1 hlsl.load.array.dx10.frag
3 gl_FragCoord origin is upper left
5 0:48 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
6 0:48 Function Parameters:
8 0:52 textureFetch ( temp 4-component vector of float)
9 0:52 'g_tTex1df4a' ( uniform texture1DArray)
10 0:52 vector swizzle ( temp 2-component vector of int)
11 0:52 c3: direct index for structure ( uniform 3-component vector of int)
12 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
20 0:52 direct index ( temp int)
21 0:52 c3: direct index for structure ( uniform 3-component vector of int)
22 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
27 0:53 textureFetch ( temp 4-component vector of int)
28 0:53 'g_tTex1di4a' ( uniform itexture1DArray)
29 0:53 vector swizzle ( temp 2-component vector of int)
30 0:53 c3: direct index for structure ( uniform 3-component vector of int)
31 0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
39 0:53 direct index ( temp int)
40 0:53 c3: direct index for structure ( uniform 3-component vector of int)
41 0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
46 0:54 textureFetch ( temp 4-component vector of uint)
47 0:54 'g_tTex1du4a' ( uniform utexture1DArray)
48 0:54 vector swizzle ( temp 2-component vector of int)
49 0:54 c3: direct index for structure ( uniform 3-component vector of int)
50 0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
58 0:54 direct index ( temp int)
59 0:54 c3: direct index for structure ( uniform 3-component vector of int)
60 0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
65 0:57 textureFetch ( temp 4-component vector of float)
66 0:57 'g_tTex2df4a' ( uniform texture2DArray)
67 0:57 vector swizzle ( temp 3-component vector of int)
68 0:57 c4: direct index for structure ( uniform 4-component vector of int)
69 0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
79 0:57 direct index ( temp int)
80 0:57 c4: direct index for structure ( uniform 4-component vector of int)
81 0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
86 0:58 textureFetch ( temp 4-component vector of int)
87 0:58 'g_tTex2di4a' ( uniform itexture2DArray)
88 0:58 vector swizzle ( temp 3-component vector of int)
89 0:58 c4: direct index for structure ( uniform 4-component vector of int)
90 0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
100 0:58 direct index ( temp int)
101 0:58 c4: direct index for structure ( uniform 4-component vector of int)
102 0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
107 0:59 textureFetch ( temp 4-component vector of uint)
108 0:59 'g_tTex2du4a' ( uniform utexture2DArray)
109 0:59 vector swizzle ( temp 3-component vector of int)
110 0:59 c4: direct index for structure ( uniform 4-component vector of int)
111 0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
121 0:59 direct index ( temp int)
122 0:59 c4: direct index for structure ( uniform 4-component vector of int)
123 0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
128 0:67 move second child to first child ( temp 4-component vector of float)
129 0:67 Color: direct index for structure ( temp 4-component vector of float)
130 0:67 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
138 0:68 move second child to first child ( temp float)
139 0:68 Depth: direct index for structure ( temp float)
140 0:68 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
145 0:70 Branch: Return with expression
146 0:70 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
147 0:48 Function Definition: main( ( temp void)
148 0:48 Function Parameters:
151 0:48 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
152 0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
153 0:48 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
154 0:48 move second child to first child ( temp 4-component vector of float)
155 0:? 'Color' (layout( location=0) out 4-component vector of float)
156 0:48 Color: direct index for structure ( temp 4-component vector of float)
