6 vec3 x, y; // ERROR, needs default precision
29 vec3 v = mix(x, y, bv);
30 ivec4 iv10 = abs(iv4a);
31 ivec4 iv11 = sign(iv4a);
32 ivec4 iv12 = min(iv4a, iv4b);
33 ivec4 iv13 = min(iv4a, imin);
34 uvec2 u = min(uv2x, uv2y);
35 uvec4 uv = min(uv4y, uy);
36 ivec3 iv14 = max(iv3a, iv3b);
37 ivec4 iv15 = max(iv4a, imax);
38 uvec2 u10 = max(uv2x, uv2y);
39 uvec2 u11 = max(uv2x, uy);
40 ivec4 iv16 = clamp(iv4a, iv4a, iv4b);
41 ivec4 iv17 = clamp(iv4a, imin, imax);
42 uvec2 u12 = clamp(uv2x, uv2y, uv2c);
43 uvec4 uv10 = clamp(uv4y, umin, umax);
47 vec3 v11 = modf(x, modfOut);
50 vec2 v12 = round(v2a);
51 vec2 v13 = roundEven(v2a);
52 bvec2 b10 = isnan(v2a);
53 bvec4 b11 = isinf(v4);
56 int i = floatBitsToInt(f);
57 uvec4 uv11 = floatBitsToUint(v4);
58 vec4 v14 = intBitsToFloat(iv4a);
59 vec2 v15 = uintBitsToFloat(uv2c);
62 uint u19 = packSnorm2x16(v2a);
63 vec2 v20 = unpackSnorm2x16(uy);
64 uint u15 = packUnorm2x16(v2a);
65 vec2 v16 = unpackUnorm2x16(uy);
66 uint u17 = packHalf2x16(v2b);
67 vec2 v18 = unpackHalf2x16(uy);
70 noise2(v18); // ERROR, not present
72 float t__; // ERROR, no __ until revision 310
74 // ERROR, no __ until revision 310