2 * Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Library General Public License for more details.
14 * You should have received a copy of the GNU Library General Public License
15 * along with this library; see the file COPYING.LIB. If not, write to
16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
17 * Boston, MA 02110-1301, USA.
21 #ifndef RenderProgress_h
22 #define RenderProgress_h
24 #if ENABLE(PROGRESS_ELEMENT)
25 #include "RenderBlock.h"
29 class HTMLProgressElement;
31 class RenderProgress : public RenderBlock {
33 RenderProgress(HTMLProgressElement*);
34 virtual ~RenderProgress();
36 double position() const { return m_position; }
37 double animationProgress() const;
38 double animationStartTime() const { return m_animationStartTime; }
40 bool isDeterminate() const;
42 HTMLProgressElement* progressElement() const;
45 virtual const char* renderName() const { return "RenderProgress"; }
46 virtual bool isProgress() const { return true; }
47 virtual bool requiresForcedStyleRecalcPropagation() const { return true; }
48 virtual void updateFromElement();
50 void animationTimerFired(Timer<RenderProgress>*);
51 void updateAnimationState();
54 double m_animationStartTime;
55 double m_animationRepeatInterval;
56 double m_animationDuration;
58 Timer<RenderProgress> m_animationTimer;
61 inline RenderProgress* toRenderProgress(RenderObject* object)
63 ASSERT(!object || object->isProgress());
64 return static_cast<RenderProgress*>(object);
67 // This will catch anyone doing an unnecessary cast.
68 void toRenderProgress(const RenderProgress*);
70 } // namespace WebCore
74 #endif // RenderProgress_h