3 layout(depth_any) out float gl_FragDepth;
4 layout(depth_greater) out float gl_FragDepth; // ERROR: redeclaration with different qualifier
11 layout(depth_less) in float depth; // ERROR: depth_less only applies to gl_FragDepth
12 layout(depth_any) out float gl_FragDepth; // ERROR, done after use
14 layout(binding=0) uniform atomic_uint a[];
16 uniform writeonly image2D i2D;
17 ivec2 iv2dim = imageSize(i2D); // ERROR: imageSize called without enabling GL_ARB_shader_image_size extension
18 #extension GL_ARB_shader_image_size : enable
19 ivec2 iv2dim1 = imageSize(i2D);
21 #extension GL_ARB_shader_storage_buffer_object : enable
23 layout(binding = 0,std430) buffer Buffer
31 int origi = atomicAdd(atomi, 3);
32 uint origu = atomicAnd(atomu, 7u);
33 origi = atomicExchange(atomi, 4);
34 origu = atomicCompSwap(atomu, 10u, 8u);
37 layout(binding = 2,std430) buffer ssboElem01
41 int memberUnsizedArr01[];
44 // if turns on EShReflectionSharedStd140SSBO, SPIR-V would be different
45 layout(binding = 3,shared) buffer ssboElem02
49 int memberUnsizedArr02[];
52 #extension GL_ARB_shader_storage_buffer_object : disable
54 layout(binding = 1,std430) buffer BufferFail // Error std430 and "buffer" block support disabled