5 gl_ViewportIndex = 7;
\r
10 } myIn[]; // ERROR, can't redeclare a different name
\r
14 } gl_myIn[]; // ERROR, can't redeclare a different name
\r
22 } gl_in[]; // ERROR, can't do it again
\r
30 float p = gl_in[1].gl_PointSize; // use of redeclared
\r
31 gl_PointSize = p; // use of redeclared
\r
32 vec4 v = gl_in[1].gl_Position; // ERROR, not included in the redeclaration
\r
33 gl_Position = vec4(1.0); // ERROR, not included in the redeclaration
\r
38 return 4; // implicit conversion of return type
\r