1 hlsl.load.array.dx10.frag
3 gl_FragCoord origin is upper left
6 0:48 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
7 0:48 Function Parameters:
9 0:52 textureFetch ( temp 4-component vector of float)
10 0:52 'g_tTex1df4a' ( uniform texture1DArray)
11 0:52 vector swizzle ( temp 2-component vector of int)
12 0:52 c3: direct index for structure ( uniform 3-component vector of int)
13 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
21 0:52 direct index ( temp int)
22 0:52 c3: direct index for structure ( uniform 3-component vector of int)
23 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
28 0:53 textureFetch ( temp 4-component vector of int)
29 0:53 'g_tTex1di4a' ( uniform itexture1DArray)
30 0:53 vector swizzle ( temp 2-component vector of int)
31 0:53 c3: direct index for structure ( uniform 3-component vector of int)
32 0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
40 0:53 direct index ( temp int)
41 0:53 c3: direct index for structure ( uniform 3-component vector of int)
42 0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
47 0:54 textureFetch ( temp 4-component vector of uint)
48 0:54 'g_tTex1du4a' ( uniform utexture1DArray)
49 0:54 vector swizzle ( temp 2-component vector of int)
50 0:54 c3: direct index for structure ( uniform 3-component vector of int)
51 0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
59 0:54 direct index ( temp int)
60 0:54 c3: direct index for structure ( uniform 3-component vector of int)
61 0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
66 0:57 textureFetch ( temp 4-component vector of float)
67 0:57 'g_tTex2df4a' ( uniform texture2DArray)
68 0:57 vector swizzle ( temp 3-component vector of int)
69 0:57 c4: direct index for structure ( uniform 4-component vector of int)
70 0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
80 0:57 direct index ( temp int)
81 0:57 c4: direct index for structure ( uniform 4-component vector of int)
82 0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
87 0:58 textureFetch ( temp 4-component vector of int)
88 0:58 'g_tTex2di4a' ( uniform itexture2DArray)
89 0:58 vector swizzle ( temp 3-component vector of int)
90 0:58 c4: direct index for structure ( uniform 4-component vector of int)
91 0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
101 0:58 direct index ( temp int)
102 0:58 c4: direct index for structure ( uniform 4-component vector of int)
103 0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
108 0:59 textureFetch ( temp 4-component vector of uint)
109 0:59 'g_tTex2du4a' ( uniform utexture2DArray)
110 0:59 vector swizzle ( temp 3-component vector of int)
111 0:59 c4: direct index for structure ( uniform 4-component vector of int)
112 0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
122 0:59 direct index ( temp int)
123 0:59 c4: direct index for structure ( uniform 4-component vector of int)
124 0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
129 0:67 move second child to first child ( temp 4-component vector of float)
130 0:67 Color: direct index for structure ( temp 4-component vector of float)
131 0:67 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
139 0:68 move second child to first child ( temp float)
140 0:68 Depth: direct index for structure ( temp float)
141 0:68 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
146 0:70 Branch: Return with expression
147 0:70 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
148 0:48 Function Definition: main( ( temp void)
