2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
3 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Library General Public
7 * License as published by the Free Software Foundation; either
8 * version 2 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Library General Public License for more details.
15 * You should have received a copy of the GNU Library General Public License
16 * along with this library; see the file COPYING.LIB. If not, write to
17 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
18 * Boston, MA 02110-1301, USA.
22 #include "RenderView.h"
24 #include "ColumnInfo.h"
27 #include "FloatQuad.h"
28 #include "FlowThreadController.h"
30 #include "FrameView.h"
31 #include "GraphicsContext.h"
32 #include "HTMLFrameOwnerElement.h"
33 #include "HitTestResult.h"
35 #include "RenderGeometryMap.h"
36 #include "RenderLayer.h"
37 #include "RenderNamedFlowThread.h"
38 #include "RenderSelectionInfo.h"
39 #include "RenderWidget.h"
40 #include "RenderWidgetProtector.h"
41 #include "TransformState.h"
43 #if USE(ACCELERATED_COMPOSITING)
44 #include "RenderLayerCompositor.h"
47 #if ENABLE(CSS_SHADERS) && ENABLE(WEBGL)
48 #include "CustomFilterGlobalContext.h"
53 RenderView::RenderView(Node* node, FrameView* view)
58 , m_selectionStartPos(-1)
59 , m_selectionEndPos(-1)
60 , m_maximalOutlineSize(0)
61 , m_pageLogicalHeight(0)
62 , m_pageLogicalHeightChanged(false)
64 , m_layoutStateDisableCount(0)
65 , m_renderQuoteCount(0)
66 , m_renderCounterCount(0)
68 // Clear our anonymous bit, set because RenderObject assumes
69 // any renderer with document as the node is anonymous.
70 setIsAnonymous(false);
72 // init RenderObject attributes
75 m_minPreferredLogicalWidth = 0;
76 m_maxPreferredLogicalWidth = 0;
78 setPreferredLogicalWidthsDirty(true, MarkOnlyThis);
80 setPositioned(true); // to 0,0 :)
83 RenderView::~RenderView()
87 bool RenderView::hitTest(const HitTestRequest& request, HitTestResult& result)
89 return layer()->hitTest(request, result);
92 void RenderView::computeLogicalHeight()
94 if (!shouldUsePrintingLayout() && m_frameView)
95 setLogicalHeight(viewLogicalHeight());
98 void RenderView::computeLogicalWidth()
100 if (!shouldUsePrintingLayout() && m_frameView)
101 setLogicalWidth(viewLogicalWidth());
104 void RenderView::computePreferredLogicalWidths()
106 ASSERT(preferredLogicalWidthsDirty());
108 RenderBlock::computePreferredLogicalWidths();
111 LayoutUnit RenderView::availableLogicalHeight() const
113 // If we have columns, then the available logical height is reduced to the column height.
115 return columnInfo()->columnHeight();
116 return RenderBlock::availableLogicalHeight();
119 bool RenderView::isChildAllowed(RenderObject* child, RenderStyle*) const
121 return child->isBox();
124 void RenderView::layout()
126 #if ENABLE(TIZEN_LAYOUTSTATE_NULL_CHECKING_WORKAROUND)
131 if (!document()->paginated())
132 setPageLogicalHeight(0);
134 if (shouldUsePrintingLayout())
135 m_minPreferredLogicalWidth = m_maxPreferredLogicalWidth = logicalWidth();
137 // Use calcWidth/Height to get the new width/height, since this will take the full page zoom factor into account.
138 bool relayoutChildren = !shouldUsePrintingLayout() && (!m_frameView || width() != viewWidth() || height() != viewHeight());
139 if (relayoutChildren) {
140 setChildNeedsLayout(true, MarkOnlyThis);
141 for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
142 if ((child->isBox() && toRenderBox(child)->hasRelativeLogicalHeight())
143 || child->style()->logicalHeight().isPercent()
144 || child->style()->logicalMinHeight().isPercent()
145 || child->style()->logicalMaxHeight().isPercent())
146 child->setChildNeedsLayout(true, MarkOnlyThis);
150 ASSERT(!m_layoutState);
152 // FIXME: May be better to push a clip and avoid issuing offscreen repaints.