157 0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
160 0:48 move second child to first child ( temp float)
161 0:? 'Depth' ( out float FragDepth)
162 0:48 Depth: direct index for structure ( temp float)
163 0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
167 0:? 'g_sSamp' (layout( binding=0) uniform sampler)
168 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
169 0:? 'g_tTex1di4' ( uniform itexture1D)
170 0:? 'g_tTex1du4' ( uniform utexture1D)
171 0:? 'g_tTex2df4' ( uniform texture2D)
172 0:? 'g_tTex2di4' ( uniform itexture2D)
173 0:? 'g_tTex2du4' ( uniform utexture2D)
174 0:? 'g_tTex3df4' ( uniform texture3D)
175 0:? 'g_tTex3di4' ( uniform itexture3D)
176 0:? 'g_tTex3du4' ( uniform utexture3D)
177 0:? 'g_tTexcdf4' ( uniform textureCube)
178 0:? 'g_tTexcdi4' ( uniform itextureCube)
179 0:? 'g_tTexcdu4' ( uniform utextureCube)
180 0:? 'g_tTex1df4a' ( uniform texture1DArray)
181 0:? 'g_tTex1di4a' ( uniform itexture1DArray)
182 0:? 'g_tTex1du4a' ( uniform utexture1DArray)
183 0:? 'g_tTex2df4a' ( uniform texture2DArray)
184 0:? 'g_tTex2di4a' ( uniform itexture2DArray)
185 0:? 'g_tTex2du4a' ( uniform utexture2DArray)
186 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
187 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
188 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
189 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
190 0:? 'Color' (layout( location=0) out 4-component vector of float)
191 0:? 'Depth' ( out float FragDepth)
194 Linked fragment stage:
198 gl_FragCoord origin is upper left
200 0:48 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
201 0:48 Function Parameters:
203 0:52 textureFetch ( temp 4-component vector of float)
204 0:52 'g_tTex1df4a' ( uniform texture1DArray)
205 0:52 vector swizzle ( temp 2-component vector of int)
206 0:52 c3: direct index for structure ( uniform 3-component vector of int)
207 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
215 0:52 direct index ( temp int)
216 0:52 c3: direct index for structure ( uniform 3-component vector of int)
217 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
222 0:53 textureFetch ( temp 4-component vector of int)
223 0:53 'g_tTex1di4a' ( uniform itexture1DArray)
224 0:53 vector swizzle ( temp 2-component vector of int)
225 0:53 c3: direct index for structure ( uniform 3-component vector of int)
226 0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
234 0:53 direct index ( temp int)
235 0:53 c3: direct index for structure ( uniform 3-component vector of int)
236 0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
241 0:54 textureFetch ( temp 4-component vector of uint)
242 0:54 'g_tTex1du4a' ( uniform utexture1DArray)
243 0:54 vector swizzle ( temp 2-component vector of int)
244 0:54 c3: direct index for structure ( uniform 3-component vector of int)
245 0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
253 0:54 direct index ( temp int)
254 0:54 c3: direct index for structure ( uniform 3-component vector of int)
255 0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
260 0:57 textureFetch ( temp 4-component vector of float)
261 0:57 'g_tTex2df4a' ( uniform texture2DArray)
262 0:57 vector swizzle ( temp 3-component vector of int)
263 0:57 c4: direct index for structure ( uniform 4-component vector of int)
264 0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
274 0:57 direct index ( temp int)
275 0:57 c4: direct index for structure ( uniform 4-component vector of int)
276 0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
281 0:58 textureFetch ( temp 4-component vector of int)
282 0:58 'g_tTex2di4a' ( uniform itexture2DArray)
283 0:58 vector swizzle ( temp 3-component vector of int)
284 0:58 c4: direct index for structure ( uniform 4-component vector of int)
285 0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
295 0:58 direct index ( temp int)
296 0:58 c4: direct index for structure ( uniform 4-component vector of int)
