2 * Copyright (C) 2006 Oliver Hunt <ojh16@student.canterbury.ac.nz>
3 * Copyright (C) 2006 Apple Computer Inc.
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Library General Public
7 * License as published by the Free Software Foundation; either
8 * version 2 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Library General Public License for more details.
15 * You should have received a copy of the GNU Library General Public License
16 * along with this library; see the file COPYING.LIB. If not, write to
17 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
18 * Boston, MA 02110-1301, USA.
21 #ifndef RenderSVGInline_h
22 #define RenderSVGInline_h
25 #include "RenderInline.h"
27 #include "SVGRenderSupport.h"
31 class RenderSVGInline : public RenderInline {
33 explicit RenderSVGInline(Node*);
35 virtual const char* renderName() const { return "RenderSVGInline"; }
36 virtual bool requiresLayer() const { return false; }
37 virtual bool isSVGInline() const { return true; }
39 // Chapter 10.4 of the SVG Specification say that we should use the
40 // object bounding box of the parent text element.
41 // We search for the root text element and take its bounding box.
42 // It is also necessary to take the stroke and repaint rect of
43 // this element, since we need it for filters.
44 virtual FloatRect objectBoundingBox() const;
45 virtual FloatRect strokeBoundingBox() const;
46 virtual FloatRect repaintRectInLocalCoordinates() const;
48 virtual LayoutRect clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer) const;
49 virtual void computeFloatRectForRepaint(RenderBoxModelObject* repaintContainer, FloatRect&, bool fixed = false) const;
50 virtual void mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool useTransforms, bool fixed, TransformState&, bool* wasFixed = 0) const;
51 virtual void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed) const;
54 virtual InlineFlowBox* createInlineFlowBox();
56 virtual void willBeDestroyed();
57 virtual void styleWillChange(StyleDifference, const RenderStyle* newStyle);
58 virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle);
59 virtual void updateFromElement();
65 #endif // !RenderSVGTSpan_H