1 hlsl.load.offset.dx10.frag
3 gl_FragCoord origin is upper left
5 0:48 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
6 0:48 Function Parameters:
8 0:52 textureFetchOffset ( temp 4-component vector of float)
9 0:52 'g_tTex1df4' (layout( binding=0) uniform texture1D)
10 0:52 vector swizzle ( temp int)
11 0:52 c2: direct index for structure ( uniform 2-component vector of int)
12 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
18 0:52 direct index ( temp int)
19 0:52 c2: direct index for structure ( uniform 2-component vector of int)
20 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
25 0:52 o1: direct index for structure ( uniform int)
26 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
29 0:53 textureFetchOffset ( temp 4-component vector of int)
30 0:53 'g_tTex1di4' ( uniform itexture1D)
31 0:53 vector swizzle ( temp int)
32 0:53 c2: direct index for structure ( uniform 2-component vector of int)
33 0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
39 0:53 direct index ( temp int)
40 0:53 c2: direct index for structure ( uniform 2-component vector of int)
41 0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
46 0:53 o1: direct index for structure ( uniform int)
47 0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
50 0:54 textureFetchOffset ( temp 4-component vector of uint)
51 0:54 'g_tTex1du4' ( uniform utexture1D)
52 0:54 vector swizzle ( temp int)
53 0:54 c2: direct index for structure ( uniform 2-component vector of int)
54 0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
60 0:54 direct index ( temp int)
61 0:54 c2: direct index for structure ( uniform 2-component vector of int)
62 0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
67 0:54 o1: direct index for structure ( uniform int)
68 0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
71 0:57 textureFetchOffset ( temp 4-component vector of float)
72 0:57 'g_tTex2df4' ( uniform texture2D)
73 0:57 vector swizzle ( temp 2-component vector of int)
74 0:57 c3: direct index for structure ( uniform 3-component vector of int)
75 0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
83 0:57 direct index ( temp int)
84 0:57 c3: direct index for structure ( uniform 3-component vector of int)
85 0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
90 0:57 o2: direct index for structure ( uniform 2-component vector of int)
91 0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
94 0:58 textureFetchOffset ( temp 4-component vector of int)
95 0:58 'g_tTex2di4' ( uniform itexture2D)
96 0:58 vector swizzle ( temp 2-component vector of int)
97 0:58 c3: direct index for structure ( uniform 3-component vector of int)
98 0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
106 0:58 direct index ( temp int)
107 0:58 c3: direct index for structure ( uniform 3-component vector of int)
108 0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
113 0:58 o2: direct index for structure ( uniform 2-component vector of int)
114 0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
117 0:59 textureFetchOffset ( temp 4-component vector of uint)
118 0:59 'g_tTex2du4' ( uniform utexture2D)
119 0:59 vector swizzle ( temp 2-component vector of int)
120 0:59 c3: direct index for structure ( uniform 3-component vector of int)
121 0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
129 0:59 direct index ( temp int)
130 0:59 c3: direct index for structure ( uniform 3-component vector of int)
131 0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
136 0:59 o2: direct index for structure ( uniform 2-component vector of int)
137 0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
140 0:62 textureFetchOffset ( temp 4-component vector of float)