153 state.m_clipped = false;
154 state.m_pageLogicalHeight = m_pageLogicalHeight;
155 state.m_pageLogicalHeightChanged = m_pageLogicalHeightChanged;
156 state.m_isPaginated = state.m_pageLogicalHeight;
157 m_pageLogicalHeightChanged = false;
158 m_layoutState = &state;
161 RenderBlock::layout();
162 if (hasRenderNamedFlowThreads())
163 flowThreadController()->layoutRenderNamedFlowThreads();
166 ASSERT(layoutDelta() == LayoutSize());
167 ASSERT(m_layoutStateDisableCount == 0);
168 ASSERT(m_layoutState == &state);
170 setNeedsLayout(false);
173 void RenderView::mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool fixed, bool useTransforms, TransformState& transformState, ApplyContainerFlipOrNot, bool* wasFixed) const
175 // If a container was specified, and was not 0 or the RenderView,
176 // then we should have found it by now.
177 ASSERT_ARG(repaintContainer, !repaintContainer || repaintContainer == this);
178 ASSERT_UNUSED(wasFixed, !wasFixed || *wasFixed == fixed);
180 if (!repaintContainer && useTransforms && shouldUseTransformFromContainer(0)) {
181 TransformationMatrix t;
182 getTransformFromContainer(0, LayoutSize(), t);
183 transformState.applyTransform(t);
186 if (fixed && m_frameView)
187 transformState.move(m_frameView->scrollOffsetForFixedPosition());
190 const RenderObject* RenderView::pushMappingToContainer(const RenderBoxModelObject* ancestorToStopAt, RenderGeometryMap& geometryMap) const
192 // If a container was specified, and was not 0 or the RenderView,
193 // then we should have found it by now.
194 ASSERT_ARG(ancestorToStopAt, !ancestorToStopAt || ancestorToStopAt == this);
196 LayoutSize scrollOffset;
199 scrollOffset = m_frameView->scrollOffsetForFixedPosition();
201 if (!ancestorToStopAt && shouldUseTransformFromContainer(0)) {
202 TransformationMatrix t;
203 getTransformFromContainer(0, LayoutSize(), t);
204 geometryMap.pushView(this, scrollOffset, &t);
206 geometryMap.pushView(this, scrollOffset);
211 void RenderView::mapAbsoluteToLocalPoint(bool fixed, bool useTransforms, TransformState& transformState) const
213 if (fixed && m_frameView)
214 transformState.move(m_frameView->scrollOffsetForFixedPosition());
216 if (useTransforms && shouldUseTransformFromContainer(0)) {
217 TransformationMatrix t;
218 getTransformFromContainer(0, LayoutSize(), t);
219 transformState.applyTransform(t);
223 bool RenderView::requiresColumns(int desiredColumnCount) const
226 if (Frame* frame = m_frameView->frame()) {
227 if (Page* page = frame->page())
228 return frame == page->mainFrame() && page->pagination().mode != Page::Pagination::Unpaginated;
231 return RenderBlock::requiresColumns(desiredColumnCount);
234 void RenderView::calcColumnWidth()
236 int columnWidth = contentLogicalWidth();
237 if (m_frameView && style()->hasInlineColumnAxis()) {
238 if (Frame* frame = m_frameView->frame()) {
239 if (Page* page = frame->page()) {
240 if (int pageLength = page->pagination().pageLength)
241 columnWidth = pageLength;
245 setDesiredColumnCountAndWidth(1, columnWidth);
248 ColumnInfo::PaginationUnit RenderView::paginationUnit() const
251 if (Frame* frame = m_frameView->frame()) {
252 if (Page* page = frame->page())
253 return (frame == page->mainFrame() && page->pagination().behavesLikeColumns) ? ColumnInfo::Column : ColumnInfo::Page;
256 return ColumnInfo::Page;
259 void RenderView::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
261 // If we ever require layout but receive a paint anyway, something has gone horribly wrong.
262 ASSERT(!needsLayout());
263 // RenderViews should never be called to paint with an offset not on device pixels.
