1 hlsl.getsampleposition.dx10.frag
2 ERROR: 0:16: '' : unimplemented: GetSamplePosition
3 ERROR: 0:17: '' : unimplemented: GetSamplePosition
4 ERROR: 2 compilation errors. No code generated.
8 gl_FragCoord origin is upper left
9 ERROR: node is still EOpNull!
10 0:13 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
11 0:13 Function Parameters:
14 0:16 move second child to first child ( temp 2-component vector of float)
15 0:16 'r00' ( temp 2-component vector of float)
16 0:16 ERROR: Bad aggregation op
17 ( temp 2-component vector of float)
18 0:16 'g_tTex2dmsf4' ( uniform texture2DMS)
22 0:17 move second child to first child ( temp 2-component vector of float)
23 0:17 'r01' ( temp 2-component vector of float)
24 0:17 ERROR: Bad aggregation op
25 ( temp 2-component vector of float)
26 0:17 'g_tTex2dmsf4a' ( uniform texture2DMSArray)
29 0:19 move second child to first child ( temp 4-component vector of float)
30 0:19 Color: direct index for structure ( temp 4-component vector of float)
31 0:19 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
39 0:20 move second child to first child ( temp float)
40 0:20 Depth: direct index for structure ( temp float)
41 0:20 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
46 0:22 Branch: Return with expression
47 0:22 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
48 0:13 Function Definition: main( ( temp void)
49 0:13 Function Parameters:
52 0:13 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
53 0:13 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
54 0:13 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
55 0:13 move second child to first child ( temp 4-component vector of float)
56 0:? 'Color' (layout( location=0) out 4-component vector of float)
57 0:13 Color: direct index for structure ( temp 4-component vector of float)
58 0:13 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
61 0:13 move second child to first child ( temp float)
62 0:? 'Depth' ( out float FragDepth)
63 0:13 Depth: direct index for structure ( temp float)
64 0:13 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
68 0:? 'g_sSamp' (layout( binding=0) uniform sampler)
69 0:? 'g_tTex2dmsf4' ( uniform texture2DMS)
70 0:? 'g_tTex2dmsf4a' ( uniform texture2DMSArray)
71 0:? 'Color' (layout( location=0) out 4-component vector of float)
72 0:? 'Depth' ( out float FragDepth)
75 Linked fragment stage:
79 gl_FragCoord origin is upper left
80 ERROR: node is still EOpNull!
81 0:13 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
82 0:13 Function Parameters:
85 0:16 move second child to first child ( temp 2-component vector of float)
86 0:16 'r00' ( temp 2-component vector of float)
87 0:16 ERROR: Bad aggregation op
88 ( temp 2-component vector of float)
89 0:16 'g_tTex2dmsf4' ( uniform texture2DMS)
93 0:17 move second child to first child ( temp 2-component vector of float)
94 0:17 'r01' ( temp 2-component vector of float)
95 0:17 ERROR: Bad aggregation op
96 ( temp 2-component vector of float)
97 0:17 'g_tTex2dmsf4a' ( uniform texture2DMSArray)
100 0:19 move second child to first child ( temp 4-component vector of float)
101 0:19 Color: direct index for structure ( temp 4-component vector of float)
102 0:19 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
110 0:20 move second child to first child ( temp float)
111 0:20 Depth: direct index for structure ( temp float)
112 0:20 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
117 0:22 Branch: Return with expression
118 0:22 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
119 0:13 Function Definition: main( ( temp void)
120 0:13 Function Parameters:
123 0:13 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
124 0:13 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
125 0:13 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
126 0:13 move second child to first child ( temp 4-component vector of float)
127 0:? 'Color' (layout( location=0) out 4-component vector of float)
128 0:13 Color: direct index for structure ( temp 4-component vector of float)
129 0:13 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
132 0:13 move second child to first child ( temp float)
133 0:? 'Depth' ( out float FragDepth)
134 0:13 Depth: direct index for structure ( temp float)
135 0:13 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
139 0:? 'g_sSamp' (layout( binding=0) uniform sampler)
140 0:? 'g_tTex2dmsf4' ( uniform texture2DMS)
141 0:? 'g_tTex2dmsf4a' ( uniform texture2DMSArray)
142 0:? 'Color' (layout( location=0) out 4-component vector of float)
143 0:? 'Depth' ( out float FragDepth)
145 SPIR-V is not generated for failed compile or link