1 hlsl.load.basic.dx10.vert
4 0:47 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
5 0:47 Function Parameters:
7 0:51 textureFetch ( temp 4-component vector of float)
8 0:51 'g_tTex1df4' (layout( binding=0) uniform texture1D)
9 0:51 vector swizzle ( temp int)
10 0:51 c2: direct index for structure ( uniform 2-component vector of int)
11 0:51 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
17 0:51 direct index ( temp int)
18 0:51 c2: direct index for structure ( uniform 2-component vector of int)
19 0:51 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
24 0:52 textureFetch ( temp 4-component vector of int)
25 0:52 'g_tTex1di4' ( uniform itexture1D)
26 0:52 vector swizzle ( temp int)
27 0:52 c2: direct index for structure ( uniform 2-component vector of int)
28 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
34 0:52 direct index ( temp int)
35 0:52 c2: direct index for structure ( uniform 2-component vector of int)
36 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
41 0:53 textureFetch ( temp 4-component vector of uint)
42 0:53 'g_tTex1du4' ( uniform utexture1D)
43 0:53 vector swizzle ( temp int)
44 0:53 c2: direct index for structure ( uniform 2-component vector of int)
45 0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
51 0:53 direct index ( temp int)
52 0:53 c2: direct index for structure ( uniform 2-component vector of int)
53 0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
58 0:56 textureFetch ( temp 4-component vector of float)
59 0:56 'g_tTex2df4' ( uniform texture2D)
60 0:56 vector swizzle ( temp 2-component vector of int)
61 0:56 c3: direct index for structure ( uniform 3-component vector of int)
62 0:56 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
70 0:56 direct index ( temp int)
71 0:56 c3: direct index for structure ( uniform 3-component vector of int)
72 0:56 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
77 0:57 textureFetch ( temp 4-component vector of int)
78 0:57 'g_tTex2di4' ( uniform itexture2D)
79 0:57 vector swizzle ( temp 2-component vector of int)
80 0:57 c3: direct index for structure ( uniform 3-component vector of int)
81 0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
89 0:57 direct index ( temp int)
90 0:57 c3: direct index for structure ( uniform 3-component vector of int)
91 0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
96 0:58 textureFetch ( temp 4-component vector of uint)
97 0:58 'g_tTex2du4' ( uniform utexture2D)
98 0:58 vector swizzle ( temp 2-component vector of int)
99 0:58 c3: direct index for structure ( uniform 3-component vector of int)
100 0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
108 0:58 direct index ( temp int)
109 0:58 c3: direct index for structure ( uniform 3-component vector of int)
110 0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
115 0:61 textureFetch ( temp 4-component vector of float)
116 0:61 'g_tTex3df4' ( uniform texture3D)
117 0:61 vector swizzle ( temp 3-component vector of int)
118 0:61 c4: direct index for structure ( uniform 4-component vector of int)
119 0:61 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
129 0:61 direct index ( temp int)
130 0:61 c4: direct index for structure ( uniform 4-component vector of int)
131 0:61 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
136 0:62 textureFetch ( temp 4-component vector of int)
137 0:62 'g_tTex3di4' ( uniform itexture3D)
138 0:62 vector swizzle ( temp 3-component vector of int)
139 0:62 c4: direct index for structure ( uniform 4-component vector of int)
