1 hlsl.load.basic.dx10.frag
3 gl_FragCoord origin is upper left
5 0:48 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
6 0:48 Function Parameters:
8 0:52 textureFetch ( temp 4-component vector of float)
9 0:52 'g_tTex1df4' (layout( binding=0) uniform texture1D)
10 0:52 vector swizzle ( temp int)
11 0:52 c2: direct index for structure ( uniform 2-component vector of int)
12 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
18 0:52 direct index ( temp int)
19 0:52 c2: direct index for structure ( uniform 2-component vector of int)
20 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
25 0:53 textureFetch ( temp 4-component vector of int)
26 0:53 'g_tTex1di4' ( uniform itexture1D)
27 0:53 vector swizzle ( temp int)
28 0:53 c2: direct index for structure ( uniform 2-component vector of int)
29 0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
35 0:53 direct index ( temp int)
36 0:53 c2: direct index for structure ( uniform 2-component vector of int)
37 0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
42 0:54 textureFetch ( temp 4-component vector of uint)
43 0:54 'g_tTex1du4' ( uniform utexture1D)
44 0:54 vector swizzle ( temp int)
45 0:54 c2: direct index for structure ( uniform 2-component vector of int)
46 0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
52 0:54 direct index ( temp int)
53 0:54 c2: direct index for structure ( uniform 2-component vector of int)
54 0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
59 0:57 textureFetch ( temp 4-component vector of float)
60 0:57 'g_tTex2df4' ( uniform texture2D)
61 0:57 vector swizzle ( temp 2-component vector of int)
62 0:57 c3: direct index for structure ( uniform 3-component vector of int)
63 0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
71 0:57 direct index ( temp int)
72 0:57 c3: direct index for structure ( uniform 3-component vector of int)
73 0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
78 0:58 textureFetch ( temp 4-component vector of int)
79 0:58 'g_tTex2di4' ( uniform itexture2D)
80 0:58 vector swizzle ( temp 2-component vector of int)
81 0:58 c3: direct index for structure ( uniform 3-component vector of int)
82 0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
90 0:58 direct index ( temp int)
91 0:58 c3: direct index for structure ( uniform 3-component vector of int)
92 0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
97 0:59 textureFetch ( temp 4-component vector of uint)
98 0:59 'g_tTex2du4' ( uniform utexture2D)
99 0:59 vector swizzle ( temp 2-component vector of int)
100 0:59 c3: direct index for structure ( uniform 3-component vector of int)
101 0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
109 0:59 direct index ( temp int)
110 0:59 c3: direct index for structure ( uniform 3-component vector of int)
111 0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
116 0:62 textureFetch ( temp 4-component vector of float)
117 0:62 'g_tTex3df4' ( uniform texture3D)
118 0:62 vector swizzle ( temp 3-component vector of int)
119 0:62 c4: direct index for structure ( uniform 4-component vector of int)
120 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
130 0:62 direct index ( temp int)
131 0:62 c4: direct index for structure ( uniform 4-component vector of int)
132 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
137 0:63 textureFetch ( temp 4-component vector of int)
138 0:63 'g_tTex3di4' ( uniform itexture3D)
139 0:63 vector swizzle ( temp 3-component vector of int)
140 0:63 c4: direct index for structure ( uniform 4-component vector of int)
141 0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
151 0:63 direct index ( temp int)
152 0:63 c4: direct index for structure ( uniform 4-component vector of int)
153 0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