264 ASSERT(LayoutPoint(IntPoint(paintOffset.x(), paintOffset.y())) == paintOffset);
265 paintObject(paintInfo, paintOffset);
268 static inline bool isComposited(RenderObject* object)
270 return object->hasLayer() && toRenderBoxModelObject(object)->layer()->isComposited();
273 static inline bool rendererObscuresBackground(RenderObject* object)
275 return object && object->style()->visibility() == VISIBLE
276 && object->style()->opacity() == 1
277 && !object->style()->hasTransform()
278 && !isComposited(object);
281 void RenderView::paintBoxDecorations(PaintInfo& paintInfo, const LayoutPoint&)
283 // Check to see if we are enclosed by a layer that requires complex painting rules. If so, we cannot blit
284 // when scrolling, and we need to use slow repaints. Examples of layers that require this are transparent layers,
285 // layers with reflections, or transformed layers.
286 // FIXME: This needs to be dynamic. We should be able to go back to blitting if we ever stop being inside
287 // a transform, transparency layer, etc.
289 for (elt = document()->ownerElement(); view() && elt && elt->renderer(); elt = elt->document()->ownerElement()) {
290 RenderLayer* layer = elt->renderer()->enclosingLayer();
291 if (layer->cannotBlitToWindow()) {
292 frameView()->setCannotBlitToWindow();
296 #if USE(ACCELERATED_COMPOSITING)
297 if (RenderLayer* compositingLayer = layer->enclosingCompositingLayerForRepaint()) {
298 if (!compositingLayer->backing()->paintsIntoWindow()) {
299 frameView()->setCannotBlitToWindow();
306 if (document()->ownerElement() || !view())
309 bool rootFillsViewport = false;
310 Node* documentElement = document()->documentElement();
311 if (RenderObject* rootRenderer = documentElement ? documentElement->renderer() : 0) {
312 // The document element's renderer is currently forced to be a block, but may not always be.
313 RenderBox* rootBox = rootRenderer->isBox() ? toRenderBox(rootRenderer) : 0;
314 rootFillsViewport = rootBox && !rootBox->x() && !rootBox->y() && rootBox->width() >= width() && rootBox->height() >= height();
317 Page* page = document()->page();
318 float pageScaleFactor = page ? page->pageScaleFactor() : 1;
320 // If painting will entirely fill the view, no need to fill the background.
321 if (rootFillsViewport && rendererObscuresBackground(firstChild()) && pageScaleFactor >= 1)
324 // This code typically only executes if the root element's visibility has been set to hidden,
325 // if there is a transform on the <html>, or if there is a page scale factor less than 1.
326 // Only fill with the base background color (typically white) if we're the root document,
327 // since iframes/frames with no background in the child document should show the parent's background.
328 if (frameView()->isTransparent()) // FIXME: This needs to be dynamic. We should be able to go back to blitting if we ever stop being transparent.
329 frameView()->setCannotBlitToWindow(); // The parent must show behind the child.
331 Color baseColor = frameView()->baseBackgroundColor();
332 if (baseColor.alpha() > 0) {
333 CompositeOperator previousOperator = paintInfo.context->compositeOperation();
334 paintInfo.context->setCompositeOperation(CompositeCopy);
335 paintInfo.context->fillRect(paintInfo.rect, baseColor, style()->colorSpace());
336 paintInfo.context->setCompositeOperation(previousOperator);
338 paintInfo.context->clearRect(paintInfo.rect);
342 bool RenderView::shouldRepaint(const LayoutRect& r) const
344 if (printing() || r.width() == 0 || r.height() == 0)
350 if (m_frameView->repaintsDisabled())
356 void RenderView::repaintViewRectangle(const LayoutRect& ur, bool immediate)
358 if (!shouldRepaint(ur))
361 // We always just invalidate the root view, since we could be an iframe that is clipped out
362 // or even invisible.
363 Element* elt = document()->ownerElement();
365 m_frameView->repaintContentRectangle(pixelSnappedIntRect(ur), immediate);
366 else if (RenderBox* obj = elt->renderBox()) {
367 LayoutRect vr = viewRect();
368 LayoutRect r = intersection(ur, vr);
370 // Subtract out the contentsX and contentsY offsets to get our coords within the viewing
372 r.moveBy(-vr.location());
374 // FIXME: Hardcoded offsets here are not good.