140 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
150 0:62 direct index ( temp int)
151 0:62 c4: direct index for structure ( uniform 4-component vector of int)
152 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
157 0:63 textureFetch ( temp 4-component vector of uint)
158 0:63 'g_tTex3du4' ( uniform utexture3D)
159 0:63 vector swizzle ( temp 3-component vector of int)
160 0:63 c4: direct index for structure ( uniform 4-component vector of int)
161 0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
171 0:63 direct index ( temp int)
172 0:63 c4: direct index for structure ( uniform 4-component vector of int)
173 0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
178 0:67 move second child to first child ( temp 4-component vector of float)
179 0:67 Pos: direct index for structure ( temp 4-component vector of float)
180 0:67 'vsout' ( temp structure{ temp 4-component vector of float Pos})
188 0:69 Branch: Return with expression
189 0:69 'vsout' ( temp structure{ temp 4-component vector of float Pos})
190 0:47 Function Definition: main( ( temp void)
191 0:47 Function Parameters:
194 0:47 move second child to first child ( temp 4-component vector of float)
195 0:? '@entryPointOutput_Pos' ( out 4-component vector of float Position)
196 0:47 Pos: direct index for structure ( temp 4-component vector of float)
197 0:47 Function Call: @main( ( temp structure{ temp 4-component vector of float Pos})
201 0:? 'g_sSamp' (layout( binding=0) uniform sampler)
202 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
203 0:? 'g_tTex1di4' ( uniform itexture1D)
204 0:? 'g_tTex1du4' ( uniform utexture1D)
205 0:? 'g_tTex2df4' ( uniform texture2D)
206 0:? 'g_tTex2di4' ( uniform itexture2D)
207 0:? 'g_tTex2du4' ( uniform utexture2D)
208 0:? 'g_tTex3df4' ( uniform texture3D)
209 0:? 'g_tTex3di4' ( uniform itexture3D)
210 0:? 'g_tTex3du4' ( uniform utexture3D)
211 0:? 'g_tTexcdf4' ( uniform textureCube)
212 0:? 'g_tTexcdi4' ( uniform itextureCube)
213 0:? 'g_tTexcdu4' ( uniform utextureCube)
214 0:? 'g_tTex1df4a' ( uniform texture1DArray)
215 0:? 'g_tTex1di4a' ( uniform itexture1DArray)
216 0:? 'g_tTex1du4a' ( uniform utexture1DArray)
217 0:? 'g_tTex2df4a' ( uniform texture2DArray)
218 0:? 'g_tTex2di4a' ( uniform itexture2DArray)
219 0:? 'g_tTex2du4a' ( uniform utexture2DArray)
220 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
221 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
222 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
223 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
224 0:? '@entryPointOutput' (layout( location=0) out structure{})
232 0:47 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
233 0:47 Function Parameters:
235 0:51 textureFetch ( temp 4-component vector of float)
236 0:51 'g_tTex1df4' (layout( binding=0) uniform texture1D)
237 0:51 vector swizzle ( temp int)
238 0:51 c2: direct index for structure ( uniform 2-component vector of int)
239 0:51 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
245 0:51 direct index ( temp int)
246 0:51 c2: direct index for structure ( uniform 2-component vector of int)
247 0:51 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
252 0:52 textureFetch ( temp 4-component vector of int)
253 0:52 'g_tTex1di4' ( uniform itexture1D)
254 0:52 vector swizzle ( temp int)
255 0:52 c2: direct index for structure ( uniform 2-component vector of int)
256 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
262 0:52 direct index ( temp int)
263 0:52 c2: direct index for structure ( uniform 2-component vector of int)
264 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