149 0:48 Function Parameters:
152 0:48 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
153 0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
154 0:48 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
155 0:48 move second child to first child ( temp 4-component vector of float)
156 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
157 0:48 Color: direct index for structure ( temp 4-component vector of float)
158 0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
161 0:48 move second child to first child ( temp float)
162 0:? '@entryPointOutput.Depth' ( out float FragDepth)
163 0:48 Depth: direct index for structure ( temp float)
164 0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
168 0:? 'g_sSamp' (layout( binding=0) uniform sampler)
169 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
170 0:? 'g_tTex1di4' ( uniform itexture1D)
171 0:? 'g_tTex1du4' ( uniform utexture1D)
172 0:? 'g_tTex2df4' ( uniform texture2D)
173 0:? 'g_tTex2di4' ( uniform itexture2D)
174 0:? 'g_tTex2du4' ( uniform utexture2D)
175 0:? 'g_tTex3df4' ( uniform texture3D)
176 0:? 'g_tTex3di4' ( uniform itexture3D)
177 0:? 'g_tTex3du4' ( uniform utexture3D)
178 0:? 'g_tTexcdf4' ( uniform textureCube)
179 0:? 'g_tTexcdi4' ( uniform itextureCube)
180 0:? 'g_tTexcdu4' ( uniform utextureCube)
181 0:? 'g_tTex1df4a' ( uniform texture1DArray)
182 0:? 'g_tTex1di4a' ( uniform itexture1DArray)
183 0:? 'g_tTex1du4a' ( uniform utexture1DArray)
184 0:? 'g_tTex2df4a' ( uniform texture2DArray)
185 0:? 'g_tTex2di4a' ( uniform itexture2DArray)
186 0:? 'g_tTex2du4a' ( uniform utexture2DArray)
187 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
188 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
189 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
190 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
191 0:? '@entryPointOutput.Depth' ( out float FragDepth)
192 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
195 Linked fragment stage:
199 gl_FragCoord origin is upper left
202 0:48 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
203 0:48 Function Parameters:
205 0:52 textureFetch ( temp 4-component vector of float)
206 0:52 'g_tTex1df4a' ( uniform texture1DArray)
207 0:52 vector swizzle ( temp 2-component vector of int)
208 0:52 c3: direct index for structure ( uniform 3-component vector of int)
209 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
217 0:52 direct index ( temp int)
218 0:52 c3: direct index for structure ( uniform 3-component vector of int)
219 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
224 0:53 textureFetch ( temp 4-component vector of int)
225 0:53 'g_tTex1di4a' ( uniform itexture1DArray)
226 0:53 vector swizzle ( temp 2-component vector of int)
227 0:53 c3: direct index for structure ( uniform 3-component vector of int)
228 0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
236 0:53 direct index ( temp int)
237 0:53 c3: direct index for structure ( uniform 3-component vector of int)
238 0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
243 0:54 textureFetch ( temp 4-component vector of uint)
244 0:54 'g_tTex1du4a' ( uniform utexture1DArray)
245 0:54 vector swizzle ( temp 2-component vector of int)
246 0:54 c3: direct index for structure ( uniform 3-component vector of int)
247 0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
255 0:54 direct index ( temp int)
256 0:54 c3: direct index for structure ( uniform 3-component vector of int)