375 r.moveBy(obj->contentBoxRect().location());
376 obj->repaintRectangle(r, immediate);
380 void RenderView::repaintRectangleInViewAndCompositedLayers(const LayoutRect& ur, bool immediate)
382 if (!shouldRepaint(ur))
385 repaintViewRectangle(ur, immediate);
387 #if USE(ACCELERATED_COMPOSITING)
388 if (compositor()->inCompositingMode())
389 compositor()->repaintCompositedLayersAbsoluteRect(pixelSnappedIntRect(ur));
393 void RenderView::computeRectForRepaint(RenderBoxModelObject* repaintContainer, LayoutRect& rect, bool fixed) const
395 // If a container was specified, and was not 0 or the RenderView,
396 // then we should have found it by now.
397 ASSERT_ARG(repaintContainer, !repaintContainer || repaintContainer == this);
402 if (style()->isFlippedBlocksWritingMode()) {
403 // We have to flip by hand since the view's logical height has not been determined. We
404 // can use the viewport width and height.
405 if (style()->isHorizontalWritingMode())
406 rect.setY(viewHeight() - rect.maxY());
408 rect.setX(viewWidth() - rect.maxX());
411 if (fixed && m_frameView)
412 rect.move(m_frameView->scrollOffsetForFixedPosition());
414 // Apply our transform if we have one (because of full page zooming).
415 if (!repaintContainer && m_layer && m_layer->transform())
416 rect = m_layer->transform()->mapRect(rect);
419 void RenderView::absoluteRects(Vector<IntRect>& rects, const LayoutPoint& accumulatedOffset) const
421 rects.append(pixelSnappedIntRect(accumulatedOffset, m_layer->size()));
424 void RenderView::absoluteQuads(Vector<FloatQuad>& quads, bool* wasFixed) const
428 quads.append(FloatRect(FloatPoint(), m_layer->size()));
431 static RenderObject* rendererAfterPosition(RenderObject* object, unsigned offset)
436 RenderObject* child = object->childAt(offset);
437 return child ? child : object->nextInPreOrderAfterChildren();
440 IntRect RenderView::selectionBounds(bool clipToVisibleContent) const
442 document()->updateStyleIfNeeded();
444 typedef HashMap<RenderObject*, OwnPtr<RenderSelectionInfo> > SelectionMap;
445 SelectionMap selectedObjects;
447 RenderObject* os = m_selectionStart;
448 RenderObject* stop = rendererAfterPosition(m_selectionEnd, m_selectionEndPos);
449 while (os && os != stop) {
450 if ((os->canBeSelectionLeaf() || os == m_selectionStart || os == m_selectionEnd) && os->selectionState() != SelectionNone) {
451 // Blocks are responsible for painting line gaps and margin gaps. They must be examined as well.
452 selectedObjects.set(os, adoptPtr(new RenderSelectionInfo(os, clipToVisibleContent)));
453 RenderBlock* cb = os->containingBlock();
454 while (cb && !cb->isRenderView()) {
455 OwnPtr<RenderSelectionInfo>& blockInfo = selectedObjects.add(cb, nullptr).iterator->second;
458 blockInfo = adoptPtr(new RenderSelectionInfo(cb, clipToVisibleContent));
459 cb = cb->containingBlock();
463 os = os->nextInPreOrder();
466 // Now create a single bounding box rect that encloses the whole selection.
468 SelectionMap::iterator end = selectedObjects.end();
469 for (SelectionMap::iterator i = selectedObjects.begin(); i != end; ++i) {
470 RenderSelectionInfo* info = i->second.get();
471 // RenderSelectionInfo::rect() is in the coordinates of the repaintContainer, so map to page coordinates.
472 LayoutRect currRect = info->rect();
473 if (RenderBoxModelObject* repaintContainer = info->repaintContainer()) {
474 FloatQuad absQuad = repaintContainer->localToAbsoluteQuad(FloatRect(currRect));
475 currRect = absQuad.enclosingBoundingBox();
477 selRect.unite(currRect);
479 return pixelSnappedIntRect(selRect);
482 #if USE(ACCELERATED_COMPOSITING)
483 // Compositing layer dimensions take outline size into account, so we have to recompute layer
484 // bounds when it changes.