269 0:53 textureFetch ( temp 4-component vector of uint)
270 0:53 'g_tTex1du4' ( uniform utexture1D)
271 0:53 vector swizzle ( temp int)
272 0:53 c2: direct index for structure ( uniform 2-component vector of int)
273 0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
279 0:53 direct index ( temp int)
280 0:53 c2: direct index for structure ( uniform 2-component vector of int)
281 0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
286 0:56 textureFetch ( temp 4-component vector of float)
287 0:56 'g_tTex2df4' ( uniform texture2D)
288 0:56 vector swizzle ( temp 2-component vector of int)
289 0:56 c3: direct index for structure ( uniform 3-component vector of int)
290 0:56 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
298 0:56 direct index ( temp int)
299 0:56 c3: direct index for structure ( uniform 3-component vector of int)
300 0:56 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
305 0:57 textureFetch ( temp 4-component vector of int)
306 0:57 'g_tTex2di4' ( uniform itexture2D)
307 0:57 vector swizzle ( temp 2-component vector of int)
308 0:57 c3: direct index for structure ( uniform 3-component vector of int)
309 0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
317 0:57 direct index ( temp int)
318 0:57 c3: direct index for structure ( uniform 3-component vector of int)
319 0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
324 0:58 textureFetch ( temp 4-component vector of uint)
325 0:58 'g_tTex2du4' ( uniform utexture2D)
326 0:58 vector swizzle ( temp 2-component vector of int)
327 0:58 c3: direct index for structure ( uniform 3-component vector of int)
328 0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
336 0:58 direct index ( temp int)
337 0:58 c3: direct index for structure ( uniform 3-component vector of int)
338 0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
343 0:61 textureFetch ( temp 4-component vector of float)
344 0:61 'g_tTex3df4' ( uniform texture3D)
345 0:61 vector swizzle ( temp 3-component vector of int)
346 0:61 c4: direct index for structure ( uniform 4-component vector of int)
347 0:61 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
357 0:61 direct index ( temp int)
358 0:61 c4: direct index for structure ( uniform 4-component vector of int)
359 0:61 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
364 0:62 textureFetch ( temp 4-component vector of int)
365 0:62 'g_tTex3di4' ( uniform itexture3D)
366 0:62 vector swizzle ( temp 3-component vector of int)
367 0:62 c4: direct index for structure ( uniform 4-component vector of int)
368 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
378 0:62 direct index ( temp int)
379 0:62 c4: direct index for structure ( uniform 4-component vector of int)
380 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
385 0:63 textureFetch ( temp 4-component vector of uint)
386 0:63 'g_tTex3du4' ( uniform utexture3D)
387 0:63 vector swizzle ( temp 3-component vector of int)
388 0:63 c4: direct index for structure ( uniform 4-component vector of int)
389 0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
399 0:63 direct index ( temp int)
400 0:63 c4: direct index for structure ( uniform 4-component vector of int)
401 0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
406 0:67 move second child to first child ( temp 4-component vector of float)
407 0:67 Pos: direct index for structure ( temp 4-component vector of float)
408 0:67 'vsout' ( temp structure{ temp 4-component vector of float Pos})
416 0:69 Branch: Return with expression