297 0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
302 0:59 textureFetch ( temp 4-component vector of uint)
303 0:59 'g_tTex2du4a' ( uniform utexture2DArray)
304 0:59 vector swizzle ( temp 3-component vector of int)
305 0:59 c4: direct index for structure ( uniform 4-component vector of int)
306 0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
316 0:59 direct index ( temp int)
317 0:59 c4: direct index for structure ( uniform 4-component vector of int)
318 0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
323 0:67 move second child to first child ( temp 4-component vector of float)
324 0:67 Color: direct index for structure ( temp 4-component vector of float)
325 0:67 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
333 0:68 move second child to first child ( temp float)
334 0:68 Depth: direct index for structure ( temp float)
335 0:68 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
340 0:70 Branch: Return with expression
341 0:70 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
342 0:48 Function Definition: main( ( temp void)
343 0:48 Function Parameters:
346 0:48 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
347 0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
348 0:48 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
349 0:48 move second child to first child ( temp 4-component vector of float)
350 0:? 'Color' (layout( location=0) out 4-component vector of float)
351 0:48 Color: direct index for structure ( temp 4-component vector of float)
352 0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
355 0:48 move second child to first child ( temp float)
356 0:? 'Depth' ( out float FragDepth)
357 0:48 Depth: direct index for structure ( temp float)
358 0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
362 0:? 'g_sSamp' (layout( binding=0) uniform sampler)
363 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
364 0:? 'g_tTex1di4' ( uniform itexture1D)
365 0:? 'g_tTex1du4' ( uniform utexture1D)
366 0:? 'g_tTex2df4' ( uniform texture2D)
367 0:? 'g_tTex2di4' ( uniform itexture2D)
368 0:? 'g_tTex2du4' ( uniform utexture2D)
369 0:? 'g_tTex3df4' ( uniform texture3D)
370 0:? 'g_tTex3di4' ( uniform itexture3D)
371 0:? 'g_tTex3du4' ( uniform utexture3D)
372 0:? 'g_tTexcdf4' ( uniform textureCube)
373 0:? 'g_tTexcdi4' ( uniform itextureCube)
374 0:? 'g_tTexcdu4' ( uniform utextureCube)
375 0:? 'g_tTex1df4a' ( uniform texture1DArray)
376 0:? 'g_tTex1di4a' ( uniform itexture1DArray)
377 0:? 'g_tTex1du4a' ( uniform utexture1DArray)
378 0:? 'g_tTex2df4a' ( uniform texture2DArray)
379 0:? 'g_tTex2di4a' ( uniform itexture2DArray)
380 0:? 'g_tTex2du4a' ( uniform utexture2DArray)
381 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
382 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
383 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
384 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
385 0:? 'Color' (layout( location=0) out 4-component vector of float)
386 0:? 'Depth' ( out float FragDepth)
388 // Module Version 10000
389 // Generated by (magic number): 80001
390 // Id's are bound by 159
394 Capability SampledCubeArray
395 1: ExtInstImport "GLSL.std.450"
396 MemoryModel Logical GLSL450
397 EntryPoint Fragment 4 "main" 104 108
398 ExecutionMode 4 OriginUpperLeft
401 MemberName 8(PS_OUTPUT) 0 "Color"
402 MemberName 8(PS_OUTPUT) 1 "Depth"
404 Name 14 "g_tTex1df4a"
406 MemberName 20($Global) 0 "c1"
407 MemberName 20($Global) 1 "c2"
408 MemberName 20($Global) 2 "c3"
409 MemberName 20($Global) 3 "c4"
410 MemberName 20($Global) 4 "o1"
411 MemberName 20($Global) 5 "o2"
412 MemberName 20($Global) 6 "o3"
413 MemberName 20($Global) 7 "o4"
415 Name 36 "g_tTex1di4a"
416 Name 46 "g_tTex1du4a"
417 Name 57 "g_tTex2df4a"
418 Name 70 "g_tTex2di4a"
419 Name 80 "g_tTex2du4a"
421 Name 101 "flattenTemp"
425 Name 116 "g_tTex1df4"
426 Name 119 "g_tTex1di4"
427 Name 122 "g_tTex1du4"
428 Name 125 "g_tTex2df4"
429 Name 128 "g_tTex2di4"
430 Name 131 "g_tTex2du4"