485 // FIXME: This is ugly; it would be nice to have a better way to do this.
486 void RenderView::setMaximalOutlineSize(int o)
488 if (o != m_maximalOutlineSize) {
489 m_maximalOutlineSize = o;
491 // maximalOutlineSize affects compositing layer dimensions.
492 compositor()->setCompositingLayersNeedRebuild(); // FIXME: this really just needs to be a geometry update.
497 void RenderView::setSelection(RenderObject* start, int startPos, RenderObject* end, int endPos, SelectionRepaintMode blockRepaintMode)
499 // Make sure both our start and end objects are defined.
500 // Check www.msnbc.com and try clicking around to find the case where this happened.
501 if ((start && !end) || (end && !start))
504 // Just return if the selection hasn't changed.
505 if (m_selectionStart == start && m_selectionStartPos == startPos &&
506 m_selectionEnd == end && m_selectionEndPos == endPos)
509 // Record the old selected objects. These will be used later
510 // when we compare against the new selected objects.
511 int oldStartPos = m_selectionStartPos;
512 int oldEndPos = m_selectionEndPos;
514 // Objects each have a single selection rect to examine.
515 typedef HashMap<RenderObject*, OwnPtr<RenderSelectionInfo> > SelectedObjectMap;
516 SelectedObjectMap oldSelectedObjects;
517 SelectedObjectMap newSelectedObjects;
519 // Blocks contain selected objects and fill gaps between them, either on the left, right, or in between lines and blocks.
520 // In order to get the repaint rect right, we have to examine left, middle, and right rects individually, since otherwise
521 // the union of those rects might remain the same even when changes have occurred.
522 typedef HashMap<RenderBlock*, OwnPtr<RenderBlockSelectionInfo> > SelectedBlockMap;
523 SelectedBlockMap oldSelectedBlocks;
524 SelectedBlockMap newSelectedBlocks;
526 RenderObject* os = m_selectionStart;
527 RenderObject* stop = rendererAfterPosition(m_selectionEnd, m_selectionEndPos);
528 while (os && os != stop) {
529 if ((os->canBeSelectionLeaf() || os == m_selectionStart || os == m_selectionEnd) && os->selectionState() != SelectionNone) {
530 // Blocks are responsible for painting line gaps and margin gaps. They must be examined as well.
531 oldSelectedObjects.set(os, adoptPtr(new RenderSelectionInfo(os, true)));
532 if (blockRepaintMode == RepaintNewXOROld) {
533 RenderBlock* cb = os->containingBlock();
534 while (cb && !cb->isRenderView()) {
535 OwnPtr<RenderBlockSelectionInfo>& blockInfo = oldSelectedBlocks.add(cb, nullptr).iterator->second;
538 blockInfo = adoptPtr(new RenderBlockSelectionInfo(cb));
539 cb = cb->containingBlock();
544 os = os->nextInPreOrder();
547 // Now clear the selection.
548 SelectedObjectMap::iterator oldObjectsEnd = oldSelectedObjects.end();
549 for (SelectedObjectMap::iterator i = oldSelectedObjects.begin(); i != oldObjectsEnd; ++i)
550 i->first->setSelectionStateIfNeeded(SelectionNone);
552 // set selection start and end
553 m_selectionStart = start;
554 m_selectionStartPos = startPos;
555 m_selectionEnd = end;
556 m_selectionEndPos = endPos;
558 // Update the selection status of all objects between m_selectionStart and m_selectionEnd
559 if (start && start == end)
560 start->setSelectionStateIfNeeded(SelectionBoth);
563 start->setSelectionStateIfNeeded(SelectionStart);
565 end->setSelectionStateIfNeeded(SelectionEnd);
568 RenderObject* o = start;
569 stop = rendererAfterPosition(end, endPos);
571 while (o && o != stop) {
572 if (o != start && o != end && o->canBeSelectionLeaf())
573 o->setSelectionStateIfNeeded(SelectionInside);
574 o = o->nextInPreOrder();
577 if (blockRepaintMode != RepaintNothing)
578 m_layer->clearBlockSelectionGapsBounds();
580 // Now that the selection state has been updated for the new objects, walk them again and
581 // put them in the new objects list.