417 0:69 'vsout' ( temp structure{ temp 4-component vector of float Pos})
418 0:47 Function Definition: main( ( temp void)
419 0:47 Function Parameters:
422 0:47 move second child to first child ( temp 4-component vector of float)
423 0:? '@entryPointOutput_Pos' ( out 4-component vector of float Position)
424 0:47 Pos: direct index for structure ( temp 4-component vector of float)
425 0:47 Function Call: @main( ( temp structure{ temp 4-component vector of float Pos})
429 0:? 'g_sSamp' (layout( binding=0) uniform sampler)
430 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
431 0:? 'g_tTex1di4' ( uniform itexture1D)
432 0:? 'g_tTex1du4' ( uniform utexture1D)
433 0:? 'g_tTex2df4' ( uniform texture2D)
434 0:? 'g_tTex2di4' ( uniform itexture2D)
435 0:? 'g_tTex2du4' ( uniform utexture2D)
436 0:? 'g_tTex3df4' ( uniform texture3D)
437 0:? 'g_tTex3di4' ( uniform itexture3D)
438 0:? 'g_tTex3du4' ( uniform utexture3D)
439 0:? 'g_tTexcdf4' ( uniform textureCube)
440 0:? 'g_tTexcdi4' ( uniform itextureCube)
441 0:? 'g_tTexcdu4' ( uniform utextureCube)
442 0:? 'g_tTex1df4a' ( uniform texture1DArray)
443 0:? 'g_tTex1di4a' ( uniform itexture1DArray)
444 0:? 'g_tTex1du4a' ( uniform utexture1DArray)
445 0:? 'g_tTex2df4a' ( uniform texture2DArray)
446 0:? 'g_tTex2di4a' ( uniform itexture2DArray)
447 0:? 'g_tTex2du4a' ( uniform utexture2DArray)
448 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
449 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
450 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
451 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
452 0:? '@entryPointOutput' (layout( location=0) out structure{})
454 // Module Version 10000
455 // Generated by (magic number): 80001
456 // Id's are bound by 174
460 Capability SampledCubeArray
461 1: ExtInstImport "GLSL.std.450"
462 MemoryModel Logical GLSL450
463 EntryPoint Vertex 4 "main" 129 173
466 MemberName 8(VS_OUTPUT) 0 "Pos"
470 MemberName 20($Global) 0 "c1"
471 MemberName 20($Global) 1 "c2"
472 MemberName 20($Global) 2 "c3"
473 MemberName 20($Global) 3 "c4"
474 MemberName 20($Global) 4 "o1"
475 MemberName 20($Global) 5 "o2"
476 MemberName 20($Global) 6 "o3"
477 MemberName 20($Global) 7 "o4"
485 Name 100 "g_tTex3di4"
486 Name 110 "g_tTex3du4"
488 Name 129 "@entryPointOutput_Pos"
490 Name 137 "g_tTexcdf4"
491 Name 140 "g_tTexcdi4"
492 Name 143 "g_tTexcdu4"
493 Name 146 "g_tTex1df4a"
494 Name 149 "g_tTex1di4a"
495 Name 152 "g_tTex1du4a"
496 Name 155 "g_tTex2df4a"
497 Name 158 "g_tTex2di4a"
498 Name 161 "g_tTex2du4a"
499 Name 164 "g_tTexcdf4a"
500 Name 167 "g_tTexcdi4a"
501 Name 170 "g_tTexcdu4a"
503 Name 173 "@entryPointOutput"
504 Decorate 14(g_tTex1df4) DescriptorSet 0
505 Decorate 14(g_tTex1df4) Binding 0
506 MemberDecorate 20($Global) 0 Offset 0
507 MemberDecorate 20($Global) 1 Offset 8
508 MemberDecorate 20($Global) 2 Offset 16
509 MemberDecorate 20($Global) 3 Offset 32
510 MemberDecorate 20($Global) 4 Offset 48
511 MemberDecorate 20($Global) 5 Offset 56
512 MemberDecorate 20($Global) 6 Offset 64
513 MemberDecorate 20($Global) 7 Offset 80
514 Decorate 20($Global) Block
515 Decorate 22 DescriptorSet 0
516 Decorate 35(g_tTex1di4) DescriptorSet 0
517 Decorate 44(g_tTex1du4) DescriptorSet 0
518 Decorate 54(g_tTex2df4) DescriptorSet 0
519 Decorate 67(g_tTex2di4) DescriptorSet 0
520 Decorate 77(g_tTex2du4) DescriptorSet 0
521 Decorate 87(g_tTex3df4) DescriptorSet 0
522 Decorate 100(g_tTex3di4) DescriptorSet 0
523 Decorate 110(g_tTex3du4) DescriptorSet 0
524 Decorate 129(@entryPointOutput_Pos) BuiltIn Position
525 Decorate 134(g_sSamp) DescriptorSet 0
