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30 #include "RenderReplica.h"
32 #include "RenderLayer.h"
36 RenderReplica::RenderReplica(Node* n)
39 // This is a hack. Replicas are synthetic, and don't pick up the attributes of the
40 // renderers being replicated, so they always report that they are inline, non-replaced.
41 // However, we need transforms to be applied to replicas for reflections, so have to pass
42 // the if (!isInline() || isReplaced()) check before setHasTransform().
46 RenderReplica::~RenderReplica()
49 void RenderReplica::layout()
51 setFrameRect(parentBox()->borderBoxRect());
52 updateLayerTransform();
53 setNeedsLayout(false);
56 void RenderReplica::computePreferredLogicalWidths()
58 m_minPreferredLogicalWidth = parentBox()->width();
59 m_maxPreferredLogicalWidth = m_minPreferredLogicalWidth;
60 setPreferredLogicalWidthsDirty(false);
63 void RenderReplica::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
65 if (paintInfo.phase != PaintPhaseForeground && paintInfo.phase != PaintPhaseMask)
68 LayoutPoint adjustedPaintOffset = paintOffset + location();
70 if (paintInfo.phase == PaintPhaseForeground)
71 // Turn around and paint the parent layer. Use temporary clipRects, so that the layer doesn't end up caching clip rects
72 // computing using the wrong rootLayer
73 layer()->parent()->paintLayer(layer()->transform() ? layer()->parent() : layer()->enclosingTransformedAncestor(),
74 paintInfo.context, paintInfo.rect,
75 PaintBehaviorNormal, 0, paintInfo.renderRegion, 0,
76 RenderLayer::PaintLayerHaveTransparency | RenderLayer::PaintLayerAppliedTransform | RenderLayer::PaintLayerTemporaryClipRects | RenderLayer::PaintLayerPaintingReflection);
77 else if (paintInfo.phase == PaintPhaseMask)
78 paintMask(paintInfo, adjustedPaintOffset);
81 } // namespace WebCore