2 precision mediump float;
4 layout (location = 2) in vec4 color; // ERROR
6 layout(location = 1) out vec4 c;
7 layout(location = 3) out vec4 p;
8 layout(location = 4) out vec4 q[2];
17 layout(location = 40) out float ca[4]; // ERROR, overlap, ERROR too big
18 layout(location = 41) out float cb[2]; // ERROR, overlap, ERROR too big
19 layout(location = 39) out float cc[6]; // ERROR, overlap, ERROR too big