3 #extension GL_EXT_YUV_target : enable
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5 uniform __samplerExternal2DY2YEXT sExt;
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6 precision mediump __samplerExternal2DY2YEXT;
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7 uniform __samplerExternal2DY2YEXT mediumExt;
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8 uniform highp __samplerExternal2DY2YEXT highExt;
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12 texture2D(sExt, vec2(0.2)); // ERROR
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13 texture2D(mediumExt, vec2(0.2)); // ERROR
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14 texture2D(highExt, vec2(0.2)); // ERROR
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15 texture2DProj(sExt, vec3(0.3)); // ERROR
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16 texture2DProj(sExt, vec4(0.3)); // ERROR
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19 highp float bias = 0.01;
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20 textureSize(sExt, lod);
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21 texture(sExt, vec2(0.2));
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22 texture(sExt, vec2(0.2), bias);
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23 textureProj(sExt, vec3(0.2));
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24 textureProj(sExt, vec3(0.2), bias);
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25 textureProj(sExt, vec4(0.2));
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26 textureProj(sExt, vec4(0.2), bias);
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27 texelFetch(sExt, ivec2(4), lod);
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29 texture3D(sExt, vec3(0.3)); // ERROR
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30 texture2DProjLod(sExt, vec3(0.3), 0.3); // ERROR
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31 texture(sExt, vec3(0.3)); // ERROR
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32 textureProjLod(sExt, vec3(0.3), 0.3); // ERROR
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35 #extension GL_EXT_YUV_target : disable
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37 uniform __samplerExternal2DY2YEXT badExt; // ERROR
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