141 0:62 'g_tTex3df4' ( uniform texture3D)
142 0:62 vector swizzle ( temp 3-component vector of int)
143 0:62 c4: direct index for structure ( uniform 4-component vector of int)
144 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
154 0:62 direct index ( temp int)
155 0:62 c4: direct index for structure ( uniform 4-component vector of int)
156 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
161 0:62 o3: direct index for structure ( uniform 3-component vector of int)
162 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
165 0:63 textureFetchOffset ( temp 4-component vector of int)
166 0:63 'g_tTex3di4' ( uniform itexture3D)
167 0:63 vector swizzle ( temp 3-component vector of int)
168 0:63 c4: direct index for structure ( uniform 4-component vector of int)
169 0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
179 0:63 direct index ( temp int)
180 0:63 c4: direct index for structure ( uniform 4-component vector of int)
181 0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
186 0:63 o3: direct index for structure ( uniform 3-component vector of int)
187 0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
190 0:64 textureFetchOffset ( temp 4-component vector of uint)
191 0:64 'g_tTex3du4' ( uniform utexture3D)
192 0:64 vector swizzle ( temp 3-component vector of int)
193 0:64 c4: direct index for structure ( uniform 4-component vector of int)
194 0:64 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
204 0:64 direct index ( temp int)
205 0:64 c4: direct index for structure ( uniform 4-component vector of int)
206 0:64 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
211 0:64 o3: direct index for structure ( uniform 3-component vector of int)
212 0:64 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
215 0:72 move second child to first child ( temp 4-component vector of float)
216 0:72 Color: direct index for structure ( temp 4-component vector of float)
217 0:72 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
225 0:73 move second child to first child ( temp float)
226 0:73 Depth: direct index for structure ( temp float)
227 0:73 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
232 0:75 Branch: Return with expression
233 0:75 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
234 0:48 Function Definition: main( ( temp void)
235 0:48 Function Parameters:
238 0:48 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
239 0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
240 0:48 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
241 0:48 move second child to first child ( temp 4-component vector of float)
242 0:? 'Color' (layout( location=0) out 4-component vector of float)
243 0:48 Color: direct index for structure ( temp 4-component vector of float)
244 0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
247 0:48 move second child to first child ( temp float)
248 0:? 'Depth' ( out float FragDepth)
249 0:48 Depth: direct index for structure ( temp float)
250 0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
254 0:? 'g_sSamp' (layout( binding=0) uniform sampler)
255 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
256 0:? 'g_tTex1di4' ( uniform itexture1D)
257 0:? 'g_tTex1du4' ( uniform utexture1D)
258 0:? 'g_tTex2df4' ( uniform texture2D)
259 0:? 'g_tTex2di4' ( uniform itexture2D)
260 0:? 'g_tTex2du4' ( uniform utexture2D)
261 0:? 'g_tTex3df4' ( uniform texture3D)
262 0:? 'g_tTex3di4' ( uniform itexture3D)
263 0:? 'g_tTex3du4' ( uniform utexture3D)
264 0:? 'g_tTexcdf4' ( uniform textureCube)
265 0:? 'g_tTexcdi4' ( uniform itextureCube)
266 0:? 'g_tTexcdu4' ( uniform utextureCube)
267 0:? 'g_tTex1df4a' ( uniform texture1DArray)
268 0:? 'g_tTex1di4a' ( uniform itexture1DArray)
269 0:? 'g_tTex1du4a' ( uniform utexture1DArray)
