4 float gl_CullDistance[3];
\r
8 float gl_CullDistance[3];
\r
11 layout(triangles) in;
\r
15 gl_in[3].gl_Position; // ERROR, out of range
\r
16 gl_CullDistance[2] = gl_in[1].gl_CullDistance[2];
\r
19 layout(points) in float f[3]; // ERROR, must be standalone
\r