3 layout(location = 3) vec4 v4; // ERROR
\r
5 layout(location = 3) uniform vec4 uv4;
\r
7 layout(location = 2) in inb1 { vec4 v; } b1; // ERROR
\r
8 layout(location = 2) out outb1 { vec4 v; } b2; // ERROR
\r
11 float gl_ClipDistance[];
\r
16 gl_ClipDistance[2] = 3.7;
\r