158 0:64 textureFetch ( temp 4-component vector of uint)
159 0:64 'g_tTex3du4' ( uniform utexture3D)
160 0:64 vector swizzle ( temp 3-component vector of int)
161 0:64 c4: direct index for structure ( uniform 4-component vector of int)
162 0:64 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
172 0:64 direct index ( temp int)
173 0:64 c4: direct index for structure ( uniform 4-component vector of int)
174 0:64 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
179 0:72 move second child to first child ( temp 4-component vector of float)
180 0:72 Color: direct index for structure ( temp 4-component vector of float)
181 0:72 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
189 0:73 move second child to first child ( temp float)
190 0:73 Depth: direct index for structure ( temp float)
191 0:73 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
196 0:75 Branch: Return with expression
197 0:75 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
198 0:48 Function Definition: main( ( temp void)
199 0:48 Function Parameters:
202 0:48 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
203 0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
204 0:48 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
205 0:48 move second child to first child ( temp 4-component vector of float)
206 0:? 'Color' (layout( location=0) out 4-component vector of float)
207 0:48 Color: direct index for structure ( temp 4-component vector of float)
208 0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
211 0:48 move second child to first child ( temp float)
212 0:? 'Depth' ( out float FragDepth)
213 0:48 Depth: direct index for structure ( temp float)
214 0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
218 0:? 'g_sSamp' (layout( binding=0) uniform sampler)
219 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
220 0:? 'g_tTex1di4' ( uniform itexture1D)
221 0:? 'g_tTex1du4' ( uniform utexture1D)
222 0:? 'g_tTex2df4' ( uniform texture2D)
223 0:? 'g_tTex2di4' ( uniform itexture2D)
224 0:? 'g_tTex2du4' ( uniform utexture2D)
225 0:? 'g_tTex3df4' ( uniform texture3D)
226 0:? 'g_tTex3di4' ( uniform itexture3D)
227 0:? 'g_tTex3du4' ( uniform utexture3D)
228 0:? 'g_tTexcdf4' ( uniform textureCube)
229 0:? 'g_tTexcdi4' ( uniform itextureCube)
230 0:? 'g_tTexcdu4' ( uniform utextureCube)
231 0:? 'g_tTex1df4a' ( uniform texture1DArray)
232 0:? 'g_tTex1di4a' ( uniform itexture1DArray)
233 0:? 'g_tTex1du4a' ( uniform utexture1DArray)
234 0:? 'g_tTex2df4a' ( uniform texture2DArray)
235 0:? 'g_tTex2di4a' ( uniform itexture2DArray)
236 0:? 'g_tTex2du4a' ( uniform utexture2DArray)
237 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
238 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
239 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
240 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
241 0:? 'Color' (layout( location=0) out 4-component vector of float)
242 0:? 'Depth' ( out float FragDepth)
245 Linked fragment stage:
249 gl_FragCoord origin is upper left
251 0:48 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
252 0:48 Function Parameters:
254 0:52 textureFetch ( temp 4-component vector of float)
255 0:52 'g_tTex1df4' (layout( binding=0) uniform texture1D)
256 0:52 vector swizzle ( temp int)
257 0:52 c2: direct index for structure ( uniform 2-component vector of int)
258 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
264 0:52 direct index ( temp int)
265 0:52 c2: direct index for structure ( uniform 2-component vector of int)
266 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
271 0:53 textureFetch ( temp 4-component vector of int)
272 0:53 'g_tTex1di4' ( uniform itexture1D)
273 0:53 vector swizzle ( temp int)
274 0:53 c2: direct index for structure ( uniform 2-component vector of int)
275 0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
