remove bison-generated header from library dependencies
[platform/upstream/glslang.git] / StandAlone_vs2013.vcxproj
1 <?xml version="1.0" encoding="utf-8"?>\r
2 <Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">\r
3   <ItemGroup Label="ProjectConfigurations">\r
4     <ProjectConfiguration Include="Debug|Win32">\r
5       <Configuration>Debug</Configuration>\r
6       <Platform>Win32</Platform>\r
7     </ProjectConfiguration>\r
8     <ProjectConfiguration Include="Debug|x64">\r
9       <Configuration>Debug</Configuration>\r
10       <Platform>x64</Platform>\r
11     </ProjectConfiguration>\r
12     <ProjectConfiguration Include="Release|Win32">\r
13       <Configuration>Release</Configuration>\r
14       <Platform>Win32</Platform>\r
15     </ProjectConfiguration>\r
16     <ProjectConfiguration Include="Release|x64">\r
17       <Configuration>Release</Configuration>\r
18       <Platform>x64</Platform>\r
19     </ProjectConfiguration>\r
20   </ItemGroup>\r
21   <PropertyGroup Label="Globals">\r
22     <ProjectName>StandAlone</ProjectName>\r
23     <ProjectGuid>{660D0A05-69A9-4F09-9664-02FBEB08FAE2}</ProjectGuid>\r
24   </PropertyGroup>\r
25   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />\r
26   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">\r
27     <ConfigurationType>Application</ConfigurationType>\r
28     <UseOfMfc>false</UseOfMfc>\r
29     <CharacterSet>MultiByte</CharacterSet>\r
30     <PlatformToolset>v120_xp</PlatformToolset>\r
31   </PropertyGroup>\r
32   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">\r
33     <ConfigurationType>Application</ConfigurationType>\r
34     <UseOfMfc>false</UseOfMfc>\r
35     <CharacterSet>MultiByte</CharacterSet>\r
36     <PlatformToolset>v120_xp</PlatformToolset>\r
37   </PropertyGroup>\r
38   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">\r
39     <ConfigurationType>Application</ConfigurationType>\r
40     <CharacterSet>MultiByte</CharacterSet>\r
41     <PlatformToolset>v120_xp</PlatformToolset>\r
42   </PropertyGroup>\r
43   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">\r
44     <ConfigurationType>Application</ConfigurationType>\r
45     <CharacterSet>MultiByte</CharacterSet>\r
46     <PlatformToolset>v120_xp</PlatformToolset>\r
47   </PropertyGroup>\r
48   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />\r
49   <ImportGroup Label="ExtensionSettings">\r
50   </ImportGroup>\r
51   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">\r
52     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />\r
53   </ImportGroup>\r
54   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">\r
55     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />\r
56   </ImportGroup>\r
57   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">\r
58     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />\r
59   </ImportGroup>\r
60   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">\r
61     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />\r
62   </ImportGroup>\r
63   <PropertyGroup Label="UserMacros" />\r
64   <PropertyGroup>\r
65     <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>\r
66     <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">StandAlone\UserM_Debug\</OutDir>\r
67     <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">StandAlone\UserM_Debug64\</OutDir>\r
68     <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">StandAlone\UserM_Debug\</IntDir>\r
69     <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">StandAlone\UserM_Debug64\</IntDir>\r
70     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>\r
71     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>\r
72     <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">StandAlone\UserM_Release\</OutDir>\r
73     <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">StandAlone\UserM_Release64\</OutDir>\r
74     <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">StandAlone\UserM_Release\</IntDir>\r
75     <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">StandAlone\UserM_Release64\</IntDir>\r
76     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>\r
77     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>\r
78   </PropertyGroup>\r
79   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">\r
80     <TargetName>glslangValidator</TargetName>\r
81   </PropertyGroup>\r
82   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">\r
83     <TargetName>glslangValidator</TargetName>\r
84   </PropertyGroup>\r
85   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">\r
86     <TargetName>glslangValidator</TargetName>\r
87   </PropertyGroup>\r
88   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">\r
89     <TargetName>glslangValidator</TargetName>\r
90   </PropertyGroup>\r
91   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">\r
92     <ClCompile>\r
93       <Optimization>Disabled</Optimization>\r
94       <AdditionalIncludeDirectories>glslang;glslang\OSDependent\Windows</AdditionalIncludeDirectories>\r
95       <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_HAS_ITERATOR_DEBUGGING=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
