2 #extension GL_ARB_gpu_shader5 : require
4 layout(points, max_vertices = 1) out;
5 layout(stream=0) out float output1;
6 layout(stream=0) out float output2;
7 layout(stream=1) out float output3;
8 layout(stream=1) out float output4;
15 EndStreamPrimitive(0);
19 EndStreamPrimitive(1);