257 0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
262 0:57 textureFetch ( temp 4-component vector of float)
263 0:57 'g_tTex2df4a' ( uniform texture2DArray)
264 0:57 vector swizzle ( temp 3-component vector of int)
265 0:57 c4: direct index for structure ( uniform 4-component vector of int)
266 0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
276 0:57 direct index ( temp int)
277 0:57 c4: direct index for structure ( uniform 4-component vector of int)
278 0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
283 0:58 textureFetch ( temp 4-component vector of int)
284 0:58 'g_tTex2di4a' ( uniform itexture2DArray)
285 0:58 vector swizzle ( temp 3-component vector of int)
286 0:58 c4: direct index for structure ( uniform 4-component vector of int)
287 0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
297 0:58 direct index ( temp int)
298 0:58 c4: direct index for structure ( uniform 4-component vector of int)
299 0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
304 0:59 textureFetch ( temp 4-component vector of uint)
305 0:59 'g_tTex2du4a' ( uniform utexture2DArray)
306 0:59 vector swizzle ( temp 3-component vector of int)
307 0:59 c4: direct index for structure ( uniform 4-component vector of int)
308 0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
318 0:59 direct index ( temp int)
319 0:59 c4: direct index for structure ( uniform 4-component vector of int)
320 0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
325 0:67 move second child to first child ( temp 4-component vector of float)
326 0:67 Color: direct index for structure ( temp 4-component vector of float)
327 0:67 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
335 0:68 move second child to first child ( temp float)
336 0:68 Depth: direct index for structure ( temp float)
337 0:68 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
342 0:70 Branch: Return with expression
343 0:70 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
344 0:48 Function Definition: main( ( temp void)
345 0:48 Function Parameters:
348 0:48 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
349 0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
350 0:48 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
351 0:48 move second child to first child ( temp 4-component vector of float)
352 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
353 0:48 Color: direct index for structure ( temp 4-component vector of float)
354 0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
357 0:48 move second child to first child ( temp float)
358 0:? '@entryPointOutput.Depth' ( out float FragDepth)
359 0:48 Depth: direct index for structure ( temp float)
360 0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
364 0:? 'g_sSamp' (layout( binding=0) uniform sampler)
365 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
366 0:? 'g_tTex1di4' ( uniform itexture1D)
367 0:? 'g_tTex1du4' ( uniform utexture1D)
368 0:? 'g_tTex2df4' ( uniform texture2D)
369 0:? 'g_tTex2di4' ( uniform itexture2D)
370 0:? 'g_tTex2du4' ( uniform utexture2D)
371 0:? 'g_tTex3df4' ( uniform texture3D)
372 0:? 'g_tTex3di4' ( uniform itexture3D)
373 0:? 'g_tTex3du4' ( uniform utexture3D)
374 0:? 'g_tTexcdf4' ( uniform textureCube)
375 0:? 'g_tTexcdi4' ( uniform itextureCube)
376 0:? 'g_tTexcdu4' ( uniform utextureCube)
377 0:? 'g_tTex1df4a' ( uniform texture1DArray)
378 0:? 'g_tTex1di4a' ( uniform itexture1DArray)
379 0:? 'g_tTex1du4a' ( uniform utexture1DArray)