96       <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>\r
97       <PrecompiledHeader>\r
98       </PrecompiledHeader>\r
99       <PrecompiledHeaderOutputFile>\r
100       </PrecompiledHeaderOutputFile>\r
101       <AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>\r
102       <ObjectFileName>$(IntDir)</ObjectFileName>\r
103       <ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>\r
104       <WarningLevel>Level3</WarningLevel>\r
105       <SuppressStartupBanner>true</SuppressStartupBanner>\r
106       <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>\r
107       <CallingConvention>Cdecl</CallingConvention>\r
108       <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>\r
109     </ClCompile>\r
110     <Link>\r
111       <AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>\r
112       <AdditionalDependencies>odbc32.lib;odbccp32.lib;psapi.lib;lib\x86\Debug\glslang.lib;%(AdditionalDependencies)</AdditionalDependencies>\r
113       <SuppressStartupBanner>true</SuppressStartupBanner>\r
114       <GenerateDebugInformation>true</GenerateDebugInformation>\r
115       <ProgramDatabaseFile>UserM_Debug/StandAlone.pdb</ProgramDatabaseFile>\r
116       <SubSystem>Console</SubSystem>\r
117       <OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>\r
118     </Link>\r
119     <Midl>\r
120       <TypeLibraryName>UserM_Debug/StandAlone.tlb</TypeLibraryName>\r
121     </Midl>\r
122     <PostBuildEvent>\r
123       <Message>copy glslangValidator</Message>\r
124       <Command>xcopy /y StandAlone\UserM_Debug\glslangValidator.exe Test</Command>\r
125     </PostBuildEvent>\r
126     <ResourceCompile>\r
127       <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
128       <Culture>0x0409</Culture>\r
129     </ResourceCompile>\r
130     <PreLinkEvent>\r
131       <Command>\r
132       </Command>\r
133     </PreLinkEvent>\r
134   </ItemDefinitionGroup>\r
135   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">\r
136     <ClCompile>\r
137       <Optimization>Disabled</Optimization>\r
138       <AdditionalIncludeDirectories>glslang;glslang\OSDependent\Windows</AdditionalIncludeDirectories>\r
139       <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_HAS_ITERATOR_DEBUGGING=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
140       <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>\r
141       <PrecompiledHeader>\r
142       </PrecompiledHeader>\r
143       <PrecompiledHeaderOutputFile>\r
144       </PrecompiledHeaderOutputFile>\r
145       <AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>\r
146       <ObjectFileName>$(IntDir)</ObjectFileName>\r
147       <ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>\r
148       <WarningLevel>Level3</WarningLevel>\r
149       <SuppressStartupBanner>true</SuppressStartupBanner>\r
150       <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>\r
151       <CallingConvention>Cdecl</CallingConvention>\r
152       <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>\r
153     </ClCompile>\r
154     <Link>\r
155       <AdditionalDependencies>odbc32.lib;odbccp32.lib;psapi.lib;lib\x64\Debug\glslang.lib;%(AdditionalDependencies)</AdditionalDependencies>\r
156       <SuppressStartupBanner>true</SuppressStartupBanner>\r
157       <GenerateDebugInformation>true</GenerateDebugInformation>\r
158       <ProgramDatabaseFile>UserM_Debug/StandAlone.pdb</ProgramDatabaseFile>\r
159       <SubSystem>Console</SubSystem>\r
160       <OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>\r
161       <TargetMachine>MachineX64</TargetMachine>\r
162     </Link>\r
163     <Midl>\r
164       <TypeLibraryName>UserM_Debug/StandAlone.tlb</TypeLibraryName>\r
165     </Midl>\r
166     <PostBuildEvent>\r
167       <Message>copy glslangValidator</Message>\r
168       <Command>xcopy /y StandAlone\UserM_Debug64\glslangValidator.exe Test</Command>\r
169     </PostBuildEvent>\r
170     <ResourceCompile>\r
171       <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
172       <Culture>0x0409</Culture>\r
173     </ResourceCompile>\r
174     <PreLinkEvent>\r
175       <Command>\r
176       </Command>\r
177     </PreLinkEvent>\r
178   </ItemDefinitionGroup>\r
179   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">\r
180     <ClCompile>\r
181       <Optimization>MaxSpeed</Optimization>\r
182       <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>\r
183       <OmitFramePointers>true</OmitFramePointers>\r
184       <AdditionalIncludeDirectories>glslang;glslang\OSDependent\Windows</AdditionalIncludeDirectories>\r
185       <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;GENERIC_COMPILER;_HAS_ITERATOR_DEBUGGING=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
186       <StringPooling>true</StringPooling>\r
187       <BasicRuntimeChecks>Default</BasicRuntimeChecks>\r
188       <RuntimeLibrary>MultiThreaded</RuntimeLibrary>\r
189       <BufferSecurityCheck>true</BufferSecurityCheck>\r
190       <FunctionLevelLinking>true</FunctionLevelLinking>\r
191       <PrecompiledHeader>\r
192       </PrecompiledHeader>\r
193       <PrecompiledHeaderOutputFile>\r
