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[platform/upstream/glslang.git]
/
Test
/
140.frag
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#version 140
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varying vec4 v;
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in vec4 i;
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out vec4 o;
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in float gl_ClipDistance[5];
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void main()
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{
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float clip = gl_ClipDistance[2];
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}
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#ifdef GL_ES
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#error GL_ES is set
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#else
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#error GL_ES is not set
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#endif
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in struct S { float f; } s; // ERROR