380 0:? 'g_tTex2df4a' ( uniform texture2DArray)
381 0:? 'g_tTex2di4a' ( uniform itexture2DArray)
382 0:? 'g_tTex2du4a' ( uniform utexture2DArray)
383 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
384 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
385 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
386 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
387 0:? '@entryPointOutput.Depth' ( out float FragDepth)
388 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
390 // Module Version 10000
391 // Generated by (magic number): 8000a
392 // Id's are bound by 159
396 Capability SampledCubeArray
397 1: ExtInstImport "GLSL.std.450"
398 MemoryModel Logical GLSL450
399 EntryPoint Fragment 4 "main" 104 108
400 ExecutionMode 4 OriginUpperLeft
401 ExecutionMode 4 DepthReplacing
405 MemberName 8(PS_OUTPUT) 0 "Color"
406 MemberName 8(PS_OUTPUT) 1 "Depth"
408 Name 14 "g_tTex1df4a"
410 MemberName 20($Global) 0 "c1"
411 MemberName 20($Global) 1 "c2"
412 MemberName 20($Global) 2 "c3"
413 MemberName 20($Global) 3 "c4"
414 MemberName 20($Global) 4 "o1"
415 MemberName 20($Global) 5 "o2"
416 MemberName 20($Global) 6 "o3"
417 MemberName 20($Global) 7 "o4"
419 Name 36 "g_tTex1di4a"
420 Name 46 "g_tTex1du4a"
421 Name 57 "g_tTex2df4a"
422 Name 70 "g_tTex2di4a"
423 Name 80 "g_tTex2du4a"
425 Name 101 "flattenTemp"
426 Name 104 "@entryPointOutput.Color"
427 Name 108 "@entryPointOutput.Depth"
429 Name 116 "g_tTex1df4"
430 Name 119 "g_tTex1di4"
431 Name 122 "g_tTex1du4"
432 Name 125 "g_tTex2df4"
433 Name 128 "g_tTex2di4"
434 Name 131 "g_tTex2du4"
435 Name 134 "g_tTex3df4"
436 Name 137 "g_tTex3di4"
437 Name 140 "g_tTex3du4"
438 Name 143 "g_tTexcdf4"
439 Name 146 "g_tTexcdi4"
440 Name 149 "g_tTexcdu4"
441 Name 152 "g_tTexcdf4a"
442 Name 155 "g_tTexcdi4a"
443 Name 158 "g_tTexcdu4a"
444 Decorate 14(g_tTex1df4a) DescriptorSet 0
445 Decorate 14(g_tTex1df4a) Binding 1
446 MemberDecorate 20($Global) 0 Offset 0
447 MemberDecorate 20($Global) 1 Offset 8
448 MemberDecorate 20($Global) 2 Offset 16
449 MemberDecorate 20($Global) 3 Offset 32
450 MemberDecorate 20($Global) 4 Offset 48
451 MemberDecorate 20($Global) 5 Offset 56
452 MemberDecorate 20($Global) 6 Offset 64
453 MemberDecorate 20($Global) 7 Offset 80
454 Decorate 20($Global) Block
455 Decorate 22 DescriptorSet 0
456 Decorate 22 Binding 7
457 Decorate 36(g_tTex1di4a) DescriptorSet 0
458 Decorate 36(g_tTex1di4a) Binding 2
459 Decorate 46(g_tTex1du4a) DescriptorSet 0
460 Decorate 46(g_tTex1du4a) Binding 3
461 Decorate 57(g_tTex2df4a) DescriptorSet 0
462 Decorate 57(g_tTex2df4a) Binding 4
463 Decorate 70(g_tTex2di4a) DescriptorSet 0
464 Decorate 70(g_tTex2di4a) Binding 5
465 Decorate 80(g_tTex2du4a) DescriptorSet 0
466 Decorate 80(g_tTex2du4a) Binding 6
467 Decorate 104(@entryPointOutput.Color) Location 0
468 Decorate 108(@entryPointOutput.Depth) BuiltIn FragDepth
469 Decorate 113(g_sSamp) DescriptorSet 0
470 Decorate 113(g_sSamp) Binding 0
471 Decorate 116(g_tTex1df4) DescriptorSet 0
472 Decorate 116(g_tTex1df4) Binding 0
473 Decorate 119(g_tTex1di4) DescriptorSet 0
474 Decorate 119(g_tTex1di4) Binding 0
475 Decorate 122(g_tTex1du4) DescriptorSet 0
476 Decorate 122(g_tTex1du4) Binding 0
477 Decorate 125(g_tTex2df4) DescriptorSet 0
478 Decorate 125(g_tTex2df4) Binding 0
479 Decorate 128(g_tTex2di4) DescriptorSet 0
480 Decorate 128(g_tTex2di4) Binding 0
481 Decorate 131(g_tTex2du4) DescriptorSet 0
482 Decorate 131(g_tTex2du4) Binding 0
483 Decorate 134(g_tTex3df4) DescriptorSet 0