194       </PrecompiledHeaderOutputFile>\r
195       <AssemblerListingLocation>UserM_Release/</AssemblerListingLocation>\r
196       <ObjectFileName>UserM_Release/</ObjectFileName>\r
197       <ProgramDataBaseFileName>\r
198       </ProgramDataBaseFileName>\r
199       <WarningLevel>Level3</WarningLevel>\r
200       <SuppressStartupBanner>true</SuppressStartupBanner>\r
201       <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>\r
202       <CallingConvention>Cdecl</CallingConvention>\r
203     </ClCompile>\r
204     <Link>\r
205       <AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>\r
206       <AdditionalDependencies>odbc32.lib;odbccp32.lib;psapi.lib;lib\x86\Release\glslang.lib;%(AdditionalDependencies)</AdditionalDependencies>\r
207       <OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>\r
208       <SuppressStartupBanner>true</SuppressStartupBanner>\r
209       <IgnoreSpecificDefaultLibraries>\r
210       </IgnoreSpecificDefaultLibraries>\r
211       <GenerateDebugInformation>true</GenerateDebugInformation>\r
212       <ProgramDatabaseFile>UserM_Release/StandAlone.pdb</ProgramDatabaseFile>\r
213       <SubSystem>Console</SubSystem>\r
214       <OptimizeReferences>true</OptimizeReferences>\r
215       <EnableCOMDATFolding>true</EnableCOMDATFolding>\r
216     </Link>\r
217     <Midl>\r
218       <TypeLibraryName>UserM_Release/StandAlone.tlb</TypeLibraryName>\r
219     </Midl>\r
220     <PostBuildEvent>\r
221       <Message>copy glslangValidator</Message>\r
222       <Command>xcopy /y StandAlone\UserM_Release\glslangValidator.exe Test\r
223 xcopy /y StandAlone\UserM_Release\glslangValidator.exe Install\Windows\r
224 </Command>\r
225     </PostBuildEvent>\r
226     <ResourceCompile>\r
227       <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
228       <Culture>0x0409</Culture>\r
229     </ResourceCompile>\r
230   </ItemDefinitionGroup>\r
231   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">\r
232     <ClCompile>\r
233       <Optimization>MaxSpeed</Optimization>\r
234       <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>\r
235       <OmitFramePointers>true</OmitFramePointers>\r
236       <AdditionalIncludeDirectories>glslang;glslang\OSDependent\Windows</AdditionalIncludeDirectories>\r
237       <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;GENERIC_COMPILER;_HAS_ITERATOR_DEBUGGING=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
238       <StringPooling>true</StringPooling>\r
239       <BasicRuntimeChecks>Default</BasicRuntimeChecks>\r
240       <RuntimeLibrary>MultiThreaded</RuntimeLibrary>\r
241       <BufferSecurityCheck>true</BufferSecurityCheck>\r
242       <FunctionLevelLinking>true</FunctionLevelLinking>\r
243       <PrecompiledHeader>\r
244       </PrecompiledHeader>\r
245       <PrecompiledHeaderOutputFile>\r
246       </PrecompiledHeaderOutputFile>\r
247       <AssemblerListingLocation>UserM_Release/</AssemblerListingLocation>\r
248       <ObjectFileName>UserM_Release/</ObjectFileName>\r
249       <ProgramDataBaseFileName>\r
250       </ProgramDataBaseFileName>\r
251       <WarningLevel>Level3</WarningLevel>\r
252       <SuppressStartupBanner>true</SuppressStartupBanner>\r
253       <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>\r
254       <CallingConvention>Cdecl</CallingConvention>\r
255     </ClCompile>\r
256     <Link>\r
257       <AdditionalDependencies>odbc32.lib;odbccp32.lib;psapi.lib;lib\x64\Release\glslang.lib;%(AdditionalDependencies)</AdditionalDependencies>\r
258       <OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>\r
259       <SuppressStartupBanner>true</SuppressStartupBanner>\r
260       <IgnoreSpecificDefaultLibraries>\r
261       </IgnoreSpecificDefaultLibraries>\r
262       <GenerateDebugInformation>true</GenerateDebugInformation>\r
263       <ProgramDatabaseFile>UserM_Release/StandAlone.pdb</ProgramDatabaseFile>\r
264       <SubSystem>Console</SubSystem>\r
265       <OptimizeReferences>true</OptimizeReferences>\r
266       <EnableCOMDATFolding>true</EnableCOMDATFolding>\r
267     </Link>\r
268     <Midl>\r
269       <TypeLibraryName>UserM_Release/StandAlone.tlb</TypeLibraryName>\r
270     </Midl>\r
271     <PostBuildEvent>\r
272       <Message>copy glslangValidator</Message>\r
273       <Command>xcopy /y StandAlone\UserM_Release64\glslangValidator.exe Test\r
274 xcopy /y StandAlone\UserM_Release64\glslangValidator.exe Install\Windows</Command>\r
275     </PostBuildEvent>\r
276     <ResourceCompile>\r
277       <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
278       <Culture>0x0409</Culture>\r
279     </ResourceCompile>\r
280   </ItemDefinitionGroup>\r
281   <ItemGroup>\r
282     <ClCompile Include="glslang\GenericCodeGen\CodeGen.cpp" />\r
283     <ClCompile Include="glslang\GenericCodeGen\Link.cpp" />\r
284     <ClCompile Include="Standalone\StandAlone.cpp" />\r
285   </ItemGroup>\r
286   <ItemGroup>\r
287     <ClInclude Include="StandAlone\Worklist.h" />\r
288   </ItemGroup>\r
289   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />\r
290   <ImportGroup Label="ExtensionTargets">\r
291   </ImportGroup>\r
292 </Project>