270 0:? 'g_tTex2df4a' ( uniform texture2DArray)
271 0:? 'g_tTex2di4a' ( uniform itexture2DArray)
272 0:? 'g_tTex2du4a' ( uniform utexture2DArray)
273 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
274 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
275 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
276 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
277 0:? 'Color' (layout( location=0) out 4-component vector of float)
278 0:? 'Depth' ( out float FragDepth)
281 Linked fragment stage:
285 gl_FragCoord origin is upper left
287 0:48 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
288 0:48 Function Parameters:
290 0:52 textureFetchOffset ( temp 4-component vector of float)
291 0:52 'g_tTex1df4' (layout( binding=0) uniform texture1D)
292 0:52 vector swizzle ( temp int)
293 0:52 c2: direct index for structure ( uniform 2-component vector of int)
294 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
300 0:52 direct index ( temp int)
301 0:52 c2: direct index for structure ( uniform 2-component vector of int)
302 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
307 0:52 o1: direct index for structure ( uniform int)
308 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
311 0:53 textureFetchOffset ( temp 4-component vector of int)
312 0:53 'g_tTex1di4' ( uniform itexture1D)
313 0:53 vector swizzle ( temp int)
314 0:53 c2: direct index for structure ( uniform 2-component vector of int)
315 0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
321 0:53 direct index ( temp int)
322 0:53 c2: direct index for structure ( uniform 2-component vector of int)
323 0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
328 0:53 o1: direct index for structure ( uniform int)
329 0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
332 0:54 textureFetchOffset ( temp 4-component vector of uint)
333 0:54 'g_tTex1du4' ( uniform utexture1D)
334 0:54 vector swizzle ( temp int)
335 0:54 c2: direct index for structure ( uniform 2-component vector of int)
336 0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
342 0:54 direct index ( temp int)
343 0:54 c2: direct index for structure ( uniform 2-component vector of int)
344 0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
349 0:54 o1: direct index for structure ( uniform int)
350 0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
353 0:57 textureFetchOffset ( temp 4-component vector of float)
354 0:57 'g_tTex2df4' ( uniform texture2D)
355 0:57 vector swizzle ( temp 2-component vector of int)
356 0:57 c3: direct index for structure ( uniform 3-component vector of int)
357 0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
365 0:57 direct index ( temp int)
366 0:57 c3: direct index for structure ( uniform 3-component vector of int)
367 0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
372 0:57 o2: direct index for structure ( uniform 2-component vector of int)
373 0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
376 0:58 textureFetchOffset ( temp 4-component vector of int)
377 0:58 'g_tTex2di4' ( uniform itexture2D)
378 0:58 vector swizzle ( temp 2-component vector of int)
379 0:58 c3: direct index for structure ( uniform 3-component vector of int)
380 0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
388 0:58 direct index ( temp int)
389 0:58 c3: direct index for structure ( uniform 3-component vector of int)
390 0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
395 0:58 o2: direct index for structure ( uniform 2-component vector of int)
396 0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
399 0:59 textureFetchOffset ( temp 4-component vector of uint)
400 0:59 'g_tTex2du4' ( uniform utexture2D)