583 while (o && o != stop) {
584 if ((o->canBeSelectionLeaf() || o == start || o == end) && o->selectionState() != SelectionNone) {
585 newSelectedObjects.set(o, adoptPtr(new RenderSelectionInfo(o, true)));
586 RenderBlock* cb = o->containingBlock();
587 while (cb && !cb->isRenderView()) {
588 OwnPtr<RenderBlockSelectionInfo>& blockInfo = newSelectedBlocks.add(cb, nullptr).iterator->second;
591 blockInfo = adoptPtr(new RenderBlockSelectionInfo(cb));
592 cb = cb->containingBlock();
596 o = o->nextInPreOrder();
599 if (!m_frameView || blockRepaintMode == RepaintNothing)
602 m_frameView->beginDeferredRepaints();
604 // Have any of the old selected objects changed compared to the new selection?
605 for (SelectedObjectMap::iterator i = oldSelectedObjects.begin(); i != oldObjectsEnd; ++i) {
606 RenderObject* obj = i->first;
607 RenderSelectionInfo* newInfo = newSelectedObjects.get(obj);
608 RenderSelectionInfo* oldInfo = i->second.get();
609 if (!newInfo || oldInfo->rect() != newInfo->rect() || oldInfo->state() != newInfo->state() ||
610 (m_selectionStart == obj && oldStartPos != m_selectionStartPos) ||
611 (m_selectionEnd == obj && oldEndPos != m_selectionEndPos)) {
615 newSelectedObjects.remove(obj);
620 // Any new objects that remain were not found in the old objects dict, and so they need to be updated.
621 SelectedObjectMap::iterator newObjectsEnd = newSelectedObjects.end();
622 for (SelectedObjectMap::iterator i = newSelectedObjects.begin(); i != newObjectsEnd; ++i)
623 i->second->repaint();
625 // Have any of the old blocks changed?
626 SelectedBlockMap::iterator oldBlocksEnd = oldSelectedBlocks.end();
627 for (SelectedBlockMap::iterator i = oldSelectedBlocks.begin(); i != oldBlocksEnd; ++i) {
628 RenderBlock* block = i->first;
629 RenderBlockSelectionInfo* newInfo = newSelectedBlocks.get(block);
630 RenderBlockSelectionInfo* oldInfo = i->second.get();
631 if (!newInfo || oldInfo->rects() != newInfo->rects() || oldInfo->state() != newInfo->state()) {
635 newSelectedBlocks.remove(block);
640 // Any new blocks that remain were not found in the old blocks dict, and so they need to be updated.
641 SelectedBlockMap::iterator newBlocksEnd = newSelectedBlocks.end();
642 for (SelectedBlockMap::iterator i = newSelectedBlocks.begin(); i != newBlocksEnd; ++i)
643 i->second->repaint();
645 m_frameView->endDeferredRepaints();
648 void RenderView::getSelection(RenderObject*& startRenderer, int& startOffset, RenderObject*& endRenderer, int& endOffset) const
650 startRenderer = m_selectionStart;
651 startOffset = m_selectionStartPos;
652 endRenderer = m_selectionEnd;
653 endOffset = m_selectionEndPos;
656 void RenderView::clearSelection()
658 m_layer->repaintBlockSelectionGaps();
659 setSelection(0, -1, 0, -1, RepaintNewMinusOld);
662 void RenderView::selectionStartEnd(int& startPos, int& endPos) const
664 startPos = m_selectionStartPos;
665 endPos = m_selectionEndPos;
668 bool RenderView::printing() const
670 return document()->printing();
673 bool RenderView::shouldUsePrintingLayout() const
675 if (!printing() || !m_frameView)
677 Frame* frame = m_frameView->frame();
678 return frame && frame->shouldUsePrintingLayout();
681 size_t RenderView::getRetainedWidgets(Vector<RenderWidget*>& renderWidgets)
683 size_t size = m_widgets.size();
685 renderWidgets.reserveCapacity(size);
687 RenderWidgetSet::const_iterator end = m_widgets.end();
688 for (RenderWidgetSet::const_iterator it = m_widgets.begin(); it != end; ++it) {
689 renderWidgets.uncheckedAppend(*it);
696 void RenderView::releaseWidgets(Vector<RenderWidget*>& renderWidgets)
698 size_t size = renderWidgets.size();
700 for (size_t i = 0; i < size; ++i)
701 renderWidgets[i]->deref(renderArena());
704 void RenderView::updateWidgetPositions()
706 // updateWidgetPosition() can possibly cause layout to be re-entered (via plug-ins running
707 // scripts in response to NPP_SetWindow, for example), so we need to keep the Widgets
708 // alive during enumeration.