281 0:53 direct index ( temp int)
282 0:53 c2: direct index for structure ( uniform 2-component vector of int)
283 0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
288 0:54 textureFetch ( temp 4-component vector of uint)
289 0:54 'g_tTex1du4' ( uniform utexture1D)
290 0:54 vector swizzle ( temp int)
291 0:54 c2: direct index for structure ( uniform 2-component vector of int)
292 0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
298 0:54 direct index ( temp int)
299 0:54 c2: direct index for structure ( uniform 2-component vector of int)
300 0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
305 0:57 textureFetch ( temp 4-component vector of float)
306 0:57 'g_tTex2df4' ( uniform texture2D)
307 0:57 vector swizzle ( temp 2-component vector of int)
308 0:57 c3: direct index for structure ( uniform 3-component vector of int)
309 0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
317 0:57 direct index ( temp int)
318 0:57 c3: direct index for structure ( uniform 3-component vector of int)
319 0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
324 0:58 textureFetch ( temp 4-component vector of int)
325 0:58 'g_tTex2di4' ( uniform itexture2D)
326 0:58 vector swizzle ( temp 2-component vector of int)
327 0:58 c3: direct index for structure ( uniform 3-component vector of int)
328 0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
336 0:58 direct index ( temp int)
337 0:58 c3: direct index for structure ( uniform 3-component vector of int)
338 0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
343 0:59 textureFetch ( temp 4-component vector of uint)
344 0:59 'g_tTex2du4' ( uniform utexture2D)
345 0:59 vector swizzle ( temp 2-component vector of int)
346 0:59 c3: direct index for structure ( uniform 3-component vector of int)
347 0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
355 0:59 direct index ( temp int)
356 0:59 c3: direct index for structure ( uniform 3-component vector of int)
357 0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
362 0:62 textureFetch ( temp 4-component vector of float)
363 0:62 'g_tTex3df4' ( uniform texture3D)
364 0:62 vector swizzle ( temp 3-component vector of int)
365 0:62 c4: direct index for structure ( uniform 4-component vector of int)
366 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
376 0:62 direct index ( temp int)
377 0:62 c4: direct index for structure ( uniform 4-component vector of int)
378 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
383 0:63 textureFetch ( temp 4-component vector of int)
384 0:63 'g_tTex3di4' ( uniform itexture3D)
385 0:63 vector swizzle ( temp 3-component vector of int)
386 0:63 c4: direct index for structure ( uniform 4-component vector of int)
387 0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
397 0:63 direct index ( temp int)
398 0:63 c4: direct index for structure ( uniform 4-component vector of int)
399 0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
404 0:64 textureFetch ( temp 4-component vector of uint)
405 0:64 'g_tTex3du4' ( uniform utexture3D)
406 0:64 vector swizzle ( temp 3-component vector of int)
407 0:64 c4: direct index for structure ( uniform 4-component vector of int)
408 0:64 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
418 0:64 direct index ( temp int)
419 0:64 c4: direct index for structure ( uniform 4-component vector of int)
420 0:64 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
425 0:72 move second child to first child ( temp 4-component vector of float)
426 0:72 Color: direct index for structure ( temp 4-component vector of float)
427 0:72 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
435 0:73 move second child to first child ( temp float)
436 0:73 Depth: direct index for structure ( temp float)