484 Decorate 134(g_tTex3df4) Binding 0
485 Decorate 137(g_tTex3di4) DescriptorSet 0
486 Decorate 137(g_tTex3di4) Binding 0
487 Decorate 140(g_tTex3du4) DescriptorSet 0
488 Decorate 140(g_tTex3du4) Binding 0
489 Decorate 143(g_tTexcdf4) DescriptorSet 0
490 Decorate 143(g_tTexcdf4) Binding 0
491 Decorate 146(g_tTexcdi4) DescriptorSet 0
492 Decorate 146(g_tTexcdi4) Binding 0
493 Decorate 149(g_tTexcdu4) DescriptorSet 0
494 Decorate 149(g_tTexcdu4) Binding 0
495 Decorate 152(g_tTexcdf4a) DescriptorSet 0
496 Decorate 152(g_tTexcdf4a) Binding 0
497 Decorate 155(g_tTexcdi4a) DescriptorSet 0
498 Decorate 155(g_tTexcdi4a) Binding 0
499 Decorate 158(g_tTexcdu4a) DescriptorSet 0
500 Decorate 158(g_tTexcdu4a) Binding 0
504 7: TypeVector 6(float) 4
505 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
506 9: TypeFunction 8(PS_OUTPUT)
507 12: TypeImage 6(float) 1D array sampled format:Unknown
508 13: TypePointer UniformConstant 12
509 14(g_tTex1df4a): 13(ptr) Variable UniformConstant
511 17: TypeVector 16(int) 2
512 18: TypeVector 16(int) 3
513 19: TypeVector 16(int) 4
514 20($Global): TypeStruct 16(int) 17(ivec2) 18(ivec3) 19(ivec4) 16(int) 17(ivec2) 18(ivec3) 19(ivec4)
515 21: TypePointer Uniform 20($Global)
516 22: 21(ptr) Variable Uniform
517 23: 16(int) Constant 2
518 24: TypePointer Uniform 18(ivec3)
520 29: 28(int) Constant 2
521 30: TypePointer Uniform 16(int)
522 34: TypeImage 16(int) 1D array sampled format:Unknown
523 35: TypePointer UniformConstant 34
524 36(g_tTex1di4a): 35(ptr) Variable UniformConstant
525 44: TypeImage 28(int) 1D array sampled format:Unknown
526 45: TypePointer UniformConstant 44
527 46(g_tTex1du4a): 45(ptr) Variable UniformConstant
528 53: TypeVector 28(int) 4
529 55: TypeImage 6(float) 2D array sampled format:Unknown
530 56: TypePointer UniformConstant 55
531 57(g_tTex2df4a): 56(ptr) Variable UniformConstant
532 59: 16(int) Constant 3
533 60: TypePointer Uniform 19(ivec4)
534 64: 28(int) Constant 3
535 68: TypeImage 16(int) 2D array sampled format:Unknown
536 69: TypePointer UniformConstant 68
537 70(g_tTex2di4a): 69(ptr) Variable UniformConstant
538 78: TypeImage 28(int) 2D array sampled format:Unknown
539 79: TypePointer UniformConstant 78
540 80(g_tTex2du4a): 79(ptr) Variable UniformConstant
541 88: TypePointer Function 8(PS_OUTPUT)
542 90: 16(int) Constant 0
543 91: 6(float) Constant 1065353216
544 92: 7(fvec4) ConstantComposite 91 91 91 91
545 93: TypePointer Function 7(fvec4)
546 95: 16(int) Constant 1
547 96: TypePointer Function 6(float)
548 103: TypePointer Output 7(fvec4)
549 104(@entryPointOutput.Color): 103(ptr) Variable Output
550 107: TypePointer Output 6(float)
551 108(@entryPointOutput.Depth): 107(ptr) Variable Output
553 112: TypePointer UniformConstant 111
554 113(g_sSamp): 112(ptr) Variable UniformConstant
555 114: TypeImage 6(float) 1D sampled format:Unknown
556 115: TypePointer UniformConstant 114
557 116(g_tTex1df4): 115(ptr) Variable UniformConstant
558 117: TypeImage 16(int) 1D sampled format:Unknown
559 118: TypePointer UniformConstant 117
560 119(g_tTex1di4): 118(ptr) Variable UniformConstant
561 120: TypeImage 28(int) 1D sampled format:Unknown
562 121: TypePointer UniformConstant 120
563 122(g_tTex1du4): 121(ptr) Variable UniformConstant
564 123: TypeImage 6(float) 2D sampled format:Unknown
565 124: TypePointer UniformConstant 123
566 125(g_tTex2df4): 124(ptr) Variable UniformConstant
567 126: TypeImage 16(int) 2D sampled format:Unknown
568 127: TypePointer UniformConstant 126