710 Vector<RenderWidget*> renderWidgets;
711 size_t size = getRetainedWidgets(renderWidgets);
713 for (size_t i = 0; i < size; ++i)
714 renderWidgets[i]->updateWidgetPosition();
716 for (size_t i = 0; i < size; ++i)
717 renderWidgets[i]->widgetPositionsUpdated();
719 releaseWidgets(renderWidgets);
722 void RenderView::addWidget(RenderWidget* o)
727 void RenderView::removeWidget(RenderWidget* o)
732 void RenderView::notifyWidgets(WidgetNotification notification)
734 Vector<RenderWidget*> renderWidgets;
735 size_t size = getRetainedWidgets(renderWidgets);
737 for (size_t i = 0; i < size; ++i)
738 renderWidgets[i]->notifyWidget(notification);
740 releaseWidgets(renderWidgets);
743 LayoutRect RenderView::viewRect() const
745 if (shouldUsePrintingLayout())
746 return LayoutRect(LayoutPoint(), size());
748 return m_frameView->visibleContentRect();
753 IntRect RenderView::unscaledDocumentRect() const
755 LayoutRect overflowRect(layoutOverflowRect());
756 flipForWritingMode(overflowRect);
757 return pixelSnappedIntRect(overflowRect);
760 LayoutRect RenderView::backgroundRect(RenderBox* backgroundRenderer) const
763 return unscaledDocumentRect();
765 ColumnInfo* columnInfo = this->columnInfo();
766 LayoutRect backgroundRect(0, 0, columnInfo->desiredColumnWidth(), columnInfo->columnHeight() * columnInfo->columnCount());
767 if (!isHorizontalWritingMode())
768 backgroundRect = backgroundRect.transposedRect();
769 backgroundRenderer->flipForWritingMode(backgroundRect);
771 return backgroundRect;
774 IntRect RenderView::documentRect() const
776 FloatRect overflowRect(unscaledDocumentRect());
778 overflowRect = layer()->currentTransform().mapRect(overflowRect);
779 return IntRect(overflowRect);
782 int RenderView::viewHeight() const
785 if (!shouldUsePrintingLayout() && m_frameView) {
786 height = m_frameView->layoutHeight();
787 height = m_frameView->useFixedLayout() ? ceilf(style()->effectiveZoom() * float(height)) : height;
792 int RenderView::viewWidth() const
795 if (!shouldUsePrintingLayout() && m_frameView) {
796 width = m_frameView->layoutWidth();
797 width = m_frameView->useFixedLayout() ? ceilf(style()->effectiveZoom() * float(width)) : width;
802 int RenderView::viewLogicalHeight() const
804 int height = style()->isHorizontalWritingMode() ? viewHeight() : viewWidth();
806 if (hasColumns() && !style()->hasInlineColumnAxis()) {
807 if (Frame* frame = m_frameView->frame()) {
808 if (Page* page = frame->page()) {
809 if (frame == page->mainFrame()) {
810 if (int pageLength = page->pagination().pageLength)
820 float RenderView::zoomFactor() const
822 Frame* frame = m_frameView->frame();
823 return frame ? frame->pageZoomFactor() : 1;
826 void RenderView::pushLayoutState(RenderObject* root)
828 ASSERT(m_layoutStateDisableCount == 0);
829 ASSERT(m_layoutState == 0);
831 m_layoutState = new (renderArena()) LayoutState(root);
834 void RenderView::pushLayoutState(RenderFlowThread* flowThread, bool regionsChanged)
836 m_layoutState = new (renderArena()) LayoutState(m_layoutState, flowThread, regionsChanged);
839 bool RenderView::shouldDisableLayoutStateForSubtree(RenderObject* renderer) const
841 RenderObject* o = renderer;
843 if (o->hasColumns() || o->hasTransform() || o->hasReflection())
850 void RenderView::updateHitTestResult(HitTestResult& result, const LayoutPoint& point)
852 if (result.innerNode())
855 Node* node = document()->documentElement();
857 result.setInnerNode(node);
858 if (!result.innerNonSharedNode())
859 result.setInnerNonSharedNode(node);
861 LayoutPoint adjustedPoint = point;
862 offsetForContents(adjustedPoint);
864 result.setLocalPoint(adjustedPoint);
868 // FIXME: This function is obsolete and only used by embedded WebViews inside AppKit NSViews.