401 0:59 vector swizzle ( temp 2-component vector of int)
402 0:59 c3: direct index for structure ( uniform 3-component vector of int)
403 0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
411 0:59 direct index ( temp int)
412 0:59 c3: direct index for structure ( uniform 3-component vector of int)
413 0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
418 0:59 o2: direct index for structure ( uniform 2-component vector of int)
419 0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
422 0:62 textureFetchOffset ( temp 4-component vector of float)
423 0:62 'g_tTex3df4' ( uniform texture3D)
424 0:62 vector swizzle ( temp 3-component vector of int)
425 0:62 c4: direct index for structure ( uniform 4-component vector of int)
426 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
436 0:62 direct index ( temp int)
437 0:62 c4: direct index for structure ( uniform 4-component vector of int)
438 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
443 0:62 o3: direct index for structure ( uniform 3-component vector of int)
444 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
447 0:63 textureFetchOffset ( temp 4-component vector of int)
448 0:63 'g_tTex3di4' ( uniform itexture3D)
449 0:63 vector swizzle ( temp 3-component vector of int)
450 0:63 c4: direct index for structure ( uniform 4-component vector of int)
451 0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
461 0:63 direct index ( temp int)
462 0:63 c4: direct index for structure ( uniform 4-component vector of int)
463 0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
468 0:63 o3: direct index for structure ( uniform 3-component vector of int)
469 0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
472 0:64 textureFetchOffset ( temp 4-component vector of uint)
473 0:64 'g_tTex3du4' ( uniform utexture3D)
474 0:64 vector swizzle ( temp 3-component vector of int)
475 0:64 c4: direct index for structure ( uniform 4-component vector of int)
476 0:64 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
486 0:64 direct index ( temp int)
487 0:64 c4: direct index for structure ( uniform 4-component vector of int)
488 0:64 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
493 0:64 o3: direct index for structure ( uniform 3-component vector of int)
494 0:64 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
497 0:72 move second child to first child ( temp 4-component vector of float)
498 0:72 Color: direct index for structure ( temp 4-component vector of float)
499 0:72 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
507 0:73 move second child to first child ( temp float)
508 0:73 Depth: direct index for structure ( temp float)
509 0:73 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
514 0:75 Branch: Return with expression
515 0:75 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
516 0:48 Function Definition: main( ( temp void)
517 0:48 Function Parameters:
520 0:48 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
521 0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
522 0:48 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
523 0:48 move second child to first child ( temp 4-component vector of float)
524 0:? 'Color' (layout( location=0) out 4-component vector of float)
525 0:48 Color: direct index for structure ( temp 4-component vector of float)
526 0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
529 0:48 move second child to first child ( temp float)
530 0:? 'Depth' ( out float FragDepth)
531 0:48 Depth: direct index for structure ( temp float)
532 0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
536 0:? 'g_sSamp' (layout( binding=0) uniform sampler)
537 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
538 0:? 'g_tTex1di4' ( uniform itexture1D)