437 0:73 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
442 0:75 Branch: Return with expression
443 0:75 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
444 0:48 Function Definition: main( ( temp void)
445 0:48 Function Parameters:
448 0:48 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
449 0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
450 0:48 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
451 0:48 move second child to first child ( temp 4-component vector of float)
452 0:? 'Color' (layout( location=0) out 4-component vector of float)
453 0:48 Color: direct index for structure ( temp 4-component vector of float)
454 0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
457 0:48 move second child to first child ( temp float)
458 0:? 'Depth' ( out float FragDepth)
459 0:48 Depth: direct index for structure ( temp float)
460 0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
464 0:? 'g_sSamp' (layout( binding=0) uniform sampler)
465 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
466 0:? 'g_tTex1di4' ( uniform itexture1D)
467 0:? 'g_tTex1du4' ( uniform utexture1D)
468 0:? 'g_tTex2df4' ( uniform texture2D)
469 0:? 'g_tTex2di4' ( uniform itexture2D)
470 0:? 'g_tTex2du4' ( uniform utexture2D)
471 0:? 'g_tTex3df4' ( uniform texture3D)
472 0:? 'g_tTex3di4' ( uniform itexture3D)
473 0:? 'g_tTex3du4' ( uniform utexture3D)
474 0:? 'g_tTexcdf4' ( uniform textureCube)
475 0:? 'g_tTexcdi4' ( uniform itextureCube)
476 0:? 'g_tTexcdu4' ( uniform utextureCube)
477 0:? 'g_tTex1df4a' ( uniform texture1DArray)
478 0:? 'g_tTex1di4a' ( uniform itexture1DArray)
479 0:? 'g_tTex1du4a' ( uniform utexture1DArray)
480 0:? 'g_tTex2df4a' ( uniform texture2DArray)
481 0:? 'g_tTex2di4a' ( uniform itexture2DArray)
482 0:? 'g_tTex2du4a' ( uniform utexture2DArray)
483 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
484 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
485 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
486 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
487 0:? 'Color' (layout( location=0) out 4-component vector of float)
488 0:? 'Depth' ( out float FragDepth)
490 // Module Version 10000
491 // Generated by (magic number): 80001
492 // Id's are bound by 179
496 Capability SampledCubeArray
497 1: ExtInstImport "GLSL.std.450"
498 MemoryModel Logical GLSL450
499 EntryPoint Fragment 4 "main" 133 137
500 ExecutionMode 4 OriginUpperLeft
503 MemberName 8(PS_OUTPUT) 0 "Color"
504 MemberName 8(PS_OUTPUT) 1 "Depth"
508 MemberName 20($Global) 0 "c1"
509 MemberName 20($Global) 1 "c2"
510 MemberName 20($Global) 2 "c3"
511 MemberName 20($Global) 3 "c4"
512 MemberName 20($Global) 4 "o1"
513 MemberName 20($Global) 5 "o2"
514 MemberName 20($Global) 6 "o3"
515 MemberName 20($Global) 7 "o4"
523 Name 100 "g_tTex3di4"
524 Name 110 "g_tTex3du4"
526 Name 130 "flattenTemp"
530 Name 145 "g_tTexcdf4"
531 Name 148 "g_tTexcdi4"
532 Name 151 "g_tTexcdu4"
533 Name 154 "g_tTex1df4a"
534 Name 157 "g_tTex1di4a"
535 Name 160 "g_tTex1du4a"
536 Name 163 "g_tTex2df4a"
537 Name 166 "g_tTex2di4a"
538 Name 169 "g_tTex2du4a"
539 Name 172 "g_tTexcdf4a"
540 Name 175 "g_tTexcdi4a"
541 Name 178 "g_tTexcdu4a"
542 Decorate 14(g_tTex1df4) DescriptorSet 0
543 Decorate 14(g_tTex1df4) Binding 0
544 MemberDecorate 20($Global) 0 Offset 0
545 MemberDecorate 20($Global) 1 Offset 8
546 MemberDecorate 20($Global) 2 Offset 16
547 MemberDecorate 20($Global) 3 Offset 32
548 MemberDecorate 20($Global) 4 Offset 48
549 MemberDecorate 20($Global) 5 Offset 56
550 MemberDecorate 20($Global) 6 Offset 64
551 MemberDecorate 20($Global) 7 Offset 80
552 Decorate 20($Global) Block
553 Decorate 22 DescriptorSet 0
554 Decorate 35(g_tTex1di4) DescriptorSet 0
555 Decorate 44(g_tTex1du4) DescriptorSet 0
556 Decorate 54(g_tTex2df4) DescriptorSet 0
557 Decorate 67(g_tTex2di4) DescriptorSet 0
