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27 #include "RenderMultiColumnSet.h"
28 #include "RenderMultiColumnBlock.h"
32 RenderMultiColumnSet::RenderMultiColumnSet(Node* node, RenderFlowThread* flowThread)
33 : RenderRegionSet(node, flowThread)
35 , m_columnWidth(ZERO_LAYOUT_UNIT)
36 , m_columnHeight(ZERO_LAYOUT_UNIT)
40 void RenderMultiColumnSet::computeLogicalWidth()
42 // Our logical width starts off matching the column block itself.
43 // This width will be fixed up after the flow thread lays out once it is determined exactly how many
44 // columns we ended up holding.
45 // FIXME: When we add regions support, we'll start it off at the width of the multi-column
46 // block in that particular region.
47 setLogicalWidth(parentBox()->contentLogicalWidth());
49 RenderMultiColumnBlock* parentBlock = toRenderMultiColumnBlock(parent());
50 setColumnWidthAndCount(parentBlock->columnWidth(), parentBlock->columnCount()); // FIXME: This will eventually vary if we are contained inside regions.
53 void RenderMultiColumnSet::computeLogicalHeight()
55 // Make sure our column height is up to date.
56 RenderMultiColumnBlock* parentBlock = toRenderMultiColumnBlock(parent());
57 setColumnHeight(parentBlock->columnHeight()); // FIXME: Once we make more than one column set, this will become variable.
59 // Our logical height is always just the height of our columns.
60 setLogicalHeight(columnHeight());
63 const char* RenderMultiColumnSet::renderName() const
65 return "RenderMultiColumnSet";