539 0:? 'g_tTex1du4' ( uniform utexture1D)
540 0:? 'g_tTex2df4' ( uniform texture2D)
541 0:? 'g_tTex2di4' ( uniform itexture2D)
542 0:? 'g_tTex2du4' ( uniform utexture2D)
543 0:? 'g_tTex3df4' ( uniform texture3D)
544 0:? 'g_tTex3di4' ( uniform itexture3D)
545 0:? 'g_tTex3du4' ( uniform utexture3D)
546 0:? 'g_tTexcdf4' ( uniform textureCube)
547 0:? 'g_tTexcdi4' ( uniform itextureCube)
548 0:? 'g_tTexcdu4' ( uniform utextureCube)
549 0:? 'g_tTex1df4a' ( uniform texture1DArray)
550 0:? 'g_tTex1di4a' ( uniform itexture1DArray)
551 0:? 'g_tTex1du4a' ( uniform utexture1DArray)
552 0:? 'g_tTex2df4a' ( uniform texture2DArray)
553 0:? 'g_tTex2di4a' ( uniform itexture2DArray)
554 0:? 'g_tTex2du4a' ( uniform utexture2DArray)
555 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
556 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
557 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
558 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
559 0:? 'Color' (layout( location=0) out 4-component vector of float)
560 0:? 'Depth' ( out float FragDepth)
562 // Module Version 10000
563 // Generated by (magic number): 80001
564 // Id's are bound by 201
567 Capability ImageGatherExtended
569 Capability SampledCubeArray
570 1: ExtInstImport "GLSL.std.450"
571 MemoryModel Logical GLSL450
572 EntryPoint Fragment 4 "main" 155 159
573 ExecutionMode 4 OriginUpperLeft
576 MemberName 8(PS_OUTPUT) 0 "Color"
577 MemberName 8(PS_OUTPUT) 1 "Depth"
581 MemberName 20($Global) 0 "c1"
582 MemberName 20($Global) 1 "c2"
583 MemberName 20($Global) 2 "c3"
584 MemberName 20($Global) 3 "c4"
585 MemberName 20($Global) 4 "o1"
586 MemberName 20($Global) 5 "o2"
587 MemberName 20($Global) 6 "o3"
588 MemberName 20($Global) 7 "o4"
595 Name 102 "g_tTex3df4"
596 Name 118 "g_tTex3di4"
597 Name 130 "g_tTex3du4"
599 Name 152 "flattenTemp"
603 Name 167 "g_tTexcdf4"
604 Name 170 "g_tTexcdi4"
605 Name 173 "g_tTexcdu4"
606 Name 176 "g_tTex1df4a"
607 Name 179 "g_tTex1di4a"
608 Name 182 "g_tTex1du4a"
609 Name 185 "g_tTex2df4a"
610 Name 188 "g_tTex2di4a"
611 Name 191 "g_tTex2du4a"
612 Name 194 "g_tTexcdf4a"
613 Name 197 "g_tTexcdi4a"
614 Name 200 "g_tTexcdu4a"
615 Decorate 14(g_tTex1df4) DescriptorSet 0
616 Decorate 14(g_tTex1df4) Binding 0
617 MemberDecorate 20($Global) 0 Offset 0
618 MemberDecorate 20($Global) 1 Offset 8
619 MemberDecorate 20($Global) 2 Offset 16
620 MemberDecorate 20($Global) 3 Offset 32
621 MemberDecorate 20($Global) 4 Offset 48
622 MemberDecorate 20($Global) 5 Offset 56
623 MemberDecorate 20($Global) 6 Offset 64
624 MemberDecorate 20($Global) 7 Offset 80
625 Decorate 20($Global) Block
626 Decorate 22 DescriptorSet 0
627 Decorate 38(g_tTex1di4) DescriptorSet 0
628 Decorate 49(g_tTex1du4) DescriptorSet 0
629 Decorate 61(g_tTex2df4) DescriptorSet 0
630 Decorate 78(g_tTex2di4) DescriptorSet 0
631 Decorate 90(g_tTex2du4) DescriptorSet 0
632 Decorate 102(g_tTex3df4) DescriptorSet 0
633 Decorate 118(g_tTex3di4) DescriptorSet 0
634 Decorate 130(g_tTex3du4) DescriptorSet 0
635 Decorate 155(Color) Location 0
636 Decorate 159(Depth) BuiltIn FragDepth
637 Decorate 164(g_sSamp) DescriptorSet 0
638 Decorate 164(g_sSamp) Binding 0
639 Decorate 167(g_tTexcdf4) DescriptorSet 0
640 Decorate 170(g_tTexcdi4) DescriptorSet 0
641 Decorate 173(g_tTexcdu4) DescriptorSet 0
642 Decorate 176(g_tTex1df4a) DescriptorSet 0
643 Decorate 179(g_tTex1di4a) DescriptorSet 0
644 Decorate 182(g_tTex1du4a) DescriptorSet 0
645 Decorate 185(g_tTex2df4a) DescriptorSet 0
646 Decorate 188(g_tTex2di4a) DescriptorSet 0
647 Decorate 191(g_tTex2du4a) DescriptorSet 0
648 Decorate 194(g_tTexcdf4a) DescriptorSet 0
649 Decorate 197(g_tTexcdi4a) DescriptorSet 0
650 Decorate 200(g_tTexcdu4a) DescriptorSet 0