558 Decorate 77(g_tTex2du4) DescriptorSet 0
559 Decorate 87(g_tTex3df4) DescriptorSet 0
560 Decorate 100(g_tTex3di4) DescriptorSet 0
561 Decorate 110(g_tTex3du4) DescriptorSet 0
562 Decorate 133(Color) Location 0
563 Decorate 137(Depth) BuiltIn FragDepth
564 Decorate 142(g_sSamp) DescriptorSet 0
565 Decorate 142(g_sSamp) Binding 0
566 Decorate 145(g_tTexcdf4) DescriptorSet 0
567 Decorate 148(g_tTexcdi4) DescriptorSet 0
568 Decorate 151(g_tTexcdu4) DescriptorSet 0
569 Decorate 154(g_tTex1df4a) DescriptorSet 0
570 Decorate 157(g_tTex1di4a) DescriptorSet 0
571 Decorate 160(g_tTex1du4a) DescriptorSet 0
572 Decorate 163(g_tTex2df4a) DescriptorSet 0
573 Decorate 166(g_tTex2di4a) DescriptorSet 0
574 Decorate 169(g_tTex2du4a) DescriptorSet 0
575 Decorate 172(g_tTexcdf4a) DescriptorSet 0
576 Decorate 175(g_tTexcdi4a) DescriptorSet 0
577 Decorate 178(g_tTexcdu4a) DescriptorSet 0
581 7: TypeVector 6(float) 4
582 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
583 9: TypeFunction 8(PS_OUTPUT)
584 12: TypeImage 6(float) 1D sampled format:Unknown
585 13: TypePointer UniformConstant 12
586 14(g_tTex1df4): 13(ptr) Variable UniformConstant
588 17: TypeVector 16(int) 2
589 18: TypeVector 16(int) 3
590 19: TypeVector 16(int) 4
591 20($Global): TypeStruct 16(int) 17(ivec2) 18(ivec3) 19(ivec4) 16(int) 17(ivec2) 18(ivec3) 19(ivec4)
592 21: TypePointer Uniform 20($Global)
593 22: 21(ptr) Variable Uniform
594 23: 16(int) Constant 1
596 25: 24(int) Constant 0
597 26: TypePointer Uniform 16(int)
598 29: 24(int) Constant 1
599 33: TypeImage 16(int) 1D sampled format:Unknown
600 34: TypePointer UniformConstant 33
601 35(g_tTex1di4): 34(ptr) Variable UniformConstant
602 42: TypeImage 24(int) 1D sampled format:Unknown
603 43: TypePointer UniformConstant 42
604 44(g_tTex1du4): 43(ptr) Variable UniformConstant
605 50: TypeVector 24(int) 4
606 52: TypeImage 6(float) 2D sampled format:Unknown
607 53: TypePointer UniformConstant 52
608 54(g_tTex2df4): 53(ptr) Variable UniformConstant
609 56: 16(int) Constant 2
610 57: TypePointer Uniform 18(ivec3)
611 61: 24(int) Constant 2
612 65: TypeImage 16(int) 2D sampled format:Unknown
613 66: TypePointer UniformConstant 65
614 67(g_tTex2di4): 66(ptr) Variable UniformConstant
615 75: TypeImage 24(int) 2D sampled format:Unknown
616 76: TypePointer UniformConstant 75
617 77(g_tTex2du4): 76(ptr) Variable UniformConstant
618 85: TypeImage 6(float) 3D sampled format:Unknown
619 86: TypePointer UniformConstant 85
620 87(g_tTex3df4): 86(ptr) Variable UniformConstant
621 89: 16(int) Constant 3
622 90: TypePointer Uniform 19(ivec4)
623 94: 24(int) Constant 3
624 98: TypeImage 16(int) 3D sampled format:Unknown
625 99: TypePointer UniformConstant 98
626 100(g_tTex3di4): 99(ptr) Variable UniformConstant
627 108: TypeImage 24(int) 3D sampled format:Unknown
628 109: TypePointer UniformConstant 108
629 110(g_tTex3du4): 109(ptr) Variable UniformConstant
630 118: TypePointer Function 8(PS_OUTPUT)
631 120: 16(int) Constant 0
632 121: 6(float) Constant 1065353216
633 122: 7(fvec4) ConstantComposite 121 121 121 121
634 123: TypePointer Function 7(fvec4)
635 125: TypePointer Function 6(float)
636 132: TypePointer Output 7(fvec4)
637 133(Color): 132(ptr) Variable Output
638 136: TypePointer Output 6(float)
639 137(Depth): 136(ptr) Variable Output
641 141: TypePointer UniformConstant 140
642 142(g_sSamp): 141(ptr) Variable UniformConstant
643 143: TypeImage 6(float) Cube sampled format:Unknown
644 144: TypePointer UniformConstant 143
645 145(g_tTexcdf4): 144(ptr) Variable UniformConstant
646 146: TypeImage 16(int) Cube sampled format:Unknown
647 147: TypePointer UniformConstant 146
648 148(g_tTexcdi4): 147(ptr) Variable UniformConstant
649 149: TypeImage 24(int) Cube sampled format:Unknown
650 150: TypePointer UniformConstant 149