526 Decorate 134(g_sSamp) Binding 0
527 Decorate 137(g_tTexcdf4) DescriptorSet 0
528 Decorate 140(g_tTexcdi4) DescriptorSet 0
529 Decorate 143(g_tTexcdu4) DescriptorSet 0
530 Decorate 146(g_tTex1df4a) DescriptorSet 0
531 Decorate 149(g_tTex1di4a) DescriptorSet 0
532 Decorate 152(g_tTex1du4a) DescriptorSet 0
533 Decorate 155(g_tTex2df4a) DescriptorSet 0
534 Decorate 158(g_tTex2di4a) DescriptorSet 0
535 Decorate 161(g_tTex2du4a) DescriptorSet 0
536 Decorate 164(g_tTexcdf4a) DescriptorSet 0
537 Decorate 167(g_tTexcdi4a) DescriptorSet 0
538 Decorate 170(g_tTexcdu4a) DescriptorSet 0
539 Decorate 173(@entryPointOutput) Location 0
543 7: TypeVector 6(float) 4
544 8(VS_OUTPUT): TypeStruct 7(fvec4)
545 9: TypeFunction 8(VS_OUTPUT)
546 12: TypeImage 6(float) 1D sampled format:Unknown
547 13: TypePointer UniformConstant 12
548 14(g_tTex1df4): 13(ptr) Variable UniformConstant
550 17: TypeVector 16(int) 2
551 18: TypeVector 16(int) 3
552 19: TypeVector 16(int) 4
553 20($Global): TypeStruct 16(int) 17(ivec2) 18(ivec3) 19(ivec4) 16(int) 17(ivec2) 18(ivec3) 19(ivec4)
554 21: TypePointer Uniform 20($Global)
555 22: 21(ptr) Variable Uniform
556 23: 16(int) Constant 1
558 25: 24(int) Constant 0
559 26: TypePointer Uniform 16(int)
560 29: 24(int) Constant 1
561 33: TypeImage 16(int) 1D sampled format:Unknown
562 34: TypePointer UniformConstant 33
563 35(g_tTex1di4): 34(ptr) Variable UniformConstant
564 42: TypeImage 24(int) 1D sampled format:Unknown
565 43: TypePointer UniformConstant 42
566 44(g_tTex1du4): 43(ptr) Variable UniformConstant
567 50: TypeVector 24(int) 4
568 52: TypeImage 6(float) 2D sampled format:Unknown
569 53: TypePointer UniformConstant 52
570 54(g_tTex2df4): 53(ptr) Variable UniformConstant
571 56: 16(int) Constant 2
572 57: TypePointer Uniform 18(ivec3)
573 61: 24(int) Constant 2
574 65: TypeImage 16(int) 2D sampled format:Unknown
575 66: TypePointer UniformConstant 65
576 67(g_tTex2di4): 66(ptr) Variable UniformConstant
577 75: TypeImage 24(int) 2D sampled format:Unknown
578 76: TypePointer UniformConstant 75
579 77(g_tTex2du4): 76(ptr) Variable UniformConstant
580 85: TypeImage 6(float) 3D sampled format:Unknown
581 86: TypePointer UniformConstant 85
582 87(g_tTex3df4): 86(ptr) Variable UniformConstant
583 89: 16(int) Constant 3
584 90: TypePointer Uniform 19(ivec4)
585 94: 24(int) Constant 3
586 98: TypeImage 16(int) 3D sampled format:Unknown
587 99: TypePointer UniformConstant 98
588 100(g_tTex3di4): 99(ptr) Variable UniformConstant
589 108: TypeImage 24(int) 3D sampled format:Unknown
590 109: TypePointer UniformConstant 108
591 110(g_tTex3du4): 109(ptr) Variable UniformConstant
592 118: TypePointer Function 8(VS_OUTPUT)
593 120: 16(int) Constant 0
594 121: 6(float) Constant 0
595 122: 7(fvec4) ConstantComposite 121 121 121 121
596 123: TypePointer Function 7(fvec4)
597 128: TypePointer Output 7(fvec4)
598 129(@entryPointOutput_Pos): 128(ptr) Variable Output
600 133: TypePointer UniformConstant 132
601 134(g_sSamp): 133(ptr) Variable UniformConstant
602 135: TypeImage 6(float) Cube sampled format:Unknown
603 136: TypePointer UniformConstant 135
604 137(g_tTexcdf4): 136(ptr) Variable UniformConstant
605 138: TypeImage 16(int) Cube sampled format:Unknown
606 139: TypePointer UniformConstant 138
607 140(g_tTexcdi4): 139(ptr) Variable UniformConstant
608 141: TypeImage 24(int) Cube sampled format:Unknown
609 142: TypePointer UniformConstant 141
610 143(g_tTexcdu4): 142(ptr) Variable UniformConstant
611 144: TypeImage 6(float) 1D array sampled format:Unknown
612 145: TypePointer UniformConstant 144