654 7: TypeVector 6(float) 4
655 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
656 9: TypeFunction 8(PS_OUTPUT)
657 12: TypeImage 6(float) 1D sampled format:Unknown
658 13: TypePointer UniformConstant 12
659 14(g_tTex1df4): 13(ptr) Variable UniformConstant
661 17: TypeVector 16(int) 2
662 18: TypeVector 16(int) 3
663 19: TypeVector 16(int) 4
664 20($Global): TypeStruct 16(int) 17(ivec2) 18(ivec3) 19(ivec4) 16(int) 17(ivec2) 18(ivec3) 19(ivec4)
665 21: TypePointer Uniform 20($Global)
666 22: 21(ptr) Variable Uniform
667 23: 16(int) Constant 1
669 25: 24(int) Constant 0
670 26: TypePointer Uniform 16(int)
671 29: 24(int) Constant 1
672 32: 16(int) Constant 4
673 36: TypeImage 16(int) 1D sampled format:Unknown
674 37: TypePointer UniformConstant 36
675 38(g_tTex1di4): 37(ptr) Variable UniformConstant
676 47: TypeImage 24(int) 1D sampled format:Unknown
677 48: TypePointer UniformConstant 47
678 49(g_tTex1du4): 48(ptr) Variable UniformConstant
679 57: TypeVector 24(int) 4
680 59: TypeImage 6(float) 2D sampled format:Unknown
681 60: TypePointer UniformConstant 59
682 61(g_tTex2df4): 60(ptr) Variable UniformConstant
683 63: 16(int) Constant 2
684 64: TypePointer Uniform 18(ivec3)
685 68: 24(int) Constant 2
686 71: 16(int) Constant 5
687 72: TypePointer Uniform 17(ivec2)
688 76: TypeImage 16(int) 2D sampled format:Unknown
689 77: TypePointer UniformConstant 76
690 78(g_tTex2di4): 77(ptr) Variable UniformConstant
691 88: TypeImage 24(int) 2D sampled format:Unknown
692 89: TypePointer UniformConstant 88
693 90(g_tTex2du4): 89(ptr) Variable UniformConstant
694 100: TypeImage 6(float) 3D sampled format:Unknown
695 101: TypePointer UniformConstant 100
696 102(g_tTex3df4): 101(ptr) Variable UniformConstant
697 104: 16(int) Constant 3
698 105: TypePointer Uniform 19(ivec4)
699 109: 24(int) Constant 3
700 112: 16(int) Constant 6
701 116: TypeImage 16(int) 3D sampled format:Unknown
702 117: TypePointer UniformConstant 116
703 118(g_tTex3di4): 117(ptr) Variable UniformConstant
704 128: TypeImage 24(int) 3D sampled format:Unknown
705 129: TypePointer UniformConstant 128
706 130(g_tTex3du4): 129(ptr) Variable UniformConstant
707 140: TypePointer Function 8(PS_OUTPUT)
708 142: 16(int) Constant 0
709 143: 6(float) Constant 1065353216
710 144: 7(fvec4) ConstantComposite 143 143 143 143
711 145: TypePointer Function 7(fvec4)
712 147: TypePointer Function 6(float)
713 154: TypePointer Output 7(fvec4)
714 155(Color): 154(ptr) Variable Output
715 158: TypePointer Output 6(float)
716 159(Depth): 158(ptr) Variable Output
718 163: TypePointer UniformConstant 162
719 164(g_sSamp): 163(ptr) Variable UniformConstant
720 165: TypeImage 6(float) Cube sampled format:Unknown
721 166: TypePointer UniformConstant 165
722 167(g_tTexcdf4): 166(ptr) Variable UniformConstant
723 168: TypeImage 16(int) Cube sampled format:Unknown
724 169: TypePointer UniformConstant 168
725 170(g_tTexcdi4): 169(ptr) Variable UniformConstant
726 171: TypeImage 24(int) Cube sampled format:Unknown
727 172: TypePointer UniformConstant 171
728 173(g_tTexcdu4): 172(ptr) Variable UniformConstant
729 174: TypeImage 6(float) 1D array sampled format:Unknown
730 175: TypePointer UniformConstant 174
731 176(g_tTex1df4a): 175(ptr) Variable UniformConstant
732 177: TypeImage 16(int) 1D array sampled format:Unknown
733 178: TypePointer UniformConstant 177
734 179(g_tTex1di4a): 178(ptr) Variable UniformConstant
735 180: TypeImage 24(int) 1D array sampled format:Unknown
736 181: TypePointer UniformConstant 180
737 182(g_tTex1du4a): 181(ptr) Variable UniformConstant
738 183: TypeImage 6(float) 2D array sampled format:Unknown
739 184: TypePointer UniformConstant 183
740 185(g_tTex2df4a): 184(ptr) Variable UniformConstant