651 151(g_tTexcdu4): 150(ptr) Variable UniformConstant
652 152: TypeImage 6(float) 1D array sampled format:Unknown
653 153: TypePointer UniformConstant 152
654 154(g_tTex1df4a): 153(ptr) Variable UniformConstant
655 155: TypeImage 16(int) 1D array sampled format:Unknown
656 156: TypePointer UniformConstant 155
657 157(g_tTex1di4a): 156(ptr) Variable UniformConstant
658 158: TypeImage 24(int) 1D array sampled format:Unknown
659 159: TypePointer UniformConstant 158
660 160(g_tTex1du4a): 159(ptr) Variable UniformConstant
661 161: TypeImage 6(float) 2D array sampled format:Unknown
662 162: TypePointer UniformConstant 161
663 163(g_tTex2df4a): 162(ptr) Variable UniformConstant
664 164: TypeImage 16(int) 2D array sampled format:Unknown
665 165: TypePointer UniformConstant 164
666 166(g_tTex2di4a): 165(ptr) Variable UniformConstant
667 167: TypeImage 24(int) 2D array sampled format:Unknown
668 168: TypePointer UniformConstant 167
669 169(g_tTex2du4a): 168(ptr) Variable UniformConstant
670 170: TypeImage 6(float) Cube array sampled format:Unknown
671 171: TypePointer UniformConstant 170
672 172(g_tTexcdf4a): 171(ptr) Variable UniformConstant
673 173: TypeImage 16(int) Cube array sampled format:Unknown
674 174: TypePointer UniformConstant 173
675 175(g_tTexcdi4a): 174(ptr) Variable UniformConstant
676 176: TypeImage 24(int) Cube array sampled format:Unknown
677 177: TypePointer UniformConstant 176
678 178(g_tTexcdu4a): 177(ptr) Variable UniformConstant
679 4(main): 2 Function None 3
681 130(flattenTemp): 118(ptr) Variable Function
682 131:8(PS_OUTPUT) FunctionCall 10(@main()
683 Store 130(flattenTemp) 131
684 134: 123(ptr) AccessChain 130(flattenTemp) 120
685 135: 7(fvec4) Load 134
687 138: 125(ptr) AccessChain 130(flattenTemp) 23
688 139: 6(float) Load 138
692 10(@main():8(PS_OUTPUT) Function None 9
694 119(psout): 118(ptr) Variable Function
695 15: 12 Load 14(g_tTex1df4)
696 27: 26(ptr) AccessChain 22 23 25
698 30: 26(ptr) AccessChain 22 23 29
700 32: 7(fvec4) ImageFetch 15 28 Lod 31
701 36: 33 Load 35(g_tTex1di4)
702 37: 26(ptr) AccessChain 22 23 25
704 39: 26(ptr) AccessChain 22 23 29
706 41: 19(ivec4) ImageFetch 36 38 Lod 40
707 45: 42 Load 44(g_tTex1du4)
708 46: 26(ptr) AccessChain 22 23 25
710 48: 26(ptr) AccessChain 22 23 29
712 51: 50(ivec4) ImageFetch 45 47 Lod 49
713 55: 52 Load 54(g_tTex2df4)
714 58: 57(ptr) AccessChain 22 56
715 59: 18(ivec3) Load 58
716 60: 17(ivec2) VectorShuffle 59 59 0 1
717 62: 26(ptr) AccessChain 22 56 61
719 64: 7(fvec4) ImageFetch 55 60 Lod 63
720 68: 65 Load 67(g_tTex2di4)
721 69: 57(ptr) AccessChain 22 56
722 70: 18(ivec3) Load 69
723 71: 17(ivec2) VectorShuffle 70 70 0 1
724 72: 26(ptr) AccessChain 22 56 61
726 74: 19(ivec4) ImageFetch 68 71 Lod 73
727 78: 75 Load 77(g_tTex2du4)
728 79: 57(ptr) AccessChain 22 56
729 80: 18(ivec3) Load 79
730 81: 17(ivec2) VectorShuffle 80 80 0 1
731 82: 26(ptr) AccessChain 22 56 61
733 84: 50(ivec4) ImageFetch 78 81 Lod 83
734 88: 85 Load 87(g_tTex3df4)
735 91: 90(ptr) AccessChain 22 89
736 92: 19(ivec4) Load 91
737 93: 18(ivec3) VectorShuffle 92 92 0 1 2
738 95: 26(ptr) AccessChain 22 89 94
740 97: 7(fvec4) ImageFetch 88 93 Lod 96
741 101: 98 Load 100(g_tTex3di4)
742 102: 90(ptr) AccessChain 22 89
743 103: 19(ivec4) Load 102
744 104: 18(ivec3) VectorShuffle 103 103 0 1 2
745 105: 26(ptr) AccessChain 22 89 94
746 106: 16(int) Load 105
747 107: 19(ivec4) ImageFetch 101 104 Lod 106
748 111: 108 Load 110(g_tTex3du4)
749 112: 90(ptr) AccessChain 22 89
750 113: 19(ivec4) Load 112
751 114: 18(ivec3) VectorShuffle 113 113 0 1 2
752 115: 26(ptr) AccessChain 22 89 94
753 116: 16(int) Load 115
754 117: 50(ivec4) ImageFetch 111 114 Lod 116
755 124: 123(ptr) AccessChain 119(psout) 120
757 126: 125(ptr) AccessChain 119(psout) 23
759 127:8(PS_OUTPUT) Load 119(psout)