613 146(g_tTex1df4a): 145(ptr) Variable UniformConstant
614 147: TypeImage 16(int) 1D array sampled format:Unknown
615 148: TypePointer UniformConstant 147
616 149(g_tTex1di4a): 148(ptr) Variable UniformConstant
617 150: TypeImage 24(int) 1D array sampled format:Unknown
618 151: TypePointer UniformConstant 150
619 152(g_tTex1du4a): 151(ptr) Variable UniformConstant
620 153: TypeImage 6(float) 2D array sampled format:Unknown
621 154: TypePointer UniformConstant 153
622 155(g_tTex2df4a): 154(ptr) Variable UniformConstant
623 156: TypeImage 16(int) 2D array sampled format:Unknown
624 157: TypePointer UniformConstant 156
625 158(g_tTex2di4a): 157(ptr) Variable UniformConstant
626 159: TypeImage 24(int) 2D array sampled format:Unknown
627 160: TypePointer UniformConstant 159
628 161(g_tTex2du4a): 160(ptr) Variable UniformConstant
629 162: TypeImage 6(float) Cube array sampled format:Unknown
630 163: TypePointer UniformConstant 162
631 164(g_tTexcdf4a): 163(ptr) Variable UniformConstant
632 165: TypeImage 16(int) Cube array sampled format:Unknown
633 166: TypePointer UniformConstant 165
634 167(g_tTexcdi4a): 166(ptr) Variable UniformConstant
635 168: TypeImage 24(int) Cube array sampled format:Unknown
636 169: TypePointer UniformConstant 168
637 170(g_tTexcdu4a): 169(ptr) Variable UniformConstant
638 171(VS_OUTPUT): TypeStruct
639 172: TypePointer Output 171(VS_OUTPUT)
640 173(@entryPointOutput): 172(ptr) Variable Output
641 4(main): 2 Function None 3
643 130:8(VS_OUTPUT) FunctionCall 10(@main()
644 131: 7(fvec4) CompositeExtract 130 0
645 Store 129(@entryPointOutput_Pos) 131
648 10(@main():8(VS_OUTPUT) Function None 9
650 119(vsout): 118(ptr) Variable Function
651 15: 12 Load 14(g_tTex1df4)
652 27: 26(ptr) AccessChain 22 23 25
654 30: 26(ptr) AccessChain 22 23 29
656 32: 7(fvec4) ImageFetch 15 28 Lod 31
657 36: 33 Load 35(g_tTex1di4)
658 37: 26(ptr) AccessChain 22 23 25
660 39: 26(ptr) AccessChain 22 23 29
662 41: 19(ivec4) ImageFetch 36 38 Lod 40
663 45: 42 Load 44(g_tTex1du4)
664 46: 26(ptr) AccessChain 22 23 25
666 48: 26(ptr) AccessChain 22 23 29
668 51: 50(ivec4) ImageFetch 45 47 Lod 49
669 55: 52 Load 54(g_tTex2df4)
670 58: 57(ptr) AccessChain 22 56
671 59: 18(ivec3) Load 58
672 60: 17(ivec2) VectorShuffle 59 59 0 1
673 62: 26(ptr) AccessChain 22 56 61
675 64: 7(fvec4) ImageFetch 55 60 Lod 63
676 68: 65 Load 67(g_tTex2di4)
677 69: 57(ptr) AccessChain 22 56
678 70: 18(ivec3) Load 69
679 71: 17(ivec2) VectorShuffle 70 70 0 1
680 72: 26(ptr) AccessChain 22 56 61
682 74: 19(ivec4) ImageFetch 68 71 Lod 73
683 78: 75 Load 77(g_tTex2du4)
684 79: 57(ptr) AccessChain 22 56
685 80: 18(ivec3) Load 79
686 81: 17(ivec2) VectorShuffle 80 80 0 1
687 82: 26(ptr) AccessChain 22 56 61
689 84: 50(ivec4) ImageFetch 78 81 Lod 83
690 88: 85 Load 87(g_tTex3df4)
691 91: 90(ptr) AccessChain 22 89
692 92: 19(ivec4) Load 91
693 93: 18(ivec3) VectorShuffle 92 92 0 1 2
694 95: 26(ptr) AccessChain 22 89 94
696 97: 7(fvec4) ImageFetch 88 93 Lod 96
697 101: 98 Load 100(g_tTex3di4)
698 102: 90(ptr) AccessChain 22 89
699 103: 19(ivec4) Load 102
700 104: 18(ivec3) VectorShuffle 103 103 0 1 2
701 105: 26(ptr) AccessChain 22 89 94
702 106: 16(int) Load 105
703 107: 19(ivec4) ImageFetch 101 104 Lod 106
704 111: 108 Load 110(g_tTex3du4)
705 112: 90(ptr) AccessChain 22 89
706 113: 19(ivec4) Load 112
707 114: 18(ivec3) VectorShuffle 113 113 0 1 2
708 115: 26(ptr) AccessChain 22 89 94
709 116: 16(int) Load 115
710 117: 50(ivec4) ImageFetch 111 114 Lod 116
711 124: 123(ptr) AccessChain 119(vsout) 120
713 125:8(VS_OUTPUT) Load 119(vsout)