741 186: TypeImage 16(int) 2D array sampled format:Unknown
742 187: TypePointer UniformConstant 186
743 188(g_tTex2di4a): 187(ptr) Variable UniformConstant
744 189: TypeImage 24(int) 2D array sampled format:Unknown
745 190: TypePointer UniformConstant 189
746 191(g_tTex2du4a): 190(ptr) Variable UniformConstant
747 192: TypeImage 6(float) Cube array sampled format:Unknown
748 193: TypePointer UniformConstant 192
749 194(g_tTexcdf4a): 193(ptr) Variable UniformConstant
750 195: TypeImage 16(int) Cube array sampled format:Unknown
751 196: TypePointer UniformConstant 195
752 197(g_tTexcdi4a): 196(ptr) Variable UniformConstant
753 198: TypeImage 24(int) Cube array sampled format:Unknown
754 199: TypePointer UniformConstant 198
755 200(g_tTexcdu4a): 199(ptr) Variable UniformConstant
756 4(main): 2 Function None 3
758 152(flattenTemp): 140(ptr) Variable Function
759 153:8(PS_OUTPUT) FunctionCall 10(@main()
760 Store 152(flattenTemp) 153
761 156: 145(ptr) AccessChain 152(flattenTemp) 142
762 157: 7(fvec4) Load 156
764 160: 147(ptr) AccessChain 152(flattenTemp) 23
765 161: 6(float) Load 160
769 10(@main():8(PS_OUTPUT) Function None 9
771 141(psout): 140(ptr) Variable Function
772 15: 12 Load 14(g_tTex1df4)
773 27: 26(ptr) AccessChain 22 23 25
775 30: 26(ptr) AccessChain 22 23 29
777 33: 26(ptr) AccessChain 22 32
779 35: 7(fvec4) ImageFetch 15 28 Lod Offset 31 34
780 39: 36 Load 38(g_tTex1di4)
781 40: 26(ptr) AccessChain 22 23 25
783 42: 26(ptr) AccessChain 22 23 29
785 44: 26(ptr) AccessChain 22 32
787 46: 19(ivec4) ImageFetch 39 41 Lod Offset 43 45
788 50: 47 Load 49(g_tTex1du4)
789 51: 26(ptr) AccessChain 22 23 25
791 53: 26(ptr) AccessChain 22 23 29
793 55: 26(ptr) AccessChain 22 32
795 58: 57(ivec4) ImageFetch 50 52 Lod Offset 54 56
796 62: 59 Load 61(g_tTex2df4)
797 65: 64(ptr) AccessChain 22 63
798 66: 18(ivec3) Load 65
799 67: 17(ivec2) VectorShuffle 66 66 0 1
800 69: 26(ptr) AccessChain 22 63 68
802 73: 72(ptr) AccessChain 22 71
803 74: 17(ivec2) Load 73
804 75: 7(fvec4) ImageFetch 62 67 Lod Offset 70 74
805 79: 76 Load 78(g_tTex2di4)
806 80: 64(ptr) AccessChain 22 63
807 81: 18(ivec3) Load 80
808 82: 17(ivec2) VectorShuffle 81 81 0 1
809 83: 26(ptr) AccessChain 22 63 68
811 85: 72(ptr) AccessChain 22 71
812 86: 17(ivec2) Load 85
813 87: 19(ivec4) ImageFetch 79 82 Lod Offset 84 86
814 91: 88 Load 90(g_tTex2du4)
815 92: 64(ptr) AccessChain 22 63
816 93: 18(ivec3) Load 92
817 94: 17(ivec2) VectorShuffle 93 93 0 1
818 95: 26(ptr) AccessChain 22 63 68
820 97: 72(ptr) AccessChain 22 71
821 98: 17(ivec2) Load 97
822 99: 57(ivec4) ImageFetch 91 94 Lod Offset 96 98
823 103: 100 Load 102(g_tTex3df4)
824 106: 105(ptr) AccessChain 22 104
825 107: 19(ivec4) Load 106
826 108: 18(ivec3) VectorShuffle 107 107 0 1 2
827 110: 26(ptr) AccessChain 22 104 109
828 111: 16(int) Load 110
829 113: 64(ptr) AccessChain 22 112
830 114: 18(ivec3) Load 113
831 115: 7(fvec4) ImageFetch 103 108 Lod Offset 111 114
832 119: 116 Load 118(g_tTex3di4)
833 120: 105(ptr) AccessChain 22 104
834 121: 19(ivec4) Load 120
835 122: 18(ivec3) VectorShuffle 121 121 0 1 2
836 123: 26(ptr) AccessChain 22 104 109
837 124: 16(int) Load 123
838 125: 64(ptr) AccessChain 22 112
839 126: 18(ivec3) Load 125
840 127: 19(ivec4) ImageFetch 119 122 Lod Offset 124 126
841 131: 128 Load 130(g_tTex3du4)
842 132: 105(ptr) AccessChain 22 104
843 133: 19(ivec4) Load 132
844 134: 18(ivec3) VectorShuffle 133 133 0 1 2
845 135: 26(ptr) AccessChain 22 104 109
846 136: 16(int) Load 135
847 137: 64(ptr) AccessChain 22 112
848 138: 18(ivec3) Load 137
849 139: 57(ivec4) ImageFetch 131 134 Lod Offset 136 138
850 146: 145(ptr) AccessChain 141(psout) 142
852 148: 147(ptr) AccessChain 141(psout) 23
854 149:8(PS_OUTPUT) Load 141(psout)