2 * Copyright (C) 2011 University of Szeged
3 * Copyright (C) 2011 Renata Hodovan <reni@webkit.org>
6 * Redistribution and use in source and binary forms, with or without
7 * modification, are permitted provided that the following conditions
9 * 1. Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer.
11 * 2. Redistributions in binary form must reproduce the above copyright
12 * notice, this list of conditions and the following disclaimer in the
13 * documentation and/or other materials provided with the distribution.
15 * THIS SOFTWARE IS PROVIDED BY UNIVERSITY OF SZEGED ``AS IS'' AND ANY
16 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
18 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL UNIVERSITY OF SZEGED OR
19 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
20 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
21 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
22 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
23 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
25 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28 #ifndef RenderSVGRect_h
29 #define RenderSVGRect_h
32 #include "RenderSVGPath.h"
33 #include "SVGRectElement.h"
37 class RenderSVGRect : public RenderSVGShape {
39 explicit RenderSVGRect(SVGRectElement*);
40 virtual ~RenderSVGRect();
43 virtual bool isSVGRect() const { return true; }
44 virtual const char* renderName() const { return "RenderSVGPath"; }
46 virtual void createShape();
47 virtual bool isEmpty() const { return hasPath() ? RenderSVGShape::isEmpty() : m_boundingBox.isEmpty(); };
48 virtual void fillShape(GraphicsContext*) const;
49 virtual void strokeShape(GraphicsContext*) const;
50 virtual FloatRect objectBoundingBox() const;
51 virtual FloatRect strokeBoundingBox() const;
52 virtual bool shapeDependentStrokeContains(const FloatPoint&) const;
53 virtual bool shapeDependentFillContains(const FloatPoint&, const WindRule) const;
56 FloatRect m_boundingBox;
57 FloatRect m_innerStrokeRect;
58 FloatRect m_outerStrokeRect;