431 Name 134 "g_tTex3df4"
432 Name 137 "g_tTex3di4"
433 Name 140 "g_tTex3du4"
434 Name 143 "g_tTexcdf4"
435 Name 146 "g_tTexcdi4"
436 Name 149 "g_tTexcdu4"
437 Name 152 "g_tTexcdf4a"
438 Name 155 "g_tTexcdi4a"
439 Name 158 "g_tTexcdu4a"
440 Decorate 14(g_tTex1df4a) DescriptorSet 0
441 MemberDecorate 20($Global) 0 Offset 0
442 MemberDecorate 20($Global) 1 Offset 8
443 MemberDecorate 20($Global) 2 Offset 16
444 MemberDecorate 20($Global) 3 Offset 32
445 MemberDecorate 20($Global) 4 Offset 48
446 MemberDecorate 20($Global) 5 Offset 56
447 MemberDecorate 20($Global) 6 Offset 64
448 MemberDecorate 20($Global) 7 Offset 80
449 Decorate 20($Global) Block
450 Decorate 22 DescriptorSet 0
451 Decorate 36(g_tTex1di4a) DescriptorSet 0
452 Decorate 46(g_tTex1du4a) DescriptorSet 0
453 Decorate 57(g_tTex2df4a) DescriptorSet 0
454 Decorate 70(g_tTex2di4a) DescriptorSet 0
455 Decorate 80(g_tTex2du4a) DescriptorSet 0
456 Decorate 104(Color) Location 0
457 Decorate 108(Depth) BuiltIn FragDepth
458 Decorate 113(g_sSamp) DescriptorSet 0
459 Decorate 113(g_sSamp) Binding 0
460 Decorate 116(g_tTex1df4) DescriptorSet 0
461 Decorate 116(g_tTex1df4) Binding 0
462 Decorate 119(g_tTex1di4) DescriptorSet 0
463 Decorate 122(g_tTex1du4) DescriptorSet 0
464 Decorate 125(g_tTex2df4) DescriptorSet 0
465 Decorate 128(g_tTex2di4) DescriptorSet 0
466 Decorate 131(g_tTex2du4) DescriptorSet 0
467 Decorate 134(g_tTex3df4) DescriptorSet 0
468 Decorate 137(g_tTex3di4) DescriptorSet 0
469 Decorate 140(g_tTex3du4) DescriptorSet 0
470 Decorate 143(g_tTexcdf4) DescriptorSet 0
471 Decorate 146(g_tTexcdi4) DescriptorSet 0
472 Decorate 149(g_tTexcdu4) DescriptorSet 0
473 Decorate 152(g_tTexcdf4a) DescriptorSet 0
474 Decorate 155(g_tTexcdi4a) DescriptorSet 0
475 Decorate 158(g_tTexcdu4a) DescriptorSet 0
479 7: TypeVector 6(float) 4
480 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
481 9: TypeFunction 8(PS_OUTPUT)
482 12: TypeImage 6(float) 1D array sampled format:Unknown
483 13: TypePointer UniformConstant 12
484 14(g_tTex1df4a): 13(ptr) Variable UniformConstant
486 17: TypeVector 16(int) 2
487 18: TypeVector 16(int) 3
488 19: TypeVector 16(int) 4
489 20($Global): TypeStruct 16(int) 17(ivec2) 18(ivec3) 19(ivec4) 16(int) 17(ivec2) 18(ivec3) 19(ivec4)
490 21: TypePointer Uniform 20($Global)
491 22: 21(ptr) Variable Uniform
492 23: 16(int) Constant 2
493 24: TypePointer Uniform 18(ivec3)
495 29: 28(int) Constant 2
496 30: TypePointer Uniform 16(int)
497 34: TypeImage 16(int) 1D array sampled format:Unknown
498 35: TypePointer UniformConstant 34
499 36(g_tTex1di4a): 35(ptr) Variable UniformConstant
500 44: TypeImage 28(int) 1D array sampled format:Unknown
501 45: TypePointer UniformConstant 44
502 46(g_tTex1du4a): 45(ptr) Variable UniformConstant
503 53: TypeVector 28(int) 4
504 55: TypeImage 6(float) 2D array sampled format:Unknown
505 56: TypePointer UniformConstant 55
506 57(g_tTex2df4a): 56(ptr) Variable UniformConstant
507 59: 16(int) Constant 3
508 60: TypePointer Uniform 19(ivec4)
509 64: 28(int) Constant 3
510 68: TypeImage 16(int) 2D array sampled format:Unknown
511 69: TypePointer UniformConstant 68
512 70(g_tTex2di4a): 69(ptr) Variable UniformConstant
513 78: TypeImage 28(int) 2D array sampled format:Unknown
514 79: TypePointer UniformConstant 78
515 80(g_tTex2du4a): 79(ptr) Variable UniformConstant
516 88: TypePointer Function 8(PS_OUTPUT)
517 90: 16(int) Constant 0
518 91: 6(float) Constant 1065353216
519 92: 7(fvec4) ConstantComposite 91 91 91 91
520 93: TypePointer Function 7(fvec4)
521 95: 16(int) Constant 1
522 96: TypePointer Function 6(float)
523 103: TypePointer Output 7(fvec4)
524 104(Color): 103(ptr) Variable Output
525 107: TypePointer Output 6(float)
526 108(Depth): 107(ptr) Variable Output
528 112: TypePointer UniformConstant 111
529 113(g_sSamp): 112(ptr) Variable UniformConstant
530 114: TypeImage 6(float) 1D sampled format:Unknown
531 115: TypePointer UniformConstant 114
