4 float gl_CullDistance[3];
\r
5 } gl_in[gl_MaxPatchVertices];
\r
8 float gl_CullDistance[3];
\r
13 gl_CullDistance[2] = gl_in[1].gl_CullDistance[2];
\r
16 layout(equal_spacing) in float f1[]; // ERROR, must be standalone
\r
17 layout(fractional_even_spacing) in float f2[]; // ERROR, must be standalone
\r
18 layout(fractional_odd_spacing) in float f3[]; // ERROR, must be standalone
\r
19 layout(cw) in float f4[]; // ERROR, must be standalone
\r
20 layout(ccw) in float f5[]; // ERROR, must be standalone
\r
21 layout(point_mode) in float f6[]; // ERROR, must be standalone
\r