569 128(g_tTex2di4): 127(ptr) Variable UniformConstant
570 129: TypeImage 28(int) 2D sampled format:Unknown
571 130: TypePointer UniformConstant 129
572 131(g_tTex2du4): 130(ptr) Variable UniformConstant
573 132: TypeImage 6(float) 3D sampled format:Unknown
574 133: TypePointer UniformConstant 132
575 134(g_tTex3df4): 133(ptr) Variable UniformConstant
576 135: TypeImage 16(int) 3D sampled format:Unknown
577 136: TypePointer UniformConstant 135
578 137(g_tTex3di4): 136(ptr) Variable UniformConstant
579 138: TypeImage 28(int) 3D sampled format:Unknown
580 139: TypePointer UniformConstant 138
581 140(g_tTex3du4): 139(ptr) Variable UniformConstant
582 141: TypeImage 6(float) Cube sampled format:Unknown
583 142: TypePointer UniformConstant 141
584 143(g_tTexcdf4): 142(ptr) Variable UniformConstant
585 144: TypeImage 16(int) Cube sampled format:Unknown
586 145: TypePointer UniformConstant 144
587 146(g_tTexcdi4): 145(ptr) Variable UniformConstant
588 147: TypeImage 28(int) Cube sampled format:Unknown
589 148: TypePointer UniformConstant 147
590 149(g_tTexcdu4): 148(ptr) Variable UniformConstant
591 150: TypeImage 6(float) Cube array sampled format:Unknown
592 151: TypePointer UniformConstant 150
593 152(g_tTexcdf4a): 151(ptr) Variable UniformConstant
594 153: TypeImage 16(int) Cube array sampled format:Unknown
595 154: TypePointer UniformConstant 153
596 155(g_tTexcdi4a): 154(ptr) Variable UniformConstant
597 156: TypeImage 28(int) Cube array sampled format:Unknown
598 157: TypePointer UniformConstant 156
599 158(g_tTexcdu4a): 157(ptr) Variable UniformConstant
600 4(main): 2 Function None 3
602 101(flattenTemp): 88(ptr) Variable Function
603 102:8(PS_OUTPUT) FunctionCall 10(@main()
604 Store 101(flattenTemp) 102
605 105: 93(ptr) AccessChain 101(flattenTemp) 90
606 106: 7(fvec4) Load 105
607 Store 104(@entryPointOutput.Color) 106
608 109: 96(ptr) AccessChain 101(flattenTemp) 95
609 110: 6(float) Load 109
610 Store 108(@entryPointOutput.Depth) 110
613 10(@main():8(PS_OUTPUT) Function None 9
615 89(psout): 88(ptr) Variable Function
616 15: 12 Load 14(g_tTex1df4a)
617 25: 24(ptr) AccessChain 22 23
618 26: 18(ivec3) Load 25
619 27: 17(ivec2) VectorShuffle 26 26 0 1
620 31: 30(ptr) AccessChain 22 23 29
622 33: 7(fvec4) ImageFetch 15 27 Lod 32
623 37: 34 Load 36(g_tTex1di4a)
624 38: 24(ptr) AccessChain 22 23
625 39: 18(ivec3) Load 38
626 40: 17(ivec2) VectorShuffle 39 39 0 1
627 41: 30(ptr) AccessChain 22 23 29
629 43: 19(ivec4) ImageFetch 37 40 Lod 42
630 47: 44 Load 46(g_tTex1du4a)
631 48: 24(ptr) AccessChain 22 23
632 49: 18(ivec3) Load 48
633 50: 17(ivec2) VectorShuffle 49 49 0 1
634 51: 30(ptr) AccessChain 22 23 29
636 54: 53(ivec4) ImageFetch 47 50 Lod 52
637 58: 55 Load 57(g_tTex2df4a)
638 61: 60(ptr) AccessChain 22 59
639 62: 19(ivec4) Load 61
640 63: 18(ivec3) VectorShuffle 62 62 0 1 2
641 65: 30(ptr) AccessChain 22 59 64
643 67: 7(fvec4) ImageFetch 58 63 Lod 66
644 71: 68 Load 70(g_tTex2di4a)
645 72: 60(ptr) AccessChain 22 59
646 73: 19(ivec4) Load 72
647 74: 18(ivec3) VectorShuffle 73 73 0 1 2
648 75: 30(ptr) AccessChain 22 59 64
650 77: 19(ivec4) ImageFetch 71 74 Lod 76
651 81: 78 Load 80(g_tTex2du4a)
652 82: 60(ptr) AccessChain 22 59
653 83: 19(ivec4) Load 82
654 84: 18(ivec3) VectorShuffle 83 83 0 1 2
655 85: 30(ptr) AccessChain 22 59 64
657 87: 53(ivec4) ImageFetch 81 84 Lod 86
658 94: 93(ptr) AccessChain 89(psout) 90
660 97: 96(ptr) AccessChain 89(psout) 95
662 98:8(PS_OUTPUT) Load 89(psout)