532 116(g_tTex1df4): 115(ptr) Variable UniformConstant
533 117: TypeImage 16(int) 1D sampled format:Unknown
534 118: TypePointer UniformConstant 117
535 119(g_tTex1di4): 118(ptr) Variable UniformConstant
536 120: TypeImage 28(int) 1D sampled format:Unknown
537 121: TypePointer UniformConstant 120
538 122(g_tTex1du4): 121(ptr) Variable UniformConstant
539 123: TypeImage 6(float) 2D sampled format:Unknown
540 124: TypePointer UniformConstant 123
541 125(g_tTex2df4): 124(ptr) Variable UniformConstant
542 126: TypeImage 16(int) 2D sampled format:Unknown
543 127: TypePointer UniformConstant 126
544 128(g_tTex2di4): 127(ptr) Variable UniformConstant
545 129: TypeImage 28(int) 2D sampled format:Unknown
546 130: TypePointer UniformConstant 129
547 131(g_tTex2du4): 130(ptr) Variable UniformConstant
548 132: TypeImage 6(float) 3D sampled format:Unknown
549 133: TypePointer UniformConstant 132
550 134(g_tTex3df4): 133(ptr) Variable UniformConstant
551 135: TypeImage 16(int) 3D sampled format:Unknown
552 136: TypePointer UniformConstant 135
553 137(g_tTex3di4): 136(ptr) Variable UniformConstant
554 138: TypeImage 28(int) 3D sampled format:Unknown
555 139: TypePointer UniformConstant 138
556 140(g_tTex3du4): 139(ptr) Variable UniformConstant
557 141: TypeImage 6(float) Cube sampled format:Unknown
558 142: TypePointer UniformConstant 141
559 143(g_tTexcdf4): 142(ptr) Variable UniformConstant
560 144: TypeImage 16(int) Cube sampled format:Unknown
561 145: TypePointer UniformConstant 144
562 146(g_tTexcdi4): 145(ptr) Variable UniformConstant
563 147: TypeImage 28(int) Cube sampled format:Unknown
564 148: TypePointer UniformConstant 147
565 149(g_tTexcdu4): 148(ptr) Variable UniformConstant
566 150: TypeImage 6(float) Cube array sampled format:Unknown
567 151: TypePointer UniformConstant 150
568 152(g_tTexcdf4a): 151(ptr) Variable UniformConstant
569 153: TypeImage 16(int) Cube array sampled format:Unknown
570 154: TypePointer UniformConstant 153
571 155(g_tTexcdi4a): 154(ptr) Variable UniformConstant
572 156: TypeImage 28(int) Cube array sampled format:Unknown
573 157: TypePointer UniformConstant 156
574 158(g_tTexcdu4a): 157(ptr) Variable UniformConstant
575 4(main): 2 Function None 3
577 101(flattenTemp): 88(ptr) Variable Function
578 102:8(PS_OUTPUT) FunctionCall 10(@main()
579 Store 101(flattenTemp) 102
580 105: 93(ptr) AccessChain 101(flattenTemp) 90
581 106: 7(fvec4) Load 105
583 109: 96(ptr) AccessChain 101(flattenTemp) 95
584 110: 6(float) Load 109
588 10(@main():8(PS_OUTPUT) Function None 9
590 89(psout): 88(ptr) Variable Function
591 15: 12 Load 14(g_tTex1df4a)
592 25: 24(ptr) AccessChain 22 23
593 26: 18(ivec3) Load 25
594 27: 17(ivec2) VectorShuffle 26 26 0 1
595 31: 30(ptr) AccessChain 22 23 29
597 33: 7(fvec4) ImageFetch 15 27 Lod 32
598 37: 34 Load 36(g_tTex1di4a)
599 38: 24(ptr) AccessChain 22 23
600 39: 18(ivec3) Load 38
601 40: 17(ivec2) VectorShuffle 39 39 0 1
602 41: 30(ptr) AccessChain 22 23 29
604 43: 19(ivec4) ImageFetch 37 40 Lod 42
605 47: 44 Load 46(g_tTex1du4a)
606 48: 24(ptr) AccessChain 22 23
607 49: 18(ivec3) Load 48
608 50: 17(ivec2) VectorShuffle 49 49 0 1
609 51: 30(ptr) AccessChain 22 23 29
611 54: 53(ivec4) ImageFetch 47 50 Lod 52
612 58: 55 Load 57(g_tTex2df4a)
613 61: 60(ptr) AccessChain 22 59
614 62: 19(ivec4) Load 61
615 63: 18(ivec3) VectorShuffle 62 62 0 1 2
616 65: 30(ptr) AccessChain 22 59 64
618 67: 7(fvec4) ImageFetch 58 63 Lod 66
619 71: 68 Load 70(g_tTex2di4a)
620 72: 60(ptr) AccessChain 22 59
621 73: 19(ivec4) Load 72
622 74: 18(ivec3) VectorShuffle 73 73 0 1 2
623 75: 30(ptr) AccessChain 22 59 64
625 77: 19(ivec4) ImageFetch 71 74 Lod 76
626 81: 78 Load 80(g_tTex2du4a)
627 82: 60(ptr) AccessChain 22 59
628 83: 19(ivec4) Load 82
629 84: 18(ivec3) VectorShuffle 83 83 0 1 2
630 85: 30(ptr) AccessChain 22 59 64
632 87: 53(ivec4) ImageFetch 81 84 Lod 86
633 94: 93(ptr) AccessChain 89(psout) 90
635 97: 96(ptr) AccessChain 89(psout) 95
637 98:8(PS_OUTPUT) Load 89(psout)