869 // Do not add callers of this function!
870 // The idea here is to take into account what object is moving the pagination point, and
871 // thus choose the best place to chop it.
872 void RenderView::setBestTruncatedAt(int y, RenderBoxModelObject* forRenderer, bool forcedBreak)
874 // Nobody else can set a page break once we have a forced break.
875 if (m_legacyPrinting.m_forcedPageBreak)
878 // Forced breaks always win over unforced breaks.
880 m_legacyPrinting.m_forcedPageBreak = true;
881 m_legacyPrinting.m_bestTruncatedAt = y;
885 // Prefer the widest object that tries to move the pagination point
886 IntRect boundingBox = forRenderer->borderBoundingBox();
887 if (boundingBox.width() > m_legacyPrinting.m_truncatorWidth) {
888 m_legacyPrinting.m_truncatorWidth = boundingBox.width();
889 m_legacyPrinting.m_bestTruncatedAt = y;
893 #if USE(ACCELERATED_COMPOSITING)
894 bool RenderView::usesCompositing() const
896 return m_compositor && m_compositor->inCompositingMode();
899 RenderLayerCompositor* RenderView::compositor()
902 m_compositor = adoptPtr(new RenderLayerCompositor(this));
904 return m_compositor.get();
908 void RenderView::didMoveOnscreen()
910 #if USE(ACCELERATED_COMPOSITING)
912 m_compositor->didMoveOnscreen();
916 void RenderView::willMoveOffscreen()
918 #if USE(ACCELERATED_COMPOSITING)
920 m_compositor->willMoveOffscreen();
924 #if ENABLE(CSS_SHADERS) && ENABLE(WEBGL)
925 CustomFilterGlobalContext* RenderView::customFilterGlobalContext()
927 if (!m_customFilterGlobalContext)
928 m_customFilterGlobalContext = adoptPtr(new CustomFilterGlobalContext());
929 return m_customFilterGlobalContext.get();
933 void RenderView::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
935 RenderBlock::styleDidChange(diff, oldStyle);
937 for (RenderObject* renderer = firstChild(); renderer; renderer = renderer->nextSibling()) {
938 if (renderer->isRenderNamedFlowThread()) {
939 RenderNamedFlowThread* flowRenderer = toRenderNamedFlowThread(renderer);
940 flowRenderer->setStyle(RenderFlowThread::createFlowThreadStyle(style()));
945 bool RenderView::hasRenderNamedFlowThreads() const
947 return m_flowThreadController && m_flowThreadController->hasRenderNamedFlowThreads();
950 FlowThreadController* RenderView::flowThreadController()
952 if (!m_flowThreadController)
953 m_flowThreadController = FlowThreadController::create(this);
955 return m_flowThreadController.get();
958 RenderBlock::IntervalArena* RenderView::intervalArena()
960 if (!m_intervalArena)
961 m_intervalArena = IntervalArena::create();
962 return m_intervalArena.get();
965 void RenderView::setFixedPositionedObjectsNeedLayout()
969 PositionedObjectsListHashSet* positionedObjects = this->positionedObjects();
970 if (!positionedObjects)
973 PositionedObjectsListHashSet::const_iterator end = positionedObjects->end();
974 for (PositionedObjectsListHashSet::const_iterator it = positionedObjects->begin(); it != end; ++it) {
975 RenderBox* currBox = *it;
976 currBox->setNeedsLayout(true);
980 } // namespace WebCore