4) ImageRead 56 58
396 63: 60 Load 62(g_tTex2du4a)
397 64: 49(ptr) AccessChain 22 48
398 65: 18(ivec3) Load 64
399 66: 42(ivec4) ImageRead 63 65
400 73: 72(ptr) AccessChain 68(psout) 69
402 75: 74(ptr) AccessChain 68(psout) 23
404 76:8(PS_OUTPUT) Load 68(psout)